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	<title>cloud rendering Archives - RadarRender</title>
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	<description>Cloud render farm reviews, pricing and software guides for 3D artists and arch-viz studios</description>
	<lastBuildDate>Tue, 10 Nov 2026 07:03:19 +0000</lastBuildDate>
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	<title>cloud rendering Archives - RadarRender</title>
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	<item>
		<title>Render Farm Pricing Explained: GHz-Hours, OB-Hours, Node-Hours and Per-Machine Billing</title>
		<link>https://radarrender.com/how-the-render-farm-pricing-works/</link>
		
		<dc:creator><![CDATA[render]]></dc:creator>
		<pubDate>Tue, 10 Nov 2026 03:40:00 +0000</pubDate>
				<category><![CDATA[CPU-Rendering]]></category>
		<category><![CDATA[GPU-Rendering]]></category>
		<category><![CDATA[IaaS]]></category>
		<category><![CDATA[SaaS]]></category>
		<category><![CDATA[Top List Render Farm & Cloud Rendering]]></category>
		<category><![CDATA[cloud rendering]]></category>
		<category><![CDATA[cost calculation]]></category>
		<category><![CDATA[GHz-hour]]></category>
		<category><![CDATA[gpu render farm]]></category>
		<category><![CDATA[OctaneBench-hour]]></category>
		<category><![CDATA[render farm pricing]]></category>
		<guid isPermaLink="false">https://radarrender.com/?p=6827</guid>

					<description><![CDATA[<p>Render farm pricing explained: how GHz-hours, OB-hours, node-hours and per-machine billing work, and how to turn each one into cost per frame.</p>
<p>The post <a href="https://radarrender.com/how-the-render-farm-pricing-works/">Render Farm Pricing Explained: GHz-Hours, OB-Hours, Node-Hours and Per-Machine Billing</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div style="font-family:'Poppins',-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,sans-serif;background:#ffffff;border-left:5px solid #FF8C00;border-top:1px solid #e2e8f0;border-right:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-radius:12px;padding:22px 26px;margin:28px 0;box-shadow:0 4px 20px -4px rgba(0,0,0,0.05);box-sizing:border-box">
<div style="display:flex;align-items:center;justify-content:space-between;flex-wrap:wrap;gap:8px;margin-bottom:14px;border-bottom:1px solid #e2e8f0;padding-bottom:10px">
<div style="display:flex;align-items:center;gap:10px;flex-wrap:wrap"><span style="background:#FF8C00;color:#ffffff;font-size:11px;font-weight:bold;text-transform:uppercase;letter-spacing:0.8px;padding:3px 10px;border-radius:4px">Executive Summary</span><span style="color:#0f172a;font-size:14px;font-weight:bold">Four billing units, one cost per frame</span></div>
<p><span style="color:#64748b;font-size:11.5px;font-weight:500">GHz-hour • OB-hour • Machine-hour</span></div>
<p style="color:#334155;font-size:14px;line-height:1.65;margin:0 0 14px 0">Render farm pricing uses four common billing units: GHz-hours for CPU work, OctaneBench-hours (OB-hours) for GPU work, node-hours for whole render servers, and machine-hours for GPU servers you rent and run yourself. The listed rate only becomes comparable once you convert it to cost per frame for your own scene. Multiply the frame time by the unit the farm counts, apply the rate for your priority, then add VAT, minimums, idle time and any storage or software charges the farm lists.</p>
<ul style="margin:0;padding-left:20px;color:#334155;font-size:13.5px;line-height:1.7">
<li style="margin-bottom:6px"><strong style="color:#c2410c">Same job, different units:</strong> iRender&#8217;s measured 300-frame Octane job on 4x RTX 5090 (5.23 card-hours) costs about $59 on iRender and between about $11 and $108 at other farms&#8217; listed rates, before VAT.</li>
<li style="margin-bottom:6px"><strong style="color:#c2410c">OB-hours convert to card-hours:</strong> OTOY lists one RTX 5090 at 1,730 in OctaneBench 2025.2, so $0.003 per OB-hour works out to about $5.19 per card-hour.</li>
<li style="margin-bottom:6px"><strong style="color:#c2410c">GHz-hour rates are not like for like:</strong> farms may count the GHz in a node differently and rarely say how, so a lower GHz-hour rate does not prove a lower bill.</li>
<li style="margin-bottom:6px"><strong style="color:#c2410c">Rented machines bill while switched on:</strong> setup, scene checks and idle time count on machine-hour services, which matters most for short jobs.</li>
<li style="margin-bottom:6px"><strong style="color:#c2410c">Measured jobs on iRender:</strong> iRender&#8217;s own published Octane and Redshift benchmarks cost about $0.06 to $0.43 per frame at its hourly rates, roughly 1.7 to 2.1 times the same card-hours at a $0.003 OB-hour rate.</li>
<li style="margin-bottom:6px"><strong style="color:#c2410c">What to do next:</strong> render three sample frames locally, note the frame time and the hardware, then run the numbers in a cost calculator for two or three farms.</li>
</ul>
</div>
<p>A client wants a 300-frame walkthrough by Friday, and you have four render farm pricing pages open. One quotes GHz-hours, one OB-hours, one node-hours and one an hourly rate for a whole GPU server. None of those numbers answers the question the client asked: what will this cost?</p>
<p>This guide explains how render farm pricing works for each unit, then converts all of them to cost per frame using rates listed on each farm&#8217;s page on 9 November 2026. The worked examples use one measured job published by iRender plus stated assumptions, so you can repeat the method with your own scene.</p>
<div style="margin:28px 0;overflow-x:auto;border-radius:14px;border:1px solid #1e293b;background:#0f172a;box-sizing:border-box">
<div style="min-width:720px">
<div style="display:flex;justify-content:space-between;align-items:center;padding:12px 20px;border-bottom:1px solid #1e293b"><span style="color:#FF8C00;font-size:11px;font-weight:bold;letter-spacing:0.8px;text-transform:uppercase">Figure 1.1</span><span style="color:#94a3b8;font-size:11px">Render farm pricing • Four billing units</span></div>
<div style="padding:18px 10px;background:#0b1329;display:flex;justify-content:center"><svg viewBox="0 0 800 380" width="100%" role="img" aria-label="Render farm pricing: how GHz-hours, OB-hours, node-hours and machine-hours turn render time into cost" xmlns="http://www.w3.org/2000/svg"><rect x="0" y="0" width="800" height="380" fill="#0b1329"/><text x="20" y="28" fill="#94a3b8" font-size="12" font-family="Arial">BILLING UNIT</text><text x="210" y="28" fill="#94a3b8" font-size="12" font-family="Arial">WHAT IS COUNTED</text><text x="470" y="28" fill="#94a3b8" font-size="12" font-family="Arial">PRICE STEP</text><text x="620" y="28" fill="#94a3b8" font-size="12" font-family="Arial">EXAMPLE</text><rect x="15" y="45" width="170" height="60" rx="8" fill="#0f172a" stroke="#FF8C00" stroke-width="2"/><text x="100" y="72" fill="#FF8C00" font-size="16" font-weight="bold" text-anchor="middle" font-family="Arial">GHz-hour</text><text x="100" y="91" fill="#94a3b8" font-size="11" text-anchor="middle" font-family="Arial">CPU farms</text><line x1="185" y1="75" x2="205" y2="75" stroke="#475569" stroke-width="2"/><rect x="205" y="45" width="245" height="60" rx="8" fill="#111c36" stroke="#334155"/><text x="327" y="80" fill="#e2e8f0" font-size="13" text-anchor="middle" font-family="Arial">cores x clock (GHz) x hours</text><line x1="450" y1="75" x2="465" y2="75" stroke="#475569" stroke-width="2"/><rect x="465" y="45" width="140" height="60" rx="8" fill="#111c36" stroke="#334155"/><text x="535" y="80" fill="#e2e8f0" font-size="12" text-anchor="middle" font-family="Arial">x rate per GHz-hour</text><line x1="605" y1="75" x2="615" y2="75" stroke="#475569" stroke-width="2"/><rect x="615" y="45" width="170" height="60" rx="8" fill="#1a1405" stroke="#FF8C00" stroke-opacity="0.5"/><text x="700" y="80" fill="#fdba74" font-size="10.5" text-anchor="middle" font-family="Arial">64 x 3.5 x 0.25 h = 56 GHz-h</text><rect x="15" y="123" width="170" height="60" rx="8" fill="#0f172a" stroke="#FF8C00" stroke-width="2"/><text x="100" y="150" fill="#FF8C00" font-size="16" font-weight="bold" text-anchor="middle" font-family="Arial">OB-hour</text><text x="100" y="169" fill="#94a3b8" font-size="11" text-anchor="middle" font-family="Arial">GPU farms</text><line x1="185" y1="153" x2="205" y2="153" stroke="#475569" stroke-width="2"/><rect x="205" y="123" width="245" height="60" rx="8" fill="#111c36" stroke="#334155"/><text x="327" y="158" fill="#e2e8f0" font-size="13" text-anchor="middle" font-family="Arial">OctaneBench score x hours</text><line x1="450" y1="153" x2="465" y2="153" stroke="#475569" stroke-width="2"/><rect x="465" y="123" width="140" height="60" rx="8" fill="#111c36" stroke="#334155"/><text x="535" y="158" fill="#e2e8f0" font-size="12" text-anchor="middle" font-family="Arial">x rate per OB-hour</text><line x1="605" y1="153" x2="615" y2="153" stroke="#475569" stroke-width="2"/><rect x="615" y="123" width="170" height="60" rx="8" fill="#1a1405" stroke="#FF8C00" stroke-opacity="0.5"/><text x="700" y="158" fill="#fdba74" font-size="10.5" text-anchor="middle" font-family="Arial">1,730 OB x 0.1 h = 173 OB-h</text><rect x="15" y="201" width="170" height="60" rx="8" fill="#0f172a" stroke="#38bdf8" stroke-width="2"/><text x="100" y="228" fill="#38bdf8" font-size="16" font-weight="bold" text-anchor="middle" font-family="Arial">Node-hour</text><text x="100" y="247" fill="#94a3b8" font-size="11" text-anchor="middle" font-family="Arial">CPU or GPU nodes</text><line x1="185" y1="231" x2="205" y2="231" stroke="#475569" stroke-width="2"/><rect x="205" y="201" width="245" height="60" rx="8" fill="#111c36" stroke="#334155"/><text x="327" y="236" fill="#e2e8f0" font-size="13" text-anchor="middle" font-family="Arial">nodes x hours</text><line x1="450" y1="231" x2="465" y2="231" stroke="#475569" stroke-width="2"/><rect x="465" y="201" width="140" height="60" rx="8" fill="#111c36" stroke="#334155"/><text x="535" y="236" fill="#e2e8f0" font-size="12" text-anchor="middle" font-family="Arial">x rate per node-hour</text><line x1="605" y1="231" x2="615" y2="231" stroke="#475569" stroke-width="2"/><rect x="615" y="201" width="170" height="60" rx="8" fill="#1a1405" stroke="#FF8C00" stroke-opacity="0.5"/><text x="700" y="236" fill="#fdba74" font-size="10.5" text-anchor="middle" font-family="Arial">node spec sets the speed</text><rect x="15" y="279" width="170" height="60" rx="8" fill="#0f172a" stroke="#38bdf8" stroke-width="2"/><text x="100" y="306" fill="#38bdf8" font-size="16" font-weight="bold" text-anchor="middle" font-family="Arial">Machine-hour</text><text x="100" y="325" fill="#94a3b8" font-size="11" text-anchor="middle" font-family="Arial">rented GPU servers</text><line x1="185" y1="309" x2="205" y2="309" stroke="#475569" stroke-width="2"/><rect x="205" y="279" width="245" height="60" rx="8" fill="#111c36" stroke="#334155"/><text x="327" y="314" fill="#e2e8f0" font-size="13" text-anchor="middle" font-family="Arial">hours the machine is on</text><line x1="450" y1="309" x2="465" y2="309" stroke="#475569" stroke-width="2"/><rect x="465" y="279" width="140" height="60" rx="8" fill="#111c36" stroke="#334155"/><text x="535" y="314" fill="#e2e8f0" font-size="12" text-anchor="middle" font-family="Arial">x hourly machine rate</text><line x1="605" y1="309" x2="615" y2="309" stroke="#475569" stroke-width="2"/><rect x="615" y="279" width="170" height="60" rx="8" fill="#1a1405" stroke="#FF8C00" stroke-opacity="0.5"/><text x="700" y="314" fill="#fdba74" font-size="10.5" text-anchor="middle" font-family="Arial">setup and idle time count too</text><text x="400" y="372" fill="#94a3b8" font-size="11.5" text-anchor="middle" font-family="Arial">Add VAT, priority level, minimums and any storage or software charges on top of every unit</text></svg></div>
<div style="padding:12px 20px;border-top:1px solid #1e293b;color:#94a3b8;font-size:11.5px">Figure 1.1: the four billing units used on render farm pricing pages and what each one counts. The GHz-hour example follows the worked example in Super Renders Farm&#8217;s pricing documentation; the OB-hour example uses OTOY&#8217;s listed OctaneBench 2025.2 score for one RTX 5090 and a 6-minute frame (illustrative inputs).</div>
</div>
</div>
<h2>1. Why is render farm pricing so hard to compare?</h2>
<p>Render farm pricing is hard to compare because farms bill in different units. CPU farms usually count <strong>GHz-hours</strong>, GPU farms count <strong>OctaneBench-hours</strong>, some count whole nodes, and rental services bill the hours a machine is switched on. A rate only means something once you turn it into cost per frame.</p>
<h3>1.1. The four billing units at a glance</h3>
<p>The table below lists the unit each farm uses, sorted alphabetically. Several farms use two units at once, GHz-hours for CPU and OB-hours for GPU. Others sell a whole server by the hour. Because of that, a lower number on one page can still mean a higher bill.</p>
<div style="font-family:'Poppins',-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,sans-serif;line-height:1.6;color:#334155;margin:26px 0;overflow-x:auto;-webkit-overflow-scrolling:touch;background:#ffffff;border-radius:14px;border:1px solid #e2e8f0;box-shadow:0 4px 20px -4px rgba(0,0,0,0.05);padding:22px;box-sizing:border-box">
<div style="margin-bottom:18px;border-left:5px solid #FF8C00;padding-left:14px;min-width:760px">
<div style="display:flex;align-items:center;gap:8px;margin-bottom:4px"><span style="background:#fff3e6;color:#c2410c;padding:2px 8px;border-radius:4px;font-size:10.5px;font-weight:bold;text-transform:uppercase;border:1px solid #ffe3cc">Billing units</span><span style="color:#64748b;font-size:11.5px;font-weight:500">Listed rates, checked 9 November 2026</span></div>
<h4 style="color:#0f172a;font-size:16px;font-weight:bold;margin:0 0 4px 0;text-transform:uppercase;letter-spacing:0.5px">Render farm pricing: billing unit by farm</h4>
<p style="color:#64748b;font-size:12.5px;margin:0">How each farm counts usage on its own pricing page, sorted alphabetically. Rates are examples from each page, in the currency the page uses.</p>
</div>
<table style="width:100%;border-collapse:separate;border-spacing:0;text-align:left;min-width:760px;font-size:13px">
<thead>
<tr>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#475569;background:#f8fafc;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Farm</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#c2410c;background:#fff3e6;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Billing unit</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#0369a1;background:#f0f9ff;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Example listed rate</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#15803d;background:#f0fdf4;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Billing increment</th>
</tr>
</thead>
<tbody>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">AnimaRender</strong><span style="color:#64748b;font-size:11px;font-weight:600">CPU servers</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Server-hour</strong> in AnimaPoints (1 AP = $1)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$6.20 per hour</strong> for a Dual AMD EPYC 7642 server; $4.95 for a Threadripper 3970X server</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Per second</strong></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Fox Renderfarm</strong><span style="color:#64748b;font-size:11px;font-weight:600">CPU, GPU tab</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Node-hour</strong> for CPU</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$1.224 per node-hour</strong> (Ordinary) down to $0.734 (Diamond, over $10,000 recharged); GPU rates not shown in the page text</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><em style="color:#64748b">Not stated</em></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">GarageFarm</strong><span style="color:#64748b;font-size:11px;font-weight:600">CPU and GPU</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">GHz-hour and OB-hour</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">CPU $0.024 / $0.036 / $0.072</strong> per GHz-hour; GPU $0.004 / $0.006 / $0.012 per OB-hour (low / medium / high)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Per second</strong></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">GridMarkets</strong><span style="color:#64748b;font-size:11px;font-weight:600">CPU and GPU</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Machine-hour</strong> in credits (US$1 = 1 credit)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><em style="color:#64748b">Rates not readable</em> in the page text</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Per second</strong></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">iRender</strong><span style="color:#64748b;font-size:11px;font-weight:600">Rented GPU servers</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Machine-hour</strong> for a whole server you run</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$10.8 per hour</strong> for 1x RTX 5090 ($9.72 when paying for 3 hours or more); $8.2 for 1x RTX 4090 ($7.38)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Per second</strong> while the machine runs, per iRender&#8217;s FAQ</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Ranch Computing</strong><span style="color:#64748b;font-size:11px;font-weight:600">CPU and GPU, EUR</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">GHz-hour and OB-hour</strong> excluding tax</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">CPU €0.011 / €0.013 / €0.015</strong> per GHz-hour; GPU €0.005 / €0.007 / €0.009 per OB-hour (first price column)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><em style="color:#64748b">Not stated</em></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">RebusFarm</strong><span style="color:#64748b;font-size:11px;font-weight:600">CPU and GPU</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">GHz-hour and OB-hour</strong> paid in RenderPoints (1 RP = $1.18)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">1.41 cents per GHz-hour</strong> and 0.53 cents per OB-hour</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><em style="color:#64748b">Not stated</em></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Super Renders Farm</strong><span style="color:#64748b;font-size:11px;font-weight:600">CPU and GPU</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">GHz-hour and OB-hour</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">CPU from $0.004 per GHz-hour</strong> at Standard (2x Fast, 4x Fastest); GPU $0.003 per OB-hour at every priority</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Per second</strong></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Xesktop</strong><span style="color:#64748b;font-size:11px;font-weight:600">Rented GPU servers</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Machine-hour</strong> for a whole server you run</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$1.99 per hour</strong> for 1x RTX PRO 6000 Blackwell 96GB; $3.98 for 2x</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Per second</strong></td>
</tr>
</tbody>
</table>
<div style="margin-top:16px;padding:12px 16px;background:#fff3e6;border-left:4px solid #FF8C00;border-radius:6px;font-size:12.5px;color:#9a3412;line-height:1.55;min-width:760px"><strong style="color:#c2410c;display:block;margin-bottom:2px">Key takeaway:</strong>The same farm can sell CPU time in one unit and GPU time in another. Before comparing render farm pricing, write down the unit, the priority level and the currency of every rate, then convert all of them to cost per frame for your scene.</div>
</div>
<h3>1.2. What the listed rate leaves out</h3>
<p>A pricing page also states, or leaves out, several things that move the final total. These include tax, the priority level, whether waiting time is billed and whether idle time counts. Section 6 covers them. For now, keep one rule in mind: compare totals for a known job, not rates.</p>
<h2>2. How do GHz-hours work on CPU render farms?</h2>
<p>A GHz-hour is one CPU core running at 1 GHz for one hour. The farm multiplies the cores in the node by their clock speed and by the render time, then charges a rate per GHz-hour. It suits CPU engines such as <strong>Corona</strong> and V-Ray CPU, where many cores work on one frame.</p>
<h3>2.1. The formula, with a worked example</h3>
<p>Super Renders Farm&#8217;s <a href="https://superrendersfarm.com/docs/pricing-and-credits" target="_blank" rel="noopener">pricing documentation</a> gives the formula as cores x clock speed x render time. Its own example is a frame that takes 15 minutes on a 64-core machine at 3.5 GHz. That frame uses 64 x 3.5 x 0.25 = 56 GHz-hours. At its Standard rate, listed from $0.004, the frame costs $0.224.</p>
<p>The same 56 GHz-hours would cost $0.79 at RebusFarm&#8217;s listed 1.41 cents (read as US cents), or €0.62 at Ranch Computing&#8217;s low-priority €0.011. However, those three bills are not for the same work. That is the catch with GHz-hour render farm pricing.</p>
<h3>2.2. Why a cheaper GHz-hour rate does not prove a cheaper bill</h3>
<p>The GHz figure is a clock speed, not a measure of work done. A modern core at 3.5 GHz finishes more work per hour than an older core at the same clock. Farms also count differently. The pages rarely explain how they arrive at the GHz figure for a node, for example whether they use base or boost clock.</p>
<p>GarageFarm, for example, lists CPU rates from $0.024 to $0.072 per GHz-hour. That is six times Super Renders Farm&#8217;s $0.004 at the low end. The pages do not publish enough detail to say whether the two farms count the same GHz in the same way. So <strong>a GHz-hour rate is only comparable inside one farm</strong>, between its own priority levels.</p>
<p>If you render Corona or V-Ray CPU scenes, the <a href="/corona-render-farms/">Corona render farm guide</a> and the <a href="/vray-render-farms/">V-Ray render farm guide</a> list which farms support each host app.</p>
<h2>3. How do OB-hours work on GPU render farms?</h2>
<p>An OB-hour is GPU time weighted by the card&#8217;s OctaneBench score. A card that scores 1,730 uses 1,730 OB-hours in one hour of rendering. The farm multiplies those OB-hours by its rate, so faster cards cost more per hour but finish sooner.</p>
<h3>3.1. What OctaneBench measures</h3>
<p>OctaneBench is OTOY&#8217;s benchmark for OctaneRender. Its <a href="https://render.otoy.com/octanebench/results.php" target="_blank" rel="noopener">results page</a> scores each GPU relative to a GTX 980, which sits at 100. On 9 November 2026 the page listed OctaneBench 2025.2 scores of <strong>1,730 for one RTX 5090</strong> and 1,307 for one RTX 4090. It also listed 1,641 for an RTX PRO 6000 Blackwell Server Edition.</p>
<h3>3.2. Converting an OB-hour rate into a card-hour price</h3>
<p>Multiply the OB-hour rate by the card&#8217;s score to get the cost of one card for one hour. At Super Renders Farm&#8217;s $0.003 per OB-hour, one RTX 5090 costs about $5.19 per hour. Super Renders Farm lists $5.17 per hour for one RTX 5090, close to that figure. Its own documentation counts the card as 1,731 OB, which shows that farms can use slightly different scores for the same GPU.</p>
<p>The same conversion gives about $6.92 per RTX 5090 hour at GarageFarm&#8217;s low priority and about $9.17 at RebusFarm. Ranch Computing&#8217;s low-priority €0.005 gives about €8.65. These figures assume every farm scores the card at 1,730. Super Renders Farm&#8217;s documentation and GarageFarm&#8217;s pricing page both name OctaneBench 2025.2.1; the other pages do not state a version. RebusFarm lists its rate as &#8220;0.53 cent/OBh&#8221; without saying whether the cent is in US dollars or RenderPoints, so these figures assume US dollars.</p>
<h3>3.3. Where OB-hours mislead</h3>
<p>OctaneBench measures Octane. Redshift, Cycles and V-Ray GPU scale differently from card to card. As a result, an OB-hour price is a fair way to bill hardware, but a rough way to predict your own frame time. For Redshift or Blender jobs, see the <a href="/redshift-render-farms/">Redshift render farm guide</a> and the <a href="/blender-render-farms/">Blender render farm guide</a>.</p>
<h2>4. What does node-hour pricing mean?</h2>
<p>Node-hour pricing charges a flat rate for each render server per hour, whatever its benchmark score. The bill is nodes x hours x rate. To compare it with GHz-hour or OB-hour pricing, you need the node&#8217;s exact hardware, because that decides how many frames it finishes in an hour.</p>
<h3>4.1. Two examples from pricing pages</h3>
<p>Fox Renderfarm lists CPU node-hours from $1.224 (Ordinary) down to $0.734 (Diamond, for accounts that have recharged over $10,000). Its page states that each node includes 64GB of RAM by default and that larger RAM costs extra. It also notes that some rendering software carries additional charges, shown when you submit a task.</p>
<p>AnimaRender sells server-hours in AnimaPoints, where 1 AP costs $1. It lists $6.20 per hour for a Dual AMD EPYC 7642 server and $4.95 for a Threadripper 3970X server, billed per second. The page also states that the final cost of a render does not depend on server type, so ask which figure applies to your job.</p>
<h3>4.2. What to check before trusting a node-hour rate</h3>
<p>Ask for the CPU or GPU model, core count, RAM and the number of nodes your job can use at once. A low node-hour rate on older hardware can cost more per frame than a higher rate on newer hardware. Render one sample frame on the trial before you budget the rest.</p>
<h2>5. How does per-machine billing work on a rented GPU server?</h2>
<p>Per-machine billing charges an hourly rate for a whole GPU server that you start, use through remote desktop and shut down yourself. You pay while it runs, so <strong>scene checks and idle time count</strong>. In return, you control the software, the plugins and the render settings.</p>
<h3>5.1. Two services that bill this way</h3>
<p>Xesktop lists one RTX PRO 6000 Blackwell (96GB) at $1.99 per hour and two cards at $3.98, with per-second billing and no monthly minimum. It says the server is billed only while it runs, and its homepage lists volume discounts down to $0.99 per hour.</p>
<p><a href="https://irendering.net/price/" target="_blank" rel="noopener">iRender&#8217;s pricing page</a> lists RTX 5090 servers with 1, 2, 4 or 8 cards, from $10.8 per hour for one card to $62 for eight. Paying for 3 hours or more lowers those rates by about 10%, for example to $9.72 and $55.80. RTX 4090 servers start at $8.2 per hour. iRender&#8217;s pricing page lists its data center as Uptime Tier III with ISO 27001, ISO 20000 and ISO 9001 certifications, and the company provides an NDA document for projects that need one (checked November 2026).</p>
<h3>5.2. How billing and saved machines work on iRender</h3>
<p>iRender&#8217;s <a href="https://docs.gpuhub.net/" target="_blank" rel="noopener">user documentation</a> sets out the cycle. Billing on pay-as-you-go runs from the moment the machine starts running until you press Shutdown, and the documentation states that the boot step is not charged. Boot takes about 7 to 10 minutes for a machine under 50GB, 10 to 15 minutes between 50GB and 100GB, and more than 18 minutes above that.</p>
<p>The machine itself persists between sessions. According to the documentation, iRender saves the working environment after each session, including installed software, settings and files kept on the local C drive. On the next boot you continue in the same setup, so <strong>software is installed once, not every session</strong>. The documentation recommends keeping only software on the C drive, since a larger machine boots more slowly.</p>
<p>What does not survive is work that never reached a disk. Anything still unsaved in an open application is gone after shutdown, and iRender&#8217;s FAQ adds that shutdown purges temporary data caches. The documentation also warns that a forced Reset may cause data loss. It advises saving render output to the C drive, because output written to a network drive may not save if the connection drops. Results then go to the OUTPUT (Y:) drive before you shut down, so you can download them.</p>
<h3>5.3. The limitation that matters for cost</h3>
<p>The meter runs whenever the machine is on, whether or not it is rendering. Forgetting to shut down after an overnight batch costs real money, so the platform offers a Schedule Shutdown option. The video below walks through the start, render and shutdown cycle.</p>
<div style="margin:26px 0">
<div style="position:relative;width:100%;padding-bottom:56.25%;height:0;overflow:hidden;border-radius:12px;border:1px solid #e2e8f0;box-shadow:0 4px 20px -4px rgba(0,0,0,0.08)"><iframe src="https://www.youtube-nocookie.com/embed/NaSa2RTicQI" title="iRender Quick Start 2026: Cloud GPU Render Farm Setup Guide" loading="lazy" style="position:absolute;top:0;left:0;width:100%;height:100%;border:0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p style="margin:8px 0 0;color:#64748b;font-size:12.5px;text-align:center">Video from the iRender YouTube channel: iRender Quick Start 2026: Cloud GPU Render Farm Setup Guide.</p>
</div>
<h3>5.4. What the higher hourly rate buys</h3>
<p>A rented server earns its cost when the job needs software an automated farm will not run, or when the work is interactive. Lumion, Enscape, D5 Render and Twinmotion are real-time renderers that run on a workstation GPU. Lumion&#8217;s <a href="https://support.lumion.com/hc/en-us/articles/360003455594" target="_blank" rel="noopener">knowledge base</a> states that conventional render node functionality is not available in Lumion, so a full remote machine is the practical route for it. Check the other apps&#8217; own cloud guidance before you choose. For a long Corona or V-Ray CPU batch, a GHz-hour farm that bills only render time may cost less. The table below sets out what each model gives you for the money.</p>
<div style="font-family:'Poppins',-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,sans-serif;line-height:1.6;color:#334155;margin:26px 0;overflow-x:auto;-webkit-overflow-scrolling:touch;background:#ffffff;border-radius:14px;border:1px solid #e2e8f0;box-shadow:0 4px 20px -4px rgba(0,0,0,0.05);padding:22px;box-sizing:border-box">
<div style="margin-bottom:18px;border-left:5px solid #FF8C00;padding-left:14px;min-width:760px">
<div style="display:flex;align-items:center;gap:8px;margin-bottom:4px"><span style="background:#fff3e6;color:#c2410c;padding:2px 8px;border-radius:4px;font-size:10.5px;font-weight:bold;text-transform:uppercase;border:1px solid #ffe3cc">Two billing models</span><span style="color:#64748b;font-size:11.5px;font-weight:500">From iRender&#8217;s documentation and farm pricing pages, November 2026</span></div>
<h4 style="color:#0f172a;font-size:16px;font-weight:bold;margin:0 0 4px 0;text-transform:uppercase;letter-spacing:0.5px">What the machine-hour rate buys</h4>
<p style="color:#64748b;font-size:12.5px;margin:0">A rented GPU machine (iRender as the example, per its own documentation) against a job-queue farm billed in OB-hours or GHz-hours.</p>
</div>
<table style="width:100%;border-collapse:separate;border-spacing:0;text-align:left;min-width:760px;font-size:13px">
<thead>
<tr>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#475569;background:#f8fafc;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Factor</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#c2410c;background:#fff3e6;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Rented GPU machine (iRender example)</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#0369a1;background:#f0f9ff;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Job-queue farm</th>
</tr>
</thead>
<tbody>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Price for the same work</strong><span style="color:#64748b;font-size:11px;font-weight:600">Table 6.1 example</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#dc2626">Higher per card-hour</strong> $9.50 per card-hour on the 4-card machine in the measured Octane job ($38 per hour), or $9.72 on one card at the 3-hour rate</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#15803d">Lower at low or standard priority</strong> about $5.19 to $9.17 per RTX 5090 hour in USD; GarageFarm medium and high priority cost more</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Software you can run</strong><span style="color:#64748b;font-size:11px;font-weight:600">Apps, plugins, versions</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#15803d">Anything you install</strong> with your own licences, including real-time apps such as Lumion, Enscape, D5 Render and Twinmotion</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#b45309">The farm&#8217;s supported list</strong> checked against your app, engine and plugin versions</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Setup across sessions</strong><span style="color:#64748b;font-size:11px;font-weight:600">Repeat jobs</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#15803d">Install once</strong> the working environment is saved after each session, and boot time is not billed</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Upload and validate per job</strong> GarageFarm and Super Renders Farm state that queue time is not billed</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Interactive work</strong><span style="color:#64748b;font-size:11px;font-weight:600">Look-dev, fixes, test frames</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#15803d">Full remote desktop</strong> adjust the scene and re-render on the same machine</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#b45309">Edit locally, then re-submit</strong> each fix means a new upload and job</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Hardware per job</strong><span style="color:#64748b;font-size:11px;font-weight:600">GPU and VRAM</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#15803d">You choose the machine</strong> 1, 2, 4 or 8 RTX 5090 cards with 32GB each; VRAM does not add up across cards</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Assigned by the farm</strong> by priority and node availability</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Billing risk</strong><span style="color:#64748b;font-size:11px;font-weight:600">When nothing renders</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#dc2626">Meter runs while on</strong> idle time counts; Schedule Shutdown helps</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#15803d">Billed per job runtime</strong> queue and idle time not billed at GarageFarm and Super Renders Farm</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Long projects</strong><span style="color:#64748b;font-size:11px;font-weight:600">Weeks of work</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Prepaid blocks of 3 hours or more</strong> about 10% off the hourly rate, per iRender&#8217;s pricing page</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Volume credit packages</strong> for example RebusFarm and Fox Renderfarm tiers</td>
</tr>
</tbody>
</table>
<div style="margin-top:16px;padding:12px 16px;background:#fff3e6;border-left:4px solid #FF8C00;border-radius:6px;font-size:12.5px;color:#9a3412;line-height:1.55;min-width:760px"><strong style="color:#c2410c;display:block;margin-bottom:2px">Key takeaway:</strong>In this example iRender&#8217;s rented machine costs more per card-hour than most job-queue rates, while Xesktop&#8217;s rented card costs less, so the billing model alone does not set the price. iRender&#8217;s higher rate earns its keep when you need software a farm does not run, interactive changes on the same machine, or the same environment across many sessions. For a one-off Octane or Cycles batch with a supported setup, a job-queue farm is often the cheaper route.</div>
</div>
<h2>6. How do you turn any unit into cost per frame?</h2>
<p>Take one frame time from a test, convert it into the farm&#8217;s unit, apply the rate, add overheads, then divide by the frame count. The table below takes one measured GPU job, a 300-frame Octane sequence that iRender rendered on its own 4x RTX 5090 machine, and prices the same work at each farm. It shows how far render farm pricing can spread for the same work.</p>
<h3>6.1. One job priced at listed rates</h3>
<div style="font-family:'Poppins',-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,sans-serif;line-height:1.6;color:#334155;margin:26px 0;overflow-x:auto;-webkit-overflow-scrolling:touch;background:#ffffff;border-radius:14px;border:1px solid #e2e8f0;box-shadow:0 4px 20px -4px rgba(0,0,0,0.05);padding:22px;box-sizing:border-box">
<div style="margin-bottom:18px;border-left:5px solid #FF8C00;padding-left:14px;min-width:820px">
<div style="display:flex;align-items:center;gap:8px;margin-bottom:4px"><span style="background:#fff3e6;color:#c2410c;padding:2px 8px;border-radius:4px;font-size:10.5px;font-weight:bold;text-transform:uppercase;border:1px solid #ffe3cc">Same job, seven setups</span><span style="color:#64748b;font-size:11.5px;font-weight:500">Measured render time from iRender; other rows are conversions</span></div>
<h4 style="color:#0f172a;font-size:16px;font-weight:bold;margin:0 0 4px 0;text-transform:uppercase;letter-spacing:0.5px">One measured GPU job priced at listed rates</h4>
<p style="color:#64748b;font-size:12.5px;margin:0">iRender&#8217;s published Octane benchmark: 300 frames at 1920&#215;1080, 15.6 seconds per frame on a 4x RTX 5090 machine (1h 18m 24s). That is 5.23 card-hours, or 9,042 OB-hours at OTOY&#8217;s 1,730 score. Rented machines include 0.25 hours for opening the scene and copying results; boot is not billed on iRender. Rates as listed on 9 to 10 November 2026, before VAT and package discounts.</p>
</div>
<table style="width:100%;border-collapse:separate;border-spacing:0;text-align:left;min-width:820px;font-size:13px">
<thead>
<tr>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#475569;background:#f8fafc;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Farm and setup</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#c2410c;background:#fff3e6;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Rate used</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#0369a1;background:#f0f9ff;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Units billed</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#15803d;background:#f0fdf4;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Job cost</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#7c3aed;background:#f5f3ff;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Cost per frame</th>
</tr>
</thead>
<tbody>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">GarageFarm</strong><span style="color:#64748b;font-size:11px;font-weight:600">OB-hour, low priority</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.004 per OB-hour</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">9,042 OB-hours</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$36.17</strong> ($54.25 medium, $108.50 high)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.12</strong></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">iRender 5i, measured</strong><span style="color:#64748b;font-size:11px;font-weight:600">4x RTX 5090, machine-hour</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$38 per hour</strong> (job under 3 hours, so no 3-hour rate)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">1.56 hours (1.31 measured rendering + 0.25)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$59.15</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.20</strong></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">iRender 3i, estimated</strong><span style="color:#64748b;font-size:11px;font-weight:600">1x RTX 5090, machine-hour</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$9.72 per hour</strong> (3+ hour rate)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">Up to 5.48 hours (5.23 card-hours + 0.25)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Up to $53.23</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#b45309">Up to $0.18</strong> one card avoids multi-GPU losses, so the real time is likely shorter; about 5.5 hours of waiting</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Ranch Computing</strong><span style="color:#64748b;font-size:11px;font-weight:600">OB-hour, low priority</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">€0.005 per OB-hour</strong> excluding tax</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">9,042 OB-hours</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">€45.21</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">€0.15</strong></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">RebusFarm</strong><span style="color:#64748b;font-size:11px;font-weight:600">OB-hour</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#b45309">0.53 cents per OB-hour</strong> currency of the cent not stated; USD assumed</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">9,042 OB-hours</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$47.92</strong> before RenderPoint package discounts</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.16</strong></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Super Renders Farm</strong><span style="color:#64748b;font-size:11px;font-weight:600">OB-hour</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.003 per OB-hour</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">9,042 OB-hours</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$27.13</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.09</strong></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Xesktop</strong><span style="color:#64748b;font-size:11px;font-weight:600">1x RTX PRO 6000, machine-hour</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$1.99 per hour</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">5.76 hours (9,042 / 1,641 OB, + 0.25)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#b45309">$11.46</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#b45309">$0.04</strong> OctaneBench speed only; about 5.8 hours of waiting on one card</td>
</tr>
</tbody>
</table>
<div style="margin-top:16px;padding:12px 16px;background:#fff3e6;border-left:4px solid #FF8C00;border-radius:6px;font-size:12.5px;color:#9a3412;line-height:1.55;min-width:820px"><strong style="color:#c2410c;display:block;margin-bottom:2px">Key takeaway:</strong>Only the iRender 5i row is a measured run; every other row converts the same card-hours into each farm&#8217;s unit, assuming its nodes render with the same efficiency. On this job iRender costs about $59, against $11 to $48 elsewhere at low or standard priority, while finishing in about 1.5 hours on a machine the user controls. GarageFarm&#8217;s high priority, at $108.50, costs more than iRender. Repeat the method with your own frame time.</div>
</div>
<p>The table holds the frame time fixed and changes only the rate and the unit. In a real comparison, the frame time changes too, because each farm runs different hardware. Use it as a template rather than a ranking.</p>
<h3>6.2. Why eight GPUs are not eight times faster</h3>
<p>Multi-GPU rendering scales below linear, and how far below depends on the engine. In <a href="https://www.pugetsystems.com/labs/articles/1-7x-nvidia-geforce-rtx-4090-gpu-scaling/" target="_blank" rel="noopener">Puget Systems&#8217; 2022 test</a> with up to seven RTX 4090 cards, OctaneBench reached about 6.9x a single card. V-Ray GPU reached about 6x, and Redshift peaked at 4.5x. For an 8-card RTX 5090 machine, an iRender article states about 7.5x to 7.8x for Octane and 7.2x to 7.6x for Redshift, without published test details, so treat those as provider figures.</p>
<p>That matters when you choose a machine size. In the measured job above, the 4-card 5i machine cost $38 per hour. The 8-card 9i lists $62 per hour for runs under 3 hours, so it only saves money if eight cards finish this job at least 1.63 times faster than four. With near-linear Octane scaling, as in Puget&#8217;s OctaneBench result, eight cards would take about 41 minutes and cost about $58, roughly the same as the 5i. With Redshift-type scaling the 9i would cost more. <strong>Your engine&#8217;s scaling decides whether a bigger machine saves money</strong>, so render one test frame on 4 and on 8 cards before you budget the job.</p>
<h3>6.3. What do measured jobs cost on a rented machine?</h3>
<p>iRender publishes more real render times on its YouTube channel, each recorded on one of its machines, so those runs can be priced directly. The table below converts six of them at the listed hourly rate, without the 0.25-hour allowance used in table 6.1. It also shows what the same card-hours would cost at OB-hour rates, as a rough cross-check.</p>
<div style="font-family:'Poppins',-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,sans-serif;line-height:1.6;color:#334155;margin:26px 0;overflow-x:auto;-webkit-overflow-scrolling:touch;background:#ffffff;border-radius:14px;border:1px solid #e2e8f0;box-shadow:0 4px 20px -4px rgba(0,0,0,0.05);padding:22px;box-sizing:border-box">
<div style="margin-bottom:18px;border-left:5px solid #FF8C00;padding-left:14px;min-width:880px">
<div style="display:flex;align-items:center;gap:8px;margin-bottom:4px"><span style="background:#fff3e6;color:#c2410c;padding:2px 8px;border-radius:4px;font-size:10.5px;font-weight:bold;text-transform:uppercase;border:1px solid #ffe3cc">Measured jobs</span><span style="color:#64748b;font-size:11.5px;font-weight:500">Provider tests published by iRender, priced at listed rates on 10 November 2026</span></div>
<h4 style="color:#0f172a;font-size:16px;font-weight:bold;margin:0 0 4px 0;text-transform:uppercase;letter-spacing:0.5px">iRender&#8217;s published benchmarks, priced</h4>
<p style="color:#64748b;font-size:12.5px;margin:0">Render times from iRender&#8217;s own YouTube benchmarks (1920&#215;1080, Cinema 4D), priced at the hourly rate for runs under 3 hours. Boot is not billed; opening the scene and copying results would add a few minutes.</p>
</div>
<table style="width:100%;border-collapse:separate;border-spacing:0;text-align:left;min-width:880px;font-size:13px">
<thead>
<tr>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#475569;background:#f8fafc;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Benchmark</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#c2410c;background:#fff3e6;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Machine and render time</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#0369a1;background:#f0f9ff;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">iRender cost</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#15803d;background:#f0fdf4;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Per frame</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#7c3aed;background:#f5f3ff;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Same card-hours at OB-hour rates</th>
</tr>
</thead>
<tbody>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Octane, 300 frames</strong><span style="color:#64748b;font-size:11px;font-weight:600">Video published Sep 2026</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">5i, 4x RTX 5090, 1h 18m 24s (15.6s per frame)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$49.65</strong> at $38 per hour</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.17</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$27.13 to $36.17</strong> 9,042 OB-hours at $0.003 to $0.004</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Octane, same scene</strong><span style="color:#64748b;font-size:11px;font-weight:600">4x RTX 4090, Sep 2026 comparison</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">5S, 4x RTX 4090, 1h 34m (18.8s per frame)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$47.00</strong> at $30 per hour</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.16</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$24.57 to $32.76</strong> 8,191 OB-hours</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Octane, 320 frames</strong><span style="color:#64748b;font-size:11px;font-weight:600">Video published Aug 2026</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">9S, 8x RTX 4090, 1h 2m</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$53.73</strong> at $52 per hour</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.17</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$32.41 to $43.22</strong> 10,805 OB-hours</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Redshift, 301 frames</strong><span style="color:#64748b;font-size:11px;font-weight:600">Cloth simulation, Sep 2026</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">3i, 1x RTX 5090, 1h 46m 30s (21.3s per frame)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$19.17</strong> at $10.8 per hour</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.06</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$9.21 to $12.28</strong> 3,071 OB-hours</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Redshift, 150 frames</strong><span style="color:#64748b;font-size:11px;font-weight:600">Video published Oct 2026</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">5i, 4x RTX 5090, about 1h 42m (40.84s per frame)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$64.66</strong> at $38 per hour</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.43</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$35.33 to $47.10</strong> 11,776 OB-hours</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Redshift, 360 frames</strong><span style="color:#64748b;font-size:11px;font-weight:600">Video published Aug 2026</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">9S, 8x RTX 4090, 1h 18m</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$67.60</strong> at $52 per hour</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.19</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$40.78 to $54.37</strong> 13,593 OB-hours</td>
</tr>
</tbody>
</table>
<div style="margin-top:16px;padding:12px 16px;background:#fff3e6;border-left:4px solid #FF8C00;border-radius:6px;font-size:12.5px;color:#9a3412;line-height:1.55;min-width:880px"><strong style="color:#c2410c;display:block;margin-bottom:2px">Key takeaway:</strong>On these measured jobs, iRender&#8217;s hourly rate works out to about 1.7 to 2.1 times the same card-hours at Super Renders Farm&#8217;s $0.003 per OB-hour, and about 1.2 to 1.6 times GarageFarm&#8217;s low-priority $0.004. The comparison assumes a farm node with the same GPUs and the same multi-GPU scaling, which this table cannot verify. Times come from iRender, not from RadarRender.</div>
</div>
<p>The measured jobs make the price gap concrete. A 300-frame Octane sequence on a 4x RTX 5090 machine cost about $0.17 per frame at iRender&#8217;s hourly rate, against roughly $0.09 to $0.12 for the same card-hours at OB-hour rates. In return, the job ran on a machine the user controlled directly, without a farm&#8217;s submission step, validation pass or job queue. <strong>The premium buys control, not raw price per card-hour.</strong> The video below records the Octane run from the first row.</p>
<div style="margin:26px 0">
<div style="position:relative;width:100%;padding-bottom:56.25%;height:0;overflow:hidden;border-radius:12px;border:1px solid #e2e8f0;box-shadow:0 4px 20px -4px rgba(0,0,0,0.08)"><iframe src="https://www.youtube-nocookie.com/embed/xCp-jHC0pPU" title="C4D Octane Render Farm Benchmark: 300 Frames on 4x RTX 5090 in 1h 18m" loading="lazy" style="position:absolute;top:0;left:0;width:100%;height:100%;border:0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p style="margin:8px 0 0;color:#64748b;font-size:12.5px;text-align:center">Video from the iRender YouTube channel: C4D Octane Render Farm Benchmark: 300 Frames on 4x RTX 5090 in 1h 18m.</p>
</div>
<h3>6.4. The extra costs to add</h3>
<div style="font-family:'Poppins',-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,sans-serif;line-height:1.6;color:#334155;margin:26px 0;overflow-x:auto;-webkit-overflow-scrolling:touch;background:#ffffff;border-radius:14px;border:1px solid #e2e8f0;box-shadow:0 4px 20px -4px rgba(0,0,0,0.05);padding:22px;box-sizing:border-box">
<div style="margin-bottom:18px;border-left:5px solid #FF8C00;padding-left:14px;min-width:760px">
<div style="display:flex;align-items:center;gap:8px;margin-bottom:4px"><span style="background:#fff3e6;color:#c2410c;padding:2px 8px;border-radius:4px;font-size:10.5px;font-weight:bold;text-transform:uppercase;border:1px solid #ffe3cc">Beyond the rate</span><span style="color:#64748b;font-size:11.5px;font-weight:500">From each farm&#8217;s own pricing page, 9 November 2026</span></div>
<h4 style="color:#0f172a;font-size:16px;font-weight:bold;margin:0 0 4px 0;text-transform:uppercase;letter-spacing:0.5px">Costs that change the final bill</h4>
<p style="color:#64748b;font-size:12.5px;margin:0">Items to check on a pricing page before you upload, with an example of how a farm states each one.</p>
</div>
<table style="width:100%;border-collapse:separate;border-spacing:0;text-align:left;min-width:760px;font-size:13px">
<thead>
<tr>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#475569;background:#f8fafc;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Cost item</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#c2410c;background:#fff3e6;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Question to ask</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#0369a1;background:#f0f9ff;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Example from a pricing page</th>
</tr>
</thead>
<tbody>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Tax and VAT</strong><span style="color:#64748b;font-size:11px;font-weight:600">Criterion 9</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">Does the listed rate include tax?</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#b45309">GarageFarm:</strong> prices exclude VAT, and UK customers pay 20%. Ranch Computing lists prices excluding tax.</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Priority level</strong><span style="color:#64748b;font-size:11px;font-weight:600">Speed versus price</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">Which tier did you price?</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#b45309">GarageFarm:</strong> high priority costs 3x low. Super Renders Farm: CPU Fast is 2x and Fastest 4x, while GPU costs the same at every priority.</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Queue and start-up time</strong><span style="color:#64748b;font-size:11px;font-weight:600">Time you wait</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">Is waiting or node start-up billed?</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#15803d">GarageFarm:</strong> queue time, node acquisition and software installation are not charged. Super Renders Farm: no charge for uploading, queuing or downloading.</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Storage and transfer</strong><span style="color:#64748b;font-size:11px;font-weight:600">Data handling</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">Are uploads, downloads or storage billed?</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#15803d">RebusFarm:</strong> lists data storage, upload and download as free of charge. GarageFarm keeps project data 28 days after the last completed render.</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Hardware and software extras</strong><span style="color:#64748b;font-size:11px;font-weight:600">RAM, licences</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">Does more RAM or a given renderer cost more?</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#b45309">Fox Renderfarm:</strong> nodes include 64GB RAM by default, larger RAM costs extra, and some rendering software carries additional charges shown at submission.</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Idle time on rented machines</strong><span style="color:#64748b;font-size:11px;font-weight:600">Machine-hour services</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">Does the meter run when nothing renders?</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#dc2626">iRender:</strong> its FAQ states billing is per second while the machine runs, and you turn it off to stop billing. Xesktop also bills per second while the server runs.</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Volume pricing</strong><span style="color:#64748b;font-size:11px;font-weight:600">Prepaid credit</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">Do larger top-ups change the rate?</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">RebusFarm:</strong> 5% to 60% off RenderPoint packages. Fox Renderfarm: node-hour rate falls by accumulated recharge. GarageFarm: bonus credits on larger purchases.</td>
</tr>
</tbody>
</table>
<div style="margin-top:16px;padding:12px 16px;background:#fff3e6;border-left:4px solid #FF8C00;border-radius:6px;font-size:12.5px;color:#9a3412;line-height:1.55;min-width:760px"><strong style="color:#c2410c;display:block;margin-bottom:2px">Key takeaway:</strong>Two farms with the same headline rate can end at different totals once tax, priority and waiting time are counted. Read these lines on each pricing page and add them to your estimate before you compare.</div>
</div>
<h3>6.5. A five-step estimate before you upload</h3>
<ol>
<li>Render three sample frames locally: one simple, one average and one heavy.</li>
<li>Note the frame time, the CPU or GPU, and your render engine version.</li>
<li>Convert the average frame time into each farm&#8217;s unit, using its own GHz or OctaneBench figures where published.</li>
<li>Apply the rate for the priority you need, then add tax, minimums and setup time.</li>
<li>Run the trial on two farms and compare the real per-frame cost with your estimate.</li>
</ol>
<p>The <a href="/render-farm-cost-calculator/">RadarRender render farm cost calculator</a> runs steps 3 and 4 for several farms at once. The <a href="/render-farm-comparison/">render farm comparison</a> page lists hardware, software support and the evidence behind each listing.</p>
<h2>7. FAQ: render farm pricing</h2>
<h3>What is the difference between a GHz-hour and an OB-hour?</h3>
<p>A GHz-hour measures CPU work: Super Renders Farm defines it as one CPU core running at 1 GHz for one hour, so the count is cores times clock speed times hours. An OB-hour measures GPU work against OctaneBench, OTOY&#8217;s benchmark, so a card that scores 1,730 uses 1,730 OB-hours in one hour. Both units let a farm charge for different hardware with one price list. Neither tells you how fast your own scene will render, which is why you still need a frame time from a test.</p>
<h3>How do I calculate render farm cost per frame?</h3>
<p>Render a few sample frames and note the time per frame and the hardware. Convert that time into the unit the farm bills: GHz-hours for CPU, OB-hours for GPU, or hours for a node or a rented machine. Multiply by the rate for the priority you plan to use. Then add tax, minimums, setup or idle time and any software or storage charges. Divide the total by the frame count. The RadarRender cost calculator runs these steps for several farms at once.</p>
<h3>Why can two farms with similar rates produce different bills?</h3>
<p>Rates hide three differences. Farms may count the work differently, and their pages rarely explain how a node&#8217;s GHz or benchmark figure is set. Hardware differs, so the same frame can take longer on an older node. Extras differ too, such as VAT, priority multipliers, RAM surcharges and whether queue or setup time is billed. Converting every quote to cost per frame with the same test scene is the only fair way to compare render farm pricing.</p>
<h3>Are queue time, uploads and storage charged on a render farm?</h3>
<p>It varies by farm, so read the pricing page. GarageFarm states that queue time, node acquisition and software installation are not charged. Super Renders Farm states there is no charge for uploading, queuing or downloading output. RebusFarm lists data storage, upload and download as free of charge. On machine-hour services the meter usually runs while the server is on, so time spent copying files or checking a scene costs money there.</p>
<h3>Is renting a whole GPU server cheaper than a render farm?</h3>
<p>Not by default. A rented server bills while it is switched on, including idle time, so short jobs lose more to overhead. iRender, for example, does not bill boot time and saves the machine environment between sessions. Its strengths are control and software coverage: you install your own tools once, and it can run real-time renderers such as Lumion, Enscape, D5 Render and Twinmotion, which job-queue farms generally do not support. For long batch renders in Corona, V-Ray or Cycles, a benchmark-billed farm may cost less. Compare both on cost per frame.</p>
<h3>Do render farms offer free trials?</h3>
<p>Several do, with limits. On 9 November 2026, GarageFarm listed $25 in trial credits, Super Renders Farm a $25 starter credit, RebusFarm 25 RenderPoints, Fox Renderfarm a $25 free trial, Ranch Computing a €30 trial offer for a first project and GridMarkets 5 free credits. AnimaRender offers a free demo render with watermarked output. iRender lists a 100% bonus on the first top-up, and its FAQ mentions a free trial on request through support. Use trial credit to render your sample frames, since that gives you the frame time every price estimate needs.</p>
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<p>See more: <a href="/render-farm-comparison/">Render Farm Comparison: Pricing, Hardware and Evidence</a></p>
<h2>Sources</h2>
<ul>
<li>GarageFarm, <a href="https://garagefarm.net/pricing" target="_blank" rel="noopener">Pricing</a>, read 9 November 2026.</li>
<li>RebusFarm, <a href="https://rebusfarm.net/buy" target="_blank" rel="noopener">Buy RenderPoints</a>, read 9 November 2026.</li>
<li>Super Renders Farm, <a href="https://superrendersfarm.com/pricing" target="_blank" rel="noopener">Pricing</a> and <a href="https://superrendersfarm.com/docs/pricing-and-credits" target="_blank" rel="noopener">Pricing and credits</a>, read 9 November 2026.</li>
<li>Ranch Computing, <a href="https://www.ranchcomputing.com/en/prices/" target="_blank" rel="noopener">Prices</a>, read 9 November 2026.</li>
<li>Fox Renderfarm, <a href="https://www.foxrenderfarm.com/pricing.html" target="_blank" rel="noopener">Pricing</a>, read 9 November 2026.</li>
<li>AnimaRender, <a href="https://animarender.com/en/prices" target="_blank" rel="noopener">Prices</a>, read 9 November 2026.</li>
<li>GridMarkets, <a href="https://www.gridmarkets.com/pricing" target="_blank" rel="noopener">Pricing</a>, read 9 November 2026.</li>
<li>Xesktop, <a href="https://www.xesktop.com/" target="_blank" rel="noopener">GPU server types</a>, read 9 November 2026.</li>
<li>iRender, <a href="https://irendering.net/price/" target="_blank" rel="noopener">Price</a>, FAQ and NDA article (irendering.net/is-your-3d-project-safe-on-a-render-farm-data-security-and-ndas/), read 9 November 2026.</li>
<li>iRender, <a href="https://docs.gpuhub.net/" target="_blank" rel="noopener">user documentation</a> (Quick Start, Boot system, FAQ, Must-know tips, Reset machine, Pricing), read 10 November 2026.</li>
<li>iRender YouTube channel, benchmark videos xCp-jHC0pPU, elkfXSepeTQ, zEeViBpOGvA, 6-LoVkQsy4w, PJ3eNgTMNKo, 9mvpps1TuWg and EuUroqBPANo (provider tests), read 10 November 2026.</li>
<li>Puget Systems, <a href="https://www.pugetsystems.com/labs/articles/1-7x-nvidia-geforce-rtx-4090-gpu-scaling/" target="_blank" rel="noopener">1-7x NVIDIA GeForce RTX 4090 GPU Scaling</a> (November 2022), read 10 November 2026.</li>
<li>iRender, Octane vs Redshift RTX 5090 multi-GPU scaling article (irendering.net/octane-vs-redshift-rtx-5090-multi-gpu-scaling/), provider test, read 10 November 2026.</li>
<li>Lumion, <a href="https://support.lumion.com/hc/en-us/articles/360003455594" target="_blank" rel="noopener">knowledge base article on render nodes</a>, read 9 November 2026.</li>
<li>OTOY, <a href="https://render.otoy.com/octanebench/results.php" target="_blank" rel="noopener">OctaneBench 2025.2 results</a>, read 9 November 2026.</li>
</ul>
<p>The post <a href="https://radarrender.com/how-the-render-farm-pricing-works/">Render Farm Pricing Explained: GHz-Hours, OB-Hours, Node-Hours and Per-Machine Billing</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Enscape vs Lumion for Slow PCs: Which Punishes Weak Hardware More?</title>
		<link>https://radarrender.com/enscape-vs-lumion-for-slow-pcs-which-punishes-weak-hardware-more/</link>
		
		<dc:creator><![CDATA[Radarrender]]></dc:creator>
		<pubDate>Thu, 15 Oct 2026 06:00:38 +0000</pubDate>
				<category><![CDATA[iRender]]></category>
		<category><![CDATA[Lumion]]></category>
		<category><![CDATA[3d rendering software]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[archviz hardware]]></category>
		<category><![CDATA[best renderer for weak pc]]></category>
		<category><![CDATA[cloud rendering]]></category>
		<category><![CDATA[enscape system requirements]]></category>
		<category><![CDATA[enscape vram requirements]]></category>
		<category><![CDATA[enscape vs lumion]]></category>
		<category><![CDATA[Enscape vs Lumion for Slow PCs: Which Punishes Weak Hardware More?]]></category>
		<category><![CDATA[gpu workstation]]></category>
		<category><![CDATA[irender]]></category>
		<category><![CDATA[low end gpu archviz]]></category>
		<category><![CDATA[lumion system requirements]]></category>
		<category><![CDATA[lumion vram requirements]]></category>
		<category><![CDATA[real time rendering]]></category>
		<category><![CDATA[slow pc rendering]]></category>
		<guid isPermaLink="false">https://radarrender.com/?p=11139</guid>

					<description><![CDATA[<p>Lumion punishes weak hardware harder at the entry point, while Enscape punishes it through your CAD model. Lumion 2026 runs exclusively on Windows, listing 6GB of VRAM as its absolute minimum and requiring at least 8GB for 4K rasterization or 1080p ray tracing. Enscape lists a 4GB dedicated GPU with Vulkan 1.1 support as its minimum and runs inside Revit, SketchUp, Rhino, Archicad, or Vectorworks, meaning the CAD application and Enscape compete for the exact same system memory. On a graphics card under 6GB VRAM, Enscape is the only option between the two that satisfies official minimum requirements. On a 6GB to 8GB card, both software will run, but Lumion hits a strict wall on 4K and ray tracing, whereas Enscape slows down progressively as your CAD scene grows. Because both applications render on a single GPU, adding a second graphics card provides zero performance gain.</p>
<p>The post <a href="https://radarrender.com/enscape-vs-lumion-for-slow-pcs-which-punishes-weak-hardware-more/">Enscape vs Lumion for Slow PCs: Which Punishes Weak Hardware More?</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">Lumion punishes weak hardware harder at the entry point, while Enscape punishes it through your CAD model. Lumion 2026 runs exclusively on Windows, listing 6GB of VRAM as its absolute minimum and requiring at least 8GB for 4K rasterization or 1080p ray tracing. Enscape lists a 4GB dedicated GPU with Vulkan 1.1 support as its minimum and runs inside Revit, SketchUp, Rhino, Archicad, or Vectorworks, meaning the CAD application and Enscape compete for the exact same system memory. On a graphics card under 6GB VRAM, Enscape is the only option between the two that satisfies official minimum requirements. On a 6GB to 8GB card, both software will run, but Lumion hits a strict wall on 4K and ray tracing, whereas Enscape slows down progressively as your CAD scene grows. Because both applications render on a single GPU, adding a second graphics card provides zero performance gain.</span></p>
<div style="overflow-x: auto; margin: 24px 0; font-family: 'Georgia', 'Times New Roman', serif; color: #333333;">
<table style="width: 100%; border-collapse: collapse; text-align: center; border: 1px solid #ffccd2; background-color: #ffffff;">
<thead>
<tr style="background-color: #ff452b; border-bottom: 2px solid #e03218;">
<th style="padding: 14px; font-weight: bold; color: #ffffff; border: 1px solid #ff6e59; width: 25%;">Criteria</th>
<th style="padding: 14px; font-weight: bold; color: #ffffff; border: 1px solid #ff6e59; width: 37.5%;">Enscape</th>
<th style="padding: 14px; font-weight: bold; color: #ffffff; border: 1px solid #ff6e59; width: 37.5%;">Lumion (Lumion Pro 2026)</th>
</tr>
</thead>
<tbody>
<tr style="border-bottom: 1px solid #ffe5e0;">
<td style="padding: 12px; font-weight: bold; color: #1c1917; border: 1px solid #ffe5e0;">Software Type</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">In-CAD Plugin</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">Standalone Application (Import Model)</td>
</tr>
<tr style="border-bottom: 1px solid #ffe5e0; background-color: #fff5f3;">
<td style="padding: 12px; font-weight: bold; color: #1c1917; border: 1px solid #ffe5e0;">Operating System</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">Windows; macOS (Apple Silicon only)</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">Windows only (Mac not officially supported)</td>
</tr>
<tr style="border-bottom: 1px solid #ffe5e0;">
<td style="padding: 12px; font-weight: bold; color: #1c1917; border: 1px solid #ffe5e0;">Minimum VRAM</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">4GB dedicated GPU (Vulkan 1.1)</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">6GB VRAM</td>
</tr>
<tr style="border-bottom: 1px solid #ffe5e0; background-color: #fff5f3;">
<td style="padding: 12px; font-weight: bold; color: #1c1917; border: 1px solid #ffe5e0;">Threshold for 4K / Ray Tracing</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">Dependent on CAD scene size &amp; texture load</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">8GB VRAM for 4K raster or 1080p ray tracing</td>
</tr>
<tr style="border-bottom: 1px solid #ffe5e0;">
<td style="padding: 12px; font-weight: bold; color: #1c1917; border: 1px solid #ffe5e0;">Recommended Hardware</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">~RTX 3070 Ti 8GB VRAM</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">10GB VRAM, 32GB System RAM (e.g., RTX 3060)</td>
</tr>
<tr style="border-bottom: 1px solid #ffe5e0; background-color: #fff5f3;">
<td style="padding: 12px; font-weight: bold; color: #1c1917; border: 1px solid #ffe5e0;">Weak Hardware Penalty</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">Shared RAM/VRAM resource contention with CAD</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">Hard entry gates; feature lockouts or launch failure</td>
</tr>
<tr style="border-bottom: 1px solid #ffe5e0;">
<td style="padding: 12px; font-weight: bold; color: #1c1917; border: 1px solid #ffe5e0;">Storage Requirement</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">Lightweight plugin footprint</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">105GB for full commercial installer</td>
</tr>
<tr style="border-bottom: 1px solid #ffe5e0; background-color: #fff5f3;">
<td style="padding: 12px; font-weight: bold; color: #1c1917; border: 1px solid #ffe5e0;">Multi-GPU Scaling</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">Single GPU only</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">Single GPU only</td>
</tr>
<tr style="border-bottom: 1px solid #ffe5e0;">
<td style="padding: 12px; font-weight: bold; color: #1c1917; border: 1px solid #ffe5e0;">SaaS Upload Render Farm</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">Unsupported</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">Unsupported</td>
</tr>
<tr style="background-color: #fff5f3;">
<td style="padding: 12px; font-weight: bold; color: #1c1917; border: 1px solid #ffe5e0;">Remote IaaS Workstation</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">Supported (via Remote Desktop)</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">Supported (via Remote Desktop)</td>
</tr>
</tbody>
</table>
</div>
<h2><b>Which one actually runs on a 4GB graphics card?</b></h2>
<p><img fetchpriority="high" decoding="async" class="size-full wp-image-11146 aligncenter" src="https://radarrender.com/wp-content/uploads/2026/10/Enscape-vs-Lumion-for-Slow-PCs-Which-Punishes-Weak-Hardware-More0A-3.jpg" alt="" width="1080" height="1080" srcset="https://radarrender.com/wp-content/uploads/2026/10/Enscape-vs-Lumion-for-Slow-PCs-Which-Punishes-Weak-Hardware-More0A-3.jpg 1080w, https://radarrender.com/wp-content/uploads/2026/10/Enscape-vs-Lumion-for-Slow-PCs-Which-Punishes-Weak-Hardware-More0A-3-768x768.jpg 768w, https://radarrender.com/wp-content/uploads/2026/10/Enscape-vs-Lumion-for-Slow-PCs-Which-Punishes-Weak-Hardware-More0A-3-550x550.jpg 550w" sizes="(max-width: 1080px) 100vw, 1080px" /></p>
<p><span style="font-weight: 400;">Only Enscape runs on a 4GB graphics card. Chaos Enscape lists a 4GB dedicated GPU with Vulkan 1.1 support as its baseline minimum, whereas Lumion Pro 2026 sets its absolute entry bar at 6GB of VRAM.</span></p>
<p><span style="font-weight: 400;">At the 4GB minimum mark, Enscape handles small to medium-sized scenes and moderate export resolutions reliably. However, pushing complex geometry or high-resolution texture maps will quickly max out your card&#8217;s frame buffer.</span></p>
<p><span style="font-weight: 400;">If you are running Enscape on a laptop with a 4GB card, ensure Windows is actively directing the plugin to your dedicated GPU rather than an integrated graphics processor. Laptops frequently revert to integrated graphics to save power, which leads to immediate startup crashes in real-time engines.</span></p>
<p><span style="font-weight: 400;">Lumion offers a lightweight viewing tool called Lumion View, which features lower system requirements and accepts integrated GPUs with ray tracing support (such as Intel Arc or Radeon 760M with a PassMark score of 5,500+). However, Lumion View requires a constant internet connection and cannot render 4K outputs at its minimum tier. For the core Lumion Pro 2026 authoring suite, a 4GB card simply fails to meet official requirements.</span></p>
<h2><b>How does Lumion punish a weak PC?</b></h2>
<p><img decoding="async" class="size-full wp-image-11144 aligncenter" src="https://radarrender.com/wp-content/uploads/2026/10/Enscape-vs-Lumion-for-Slow-PCs-Which-Punishes-Weak-Hardware-More0A-1-scaled.jpg" alt="" width="2560" height="1440" srcset="https://radarrender.com/wp-content/uploads/2026/10/Enscape-vs-Lumion-for-Slow-PCs-Which-Punishes-Weak-Hardware-More0A-1-scaled.jpg 2560w, https://radarrender.com/wp-content/uploads/2026/10/Enscape-vs-Lumion-for-Slow-PCs-Which-Punishes-Weak-Hardware-More0A-1-768x432.jpg 768w, https://radarrender.com/wp-content/uploads/2026/10/Enscape-vs-Lumion-for-Slow-PCs-Which-Punishes-Weak-Hardware-More0A-1-1536x864.jpg 1536w, https://radarrender.com/wp-content/uploads/2026/10/Enscape-vs-Lumion-for-Slow-PCs-Which-Punishes-Weak-Hardware-More0A-1-1300x731.jpg 1300w" sizes="(max-width: 2560px) 100vw, 2560px" /></p>
<pre style="text-align: center;"><strong>Image Source: <a href="https://lumion.com/news/lumion-2026-1-release" target="_blank" rel="noopener">Lumion</a></strong></pre>
<p><span style="font-weight: 400;">Lumion punishes weak hardware through unyielding hardware gates. If your graphics card falls below 6GB of VRAM, the application fails to satisfy basic runtime checks. If your card has less than 8GB of VRAM, key production features like 4K rasterization and 1080p ray tracing become unavailable or unstable.</span></p>
<p><span style="font-weight: 400;">There are three distinct tiers:</span></p>
<ul>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Minimum Tier: PassMark G3DMark 8,000+, 6GB VRAM, 16GB System RAM, CPU Single-Thread CPUMark 2,200+ (e.g., NVIDIA GTX 1060, Quadro K6000, AMD RX 580). Note: Lumion explicitly states that the Minimum tier is not recommended when purchasing new hardware.</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Recommended Tier: PassMark G3DMark 14,000+, 10GB VRAM, 32GB System RAM, CPU Single-Thread CPUMark 2,600+ (e.g., NVIDIA RTX 3060, AMD RX 6700 XT).</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">High-End Tier: PassMark G3DMark 22,000+, 16GB VRAM, 64GB System RAM, CPU Single-Thread CPUMark 3,000+ (e.g., NVIDIA RTX 3090, RTX A6000, AMD RX 6800 XT).</span></li>
</ul>
<p><span style="font-weight: 400;">8GB VRAM threshold represents a significant bottleneck for budget hardware. While a 6GB card can open Lumion and allow you to edit basic scenes, client deliverables usually demand 4K still renders or ray-traced flythroughs. Attempting 4K output on a 6GB card results in severe memory overflow, forcing the engine to spill texture data into system RAM and causing frame rates to collapse.</span></p>
<p><span style="font-weight: 400;">On the other hand, Lumion&#8217;s standalone architecture provides a distinct operational advantage over plugin-based tools. Once you import your model into Lumion, you can close your primary CAD software completely. This frees up system RAM and CPU cycles, giving Lumion exclusive access to your system&#8217;s resources.</span></p>
<p><span style="font-weight: 400;">Storage space presents another hurdle for older machines. The full commercial installer for Lumion 2026 requires 105GB of disk space (or 12GB for the trial version). On an older laptop equipped with a small SSD, storage capacity can become a hardware bottleneck of its own.</span></p>
<h2><b>How does Enscape punish a weak PC?</b></h2>
<p><img decoding="async" class="size-full wp-image-11145 aligncenter" src="https://radarrender.com/wp-content/uploads/2026/10/Enscape-vs-Lumion-for-Slow-PCs-Which-Punishes-Weak-Hardware-More0A-2-scaled.jpg" alt="" width="2560" height="1440" srcset="https://radarrender.com/wp-content/uploads/2026/10/Enscape-vs-Lumion-for-Slow-PCs-Which-Punishes-Weak-Hardware-More0A-2-scaled.jpg 2560w, https://radarrender.com/wp-content/uploads/2026/10/Enscape-vs-Lumion-for-Slow-PCs-Which-Punishes-Weak-Hardware-More0A-2-768x432.jpg 768w, https://radarrender.com/wp-content/uploads/2026/10/Enscape-vs-Lumion-for-Slow-PCs-Which-Punishes-Weak-Hardware-More0A-2-1536x864.jpg 1536w, https://radarrender.com/wp-content/uploads/2026/10/Enscape-vs-Lumion-for-Slow-PCs-Which-Punishes-Weak-Hardware-More0A-2-1300x731.jpg 1300w" sizes="(max-width: 2560px) 100vw, 2560px" /></p>
<pre style="text-align: center;"><b>Image Source: </b><a href="https://blog.chaos.com/enscape-sketchup-2026-save-as-external-model" target="_blank" rel="noopener"><b>Chaos Blog</b></a></pre>
<p><span style="font-weight: 400;">Because Enscape operates as a live plugin inside host CAD platforms like Revit, SketchUp, Rhino, Archicad, or Vectorworks, both applications compete for the exact same pool of System RAM and VRAM.</span></p>
<p><span style="font-weight: 400;">Enscape relies on a live-link mechanism that synchronizes every geometry update, material edit, and object placement in real time between your CAD viewport and the render engine. When running a massive Revit project containing complex parametric families, linked structural models, and heavy detail components, Revit itself can consume 12GB to 16GB of System RAM and several gigabytes of VRAM before Enscape even initializes. This dual-application load can cause Enscape to freeze during scene synchronization on low-spec hardware, even if your graphics card technically satisfies the 4GB VRAM minimum.</span></p>
<ul>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">To manage performance on weak hardware when using Enscape:</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Create a dedicated 3D export view in your CAD app specifically for Enscape.</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Hide unnecessary categories, linked background models, and internal MEP elements.</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Reduce repetitive geometric components and high-poly entourage models.</span></li>
</ul>
<p><span style="font-weight: 400;">For small to medium projects, Enscape&#8217;s workflow remains far more agile on a 4GB to 6GB card than Lumion&#8217;s, as it eliminates the tedious model export and import cycle. </span></p>
<h2><b>What about a 6GB or 8GB card, where both run?</b></h2>
<p><span style="font-weight: 400;">On a graphics card equipped with 6GB to 8GB of VRAM, both Lumion and Enscape will launch and function. Choosing between them comes down to the specific output deliverables your project requires.</span></p>
<div style="overflow-x: auto; margin: 24px 0; font-family: 'Georgia', 'Times New Roman', serif; color: #333333;">
<table style="width: 100%; border-collapse: collapse; text-align: center; border: 1px solid #ffccd2; background-color: #ffffff;">
<thead>
<tr style="background-color: #ff452b; border-bottom: 2px solid #e03218;">
<th style="padding: 14px; font-weight: bold; color: #ffffff; border: 1px solid #ff6e59; width: 26%;">Production Scenario</th>
<th style="padding: 14px; font-weight: bold; color: #ffffff; border: 1px solid #ff6e59; width: 37%;">6GB VRAM Card Performance</th>
<th style="padding: 14px; font-weight: bold; color: #ffffff; border: 1px solid #ff6e59; width: 37%;">8GB VRAM Card Performance</th>
</tr>
</thead>
<tbody>
<tr style="border-bottom: 1px solid #ffe5e0;">
<td style="padding: 12px; font-weight: bold; color: #1c1917; border: 1px solid #ffe5e0;">Full HD (1080p) Still Image</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">Both run smoothly on small to medium scenes.</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">Both run easily with full texture sets.</td>
</tr>
<tr style="border-bottom: 1px solid #ffe5e0; background-color: #fff5f3;">
<td style="padding: 12px; font-weight: bold; color: #1c1917; border: 1px solid #ffe5e0;">4K Still Image Export</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">Enscape succeeds; Lumion hits severe VRAM limits.</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">Lumion reaches minimum 4K threshold; Enscape handles comfortably.</td>
</tr>
<tr style="border-bottom: 1px solid #ffe5e0;">
<td style="padding: 12px; font-weight: bold; color: #1c1917; border: 1px solid #ffe5e0;">Ray Tracing (1080p)</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">Enscape RT works on small models; Lumion RT locks out.</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">Both support ray tracing; Lumion has zero extra memory margin.</td>
</tr>
<tr style="background-color: #fff5f3;">
<td style="padding: 12px; font-weight: bold; color: #1c1917; border: 1px solid #ffe5e0;">4K Walkthrough Video</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">Enscape renders slowly; Lumion risks driver crashes.</td>
<td style="padding: 12px; border: 1px solid #ffe5e0;">Both render; Lumion requires strict scene asset management.</td>
</tr>
</tbody>
</table>
</div>
<p><span style="font-weight: 400;">An 8GB card sits precisely at Lumion&#8217;s baseline requirement for 4K rasterization and 1080p ray tracing. While it enables those features, it leaves no safety margin for dense 3D foliage, high-resolution displacement maps, or complex atmospheric scattering.</span></p>
<h2><b>Will a second graphics card or more system RAM help either one?</b></h2>
<p><span style="font-weight: 400;">Installing a second graphics card will not speed up Enscape or Lumion. Both tools are real-time engines built to process viewport geometry and frame buffers on a single primary GPU. Multi-GPU configurations like SLI or NVLink are not utilized by these engines, and VRAM does not stack across multiple cards. To improve render performance, you must replace your primary card with a single GPU that offers higher raw compute performance and a larger VRAM capacity.</span></p>
<p><span style="font-weight: 400;">Adding system RAM, however, provides measurable stability gains for both applications:</span></p>
<ul>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Enscape: Upgrading from 16GB to 32GB or 64GB of RAM prevents system thrashing when running heavy CAD files alongside the live rendering engine.</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Lumion: Lumion&#8217;s official specifications demand 16GB of System RAM as a minimum, recommending 32GB for standard scenes and 64GB for high-end master plans.</span></li>
</ul>
<h2><b>Can I run Enscape or Lumion on a remote machine instead of upgrading?</b></h2>
<p><span style="font-weight: 400;">Yes, you can run both Enscape and Lumion on remote hardware, provided you lease a dedicated remote workstation that you control directly via Remote Desktop.</span></p>
<p><span style="font-weight: 400;">Traditional SaaS (Software-as-a-Service) render farms, where you upload a scene file and wait for rendered frames to download, do not support Enscape or Lumion. Because both engines are real-time applications requiring an active display server and interactive user input, they cannot execute inside headless command-line render pipelines.</span></p>
<p><span style="font-weight: 400;">To run these applications in the cloud, you need an Infrastructure-as-a-Service (IaaS) provider that grants full access to a remote Windows server.</span></p>
<blockquote><p><span style="font-weight: 400;"><a href="https://irendering.net/" target="_blank" rel="noopener">
<span class="mkd-highlight" style="color: #FF8C00">
	iRender</span> </a>provides a practical option for real-time visualization workflows. </span></p></blockquote>
<p><span style="font-weight: 400;">iRender offers hourly server rentals featuring high-spec hardware, such as the GPU Cloud Workstation 3i powered by a single RTX 5090 (32GB GDDR7) or dedicated RTX 4090 (24GB) instances paired with high-frequency CPUs like AMD Threadripper Pro. Because both Enscape and Lumion rely heavily on single-GPU speed and high VRAM capacity, a high-spec single-card server addresses both rendering bottlenecks at once.</span></p>
<h2><b>FAQ</b></h2>
<ol>
<li><b> Is Enscape lighter than Lumion on a laptop?</b></li>
</ol>
<p><span style="font-weight: 400;">At the entry level, yes. Enscape lists a minimum requirement of a 4GB dedicated GPU supporting Vulkan 1.1, whereas Lumion Pro 2026 requires at least 6GB of VRAM and runs exclusively on Windows. However, because Enscape operates inside your CAD application, both programs share your laptop&#8217;s system RAM and VRAM. </span></p>
<ol start="2">
<li><b> Can Lumion run on a 4GB graphics card?</b></li>
</ol>
<p><span style="font-weight: 400;">No, Lumion 2026 does not support 4GB graphics cards. Lumion Pro sets its absolute entry requirement at 6GB of VRAM, with 8GB required for 4K rasterization or 1080p ray tracing. If your system only has 4GB of VRAM, Enscape is the only supported option between the two, unless you offload your Lumion rendering to a remote workstation with a higher VRAM capacity.</span></p>
<ol start="3">
<li><b> Do Enscape and Lumion use more than one GPU?</b></li>
</ol>
<p><span style="font-weight: 400;">No. Neither Enscape nor Lumion supports multi-GPU scaling. Both applications process geometry, textures, and ray tracing on a single primary GPU. Installing a second graphics card will not increase rendering speed or combine VRAM. Performance improvements require upgrading to a single card with more VRAM and higher compute performance, or adding system RAM to assist with large scene loads.</span></p>
<ol start="4">
<li><b> Can I use a render farm for Enscape or Lumion?</b></li>
</ol>
<p><span style="font-weight: 400;">Traditional SaaS render farms that rely on scene uploads do not support Enscape or Lumion, as both engines require an active display interface and real-time user interaction. However, you can rent a dedicated remote workstation (IaaS) equipped with a high-spec GPU, connect via Remote Desktop, and run your own licensed software. </span></p>
<ol start="5">
<li><b> Which is better for a Mac user with a weak computer?</b></li>
</ol>
<p><span style="font-weight: 400;">Lumion 2026 is not officially supported on macOS. Enscape offers a native macOS version, but it requires an Apple Silicon processor (M1, M2, M3, or later). If you are using an older Intel-based Mac, neither application is officially supported for local rendering. Intel Mac users must either run Enscape on supported Apple Silicon hardware or access a Windows-based remote GPU workstation via Remote Desktop.</span></p>
<blockquote><p>See more: <a href="https://radarrender.com/revit-v-ray-rendering-is-painfully-slow-a-bim-to-render-speed-guide/" target="_blank" rel="noopener">
<span class="mkd-highlight" style="color: #FF8C00">
	Revit + V-Ray Rendering Is Painfully Slow: A BIM-to-Render Speed Guide</span></a></p></blockquote>
<p><strong>Part of our guide:</strong> for a full overview of cloud options, see the <a href="https://radarrender.com/lumion-render-farms/">Lumion render farm guide</a>.</p>
<p><strong>Part of our guide:</strong> for a full overview of cloud options, see the <a href="https://radarrender.com/enscape-render-farms/">Enscape render farm guide</a>.</p>
<p>The post <a href="https://radarrender.com/enscape-vs-lumion-for-slow-pcs-which-punishes-weak-hardware-more/">Enscape vs Lumion for Slow PCs: Which Punishes Weak Hardware More?</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The Best Blender Render Farm for Architecture in 2026: Cycles on the RTX 5090</title>
		<link>https://radarrender.com/the-best-blender-render-farm-for-architecture-in-2026-cycles-on-the-rtx-5090/</link>
		
		<dc:creator><![CDATA[Radarrender]]></dc:creator>
		<pubDate>Tue, 15 Sep 2026 08:00:56 +0000</pubDate>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[iRender]]></category>
		<category><![CDATA[3d architecture]]></category>
		<category><![CDATA[3d design]]></category>
		<category><![CDATA[3d rendering]]></category>
		<category><![CDATA[architectural rendering]]></category>
		<category><![CDATA[architecture visualization]]></category>
		<category><![CDATA[ArchViz]]></category>
		<category><![CDATA[archviz render farm]]></category>
		<category><![CDATA[blender 2026]]></category>
		<category><![CDATA[blender archviz]]></category>
		<category><![CDATA[blender render farm]]></category>
		<category><![CDATA[cloud rendering]]></category>
		<category><![CDATA[cycles gpu]]></category>
		<category><![CDATA[cycles render]]></category>
		<category><![CDATA[fast rendering]]></category>
		<category><![CDATA[gpu render farm]]></category>
		<category><![CDATA[irender]]></category>
		<category><![CDATA[nvidia rtx 5090]]></category>
		<category><![CDATA[photorealistic rendering]]></category>
		<category><![CDATA[rtx 5090]]></category>
		<category><![CDATA[The Best Blender Render Farm for Architecture in 2026: Cycles on the RTX 5090]]></category>
		<guid isPermaLink="false">https://radarrender.com/?p=11040</guid>

					<description><![CDATA[<p>If Cycles does not list your RTX 5090, the Blender version is the reason. Blender 4.4, released on 18 March 2025, is the first version whose release notes add GeForce RTX 50 series support for GPU rendering, because Blackwell cards use the sm_120 architecture and that binary only entered the default Cycles CUDA set in 4.4. On 4.3 or older the card simply does not appear. Once you are on a supported build, start with OptiX rather than CUDA on this card, since OptiX uses the dedicated ray tracing hardware. For architectural work the 32GB of VRAM matters most on texture heavy interiors, and because Blender is free and widely supported, almost every render farm will take the job.</p>
<p>The post <a href="https://radarrender.com/the-best-blender-render-farm-for-architecture-in-2026-cycles-on-the-rtx-5090/">The Best Blender Render Farm for Architecture in 2026: Cycles on the RTX 5090</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">If Cycles does not list your RTX 5090, the Blender version is the reason. Blender 4.4, released on 18 March 2025, is the first version whose release notes add GeForce RTX 50 series support for GPU rendering, because Blackwell cards use the sm_120 architecture and that binary only entered the default Cycles CUDA set in 4.4. On 4.3 or older the card simply does not appear. Once you are on a supported build, start with OptiX rather than CUDA on this card, since OptiX uses the dedicated ray tracing hardware. For architectural work the 32GB of VRAM matters most on texture heavy interiors, and because Blender is free and widely supported, almost every render farm will take the job.</span></p>
<h2>Why doesn&#8217;t Cycles detect my RTX 5090 in an architectural project?</h2>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-11044" src="https://radarrender.com/wp-content/uploads/2026/09/The-Best-Blender-Render-Farm-for-Architecture-in-2026-Cycles-on-the-RTX-50900A-2.jpg" alt="" width="2048" height="1152" srcset="https://radarrender.com/wp-content/uploads/2026/09/The-Best-Blender-Render-Farm-for-Architecture-in-2026-Cycles-on-the-RTX-50900A-2.jpg 2048w, https://radarrender.com/wp-content/uploads/2026/09/The-Best-Blender-Render-Farm-for-Architecture-in-2026-Cycles-on-the-RTX-50900A-2-768x432.jpg 768w, https://radarrender.com/wp-content/uploads/2026/09/The-Best-Blender-Render-Farm-for-Architecture-in-2026-Cycles-on-the-RTX-50900A-2-1536x864.jpg 1536w, https://radarrender.com/wp-content/uploads/2026/09/The-Best-Blender-Render-Farm-for-Architecture-in-2026-Cycles-on-the-RTX-50900A-2-1300x731.jpg 1300w" sizes="auto, (max-width: 2048px) 100vw, 2048px" /></p>
<pre style="text-align: center;"><b>Image Source: Cycles</b></pre>
<p><span style="font-weight: 400;">Because of the Blender version. Cycles supports the GeForce RTX 50 series from Blender 4.4 onward, so 4.3 or anything older will not list the card at all. Blender 4.4 was released on 18 March 2025 and its official release notes list Blackwell support under GPU rendering.</span></p>
<p><span style="font-weight: 400;">Cycles ships precompiled CUDA binaries for every GPU architecture it supports, and Blackwell cards such as the RTX 5090 use the sm_120 architecture. That binary entered the default Cycles set in the 4.4 release, which was compiled with CUDA toolkit 12.8 or later. A 4.3 build never contained it, so there is nothing for the renderer to load. Check your own machine in Preferences, then System, and see whether the card appears in the Cycles device list. If it does not, the version is almost always the cause rather than the driver. </span></p>
<h2>CUDA or OptiX for architectural scenes on the RTX 5090?</h2>
<p><span style="font-weight: 400;">Start with OptiX. OptiX is NVIDIA&#8217;s ray tracing API and can use the dedicated RT hardware on RTX cards, while CUDA runs on the general purpose CUDA cores. For a path traced interior with a lot of indirect light bouncing off white walls and glossy floors, which describes most architectural work, OptiX is the sensible default to reach for first.</span></p>
<p><span style="font-weight: 400;">Then verify it on your own scene. Results shift with the scene, the Blender version and your render settings, so a backend chosen from a spec sheet is a guess. Render one representative frame on OptiX, render the same frame on CUDA, and keep every other setting identical while you do it, because a comparison with a changed sample count or a different denoiser tells you nothing. On an RTX 5090, start with OptiX for path traced interiors, then test CUDA on the same frame if the result looks off.</span></p>
<h2>What does 32GB of VRAM change for a Blender architectural scene?</h2>
<p><img loading="lazy" decoding="async" class="size-full wp-image-11043 aligncenter" src="https://radarrender.com/wp-content/uploads/2026/09/The-Best-Blender-Render-Farm-for-Architecture-in-2026-Cycles-on-the-RTX-50900A-1-1.jpg" alt="" width="1280" height="720" srcset="https://radarrender.com/wp-content/uploads/2026/09/The-Best-Blender-Render-Farm-for-Architecture-in-2026-Cycles-on-the-RTX-50900A-1-1.jpg 1280w, https://radarrender.com/wp-content/uploads/2026/09/The-Best-Blender-Render-Farm-for-Architecture-in-2026-Cycles-on-the-RTX-50900A-1-1-768x432.jpg 768w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p><span style="font-weight: 400;">It raises the ceiling on the two things that break arch-viz scenes in Blender: texture heavy interiors and dense landscaping. A 4K set for floors, brick and fabric, downloaded furniture assets that nobody has optimised, thousands of scattered trees and grass clumps for the site plan, plus repeated apartment units across a tower, all land in the same memory pool. Going from 24GB to 32GB is roughly 33% more headroom, which often means keeping full resolution textures instead of downsizing them the night before a client presentation.</span></p>
<h2>Should an architect render Blender Cycles scenes locally or on a farm?</h2>
<p><span style="font-weight: 400;">Local rendering is enough for single stills and for the whole modelling stage. A farm starts to pay off when the work turns into volume: a set of twenty angles for a sales brochure, a building walkthrough, or a client deadline that lands two days early. One still overnight is a workstation job. Twenty stills overnight is not.</span></p>
<p><span style="font-weight: 400;">Power and heat belong in this calculation too, since the RTX 5090 carries a 575W TDP against 450W on the RTX 4090, and a week of long renders in a small studio turns into a real electricity bill and a real temperature problem. For architecture students the cheapest path usually stays local: Blender is free.</span></p>
<h2>Which render farms handle Blender architectural projects?</h2>
<p><span style="font-weight: 400;">Because Blender is free and widely used, all six farms below serve Blender users to some degree. That is a real advantage over Lumion or D5 Render, where SaaS farms cannot run the software at all and your options collapse to renting a whole machine.</span></p>
<p><span style="font-weight: 400;">The choice splits into two service models. A SaaS farm takes your .blend file, distributes the frames across its own machines, renders them and sends the images back. You never touch the operating system, and you never pick the Blender version, the farm does. An IaaS service rents you the whole machine by the hour. You install Blender yourself, at the exact version your project needs, with your own addons, and you switch the machine off when you are done. For arch-viz work that distinction matters more than it does for a generalist, because architectural pipelines lean on addons and on external asset libraries far more than a simple character render does.</span></p>
<p><b>Fox Renderfarm: </b><span style="font-weight: 400;">Runs a SaaS pipeline where scenes are submitted through an automated manager and frames are distributed across the fleet. Confirm the supported Blender versions and how your arch-viz addons are handled before you submit, since an unsupported addon is the usual reason an interior scene fails. </span></p>
<p><b>GarageFarm:</b><span style="font-weight: 400;"> A SaaS provider that is well established in the Blender community, with automated scene parsing and human support when asset paths or linked libraries break. That support matters for arch-viz specifically, because furniture libraries and external texture sets are exactly what go missing on upload. </span></p>
<p><b>iRender:</b><span style="font-weight: 400;"> Uses an IaaS model where you rent a full remote desktop node by the hour. You install your own Blender build, your own arch-viz addons and your own asset libraries directly on the machine, which removes the version and addon guesswork entirely. RTX 4090 24GB servers start from around $8.20 per hour, and the single card RTX 5090 32GB node is listed at $10.8 per node hour, falling to $9.72 from three hours. The operational drawback of IaaS is billing accountability: the node keeps charging until you shut it down manually, and you rent CPU and GPU together with no way to pick your own balance between them.</span></p>
<p><b>RANCH Computing:</b><span style="font-weight: 400;"> A SaaS farm with automated pre-flight checks on asset paths and scene integrity. It publishes supported card tiers, include RTX 5090 nodes, so it is one of the few SaaS options where the hardware question has a published answer. Verify that your Blender version and addon set match their current server-side deployment.</span></p>
<p><b>RebusFarm:</b><span style="font-weight: 400;"> A SaaS farm structured around an integrated submitter plugin installed into the host application, with jobs queuing automatically across available nodes. That workflow suits a batch of twenty exterior angles better than it suits a one-off hero still. Check their portal for current GPU listings and for the Blender versions the submitter supports.</span></p>
<p><b>SuperRenderFarm:</b><span style="font-weight: 400;"> A SaaS farm to evaluate on the same three points as the others: supported Blender versions, addon handling, and per-frame pricing. </span></p>
<p><span style="font-weight: 400;">SaaS has genuine strengths for this workload. Frame distribution is automatic, which is exactly what a twenty angle batch or a walkthrough wants, and it is the one thing a single rented machine cannot do for you. There is no machine to forget about, so the bill cannot run overnight because you closed the laptop lid. Submission is simple enough that a student can use it on the first try. For a sequence of finished frames with no exotic dependencies.</span></p>
<p><span style="font-weight: 400;">IaaS earns its place when the scene has dependencies. If your arch-viz workflow relies on a specific Blender version, a particular addon for greeble, scattering or CAD import, or a linked library structure that assumes certain paths, being able to install and configure everything yourself removes an entire class of failure. It also lets you sit in the viewport on the rented machine, which matters during the lighting stage rather than the final render stage.</span></p>
<p><b><a href="https://irendering.net/" target="_blank" rel="noopener">iRender</a></b>rents whole RTX 4090 and RTX 5090 machines by the hour, where you install your own Blender build and your own arch-viz addons. They are having a 100% bonus on a first deposit made within 24 hours of registration, and an education discount for students and teachers.</p>
<h2>What should I check before sending a Blender arch-viz job to a farm?</h2>
<p><span style="font-weight: 400;">The Blender version, the addons, the external asset paths, and the billing model. Match your local Blender version to what the farm supports, because a scene saved in a newer build can behave differently on an older one. Check every arch-viz addon against the farm&#8217;s supported list, since unsupported addons are the most common reason Blender jobs fail on a farm. Use Blender&#8217;s pack resources function so textures and linked files travel with the scene instead of pointing at a drive the farm cannot see. </span></p>
<h2>FAQ</h2>
<ol>
<li>
<h3>Which Blender Cycles version supports the RTX 5090?</h3>
</li>
</ol>
<p><span style="font-weight: 400;">Blender 4.4, released on 18 March 2025, is the first version that supports the GeForce RTX 50 series in Cycles, and the official 4.4 release notes list Blackwell support under GPU rendering. Builds from 4.3 and earlier contain no CUDA binary for the card&#8217;s sm_120 architecture, so Cycles does not list the device at all. </span></p>
<ol start="2">
<li>
<h3>Why doesn&#8217;t Blender see my new graphics card?</h3>
</li>
</ol>
<p><span style="font-weight: 400;">Almost always because the Blender version predates the card. For the RTX 5090 you need Blender 4.4 or newer. Open Preferences, then System, and check whether the card appears in the Cycles device list. If it does not, upgrade Blender first, then update the NVIDIA driver. </span></p>
<ol start="3">
<li>
<h3>Should I use CUDA or OptiX in Cycles on an RTX 5090?</h3>
</li>
</ol>
<p><span style="font-weight: 400;">Start with OptiX. OptiX is NVIDIA&#8217;s ray tracing API and can use the dedicated ray tracing hardware on RTX cards, while CUDA runs on the ordinary CUDA cores. For path traced architectural interiors, OptiX is the reasonable starting point. </span></p>
<ol start="4">
<li>
<h3>Is 32GB of VRAM necessary for Blender architectural rendering?</h3>
</li>
</ol>
<p><span style="font-weight: 400;">Not necessary, but useful when your scene is pressing against 24GB, which usually means texture heavy interiors with 4K materials.</span></p>
<ol start="5">
<li>
<h3>Which render farm is best for Blender architectural projects?</h3>
</li>
</ol>
<p><span style="font-weight: 400;">Because Blender is free and widely used, the six farms commonly mentioned, Fox Renderfarm, GarageFarm, iRender, RANCH Computing, RebusFarm and SuperRenderFarm, all serve Blender users. Rather than asking which farm is best, ask three questions: which Blender versions it supports, how it handles your arch-viz addons, and whether it bills per frame or per machine hour. </span></p>
<blockquote><p>See more: <a href="https://radarrender.com/why-redshift-gpu-renders-take-unexpectedly-long-in-cinema-4d-and-how-to-fix-out-of-core-bottlenecks/" target="_blank" rel="noopener">
<span class="mkd-highlight" style="color: #FF8C00">
	Why Redshift GPU Renders Take Unexpectedly Long in Cinema 4D (And How to Fix Out-of-Core Bottlenecks)</span></a></p></blockquote>
<p><strong>Part of our guide:</strong> for a full overview of cloud options, see the <a href="https://radarrender.com/blender-render-farms/">Blender render farm guide</a>.</p>
<p>The post <a href="https://radarrender.com/the-best-blender-render-farm-for-architecture-in-2026-cycles-on-the-rtx-5090/">The Best Blender Render Farm for Architecture in 2026: Cycles on the RTX 5090</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
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		<title>Rate And Review Super Renders Farm 2026 </title>
		<link>https://radarrender.com/rate-and-review-super-renders-farm-2026/</link>
		
		<dc:creator><![CDATA[Radarrender]]></dc:creator>
		<pubDate>Sat, 29 Aug 2026 04:00:14 +0000</pubDate>
				<category><![CDATA[Review Render Farms]]></category>
		<category><![CDATA[Super Render Farm]]></category>
		<category><![CDATA[3d rendering service]]></category>
		<category><![CDATA[3ds max render farm]]></category>
		<category><![CDATA[best render farm 2026]]></category>
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		<category><![CDATA[Rate And Review Super Renders Farm 2026]]></category>
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		<category><![CDATA[rtx 5090 render farm]]></category>
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		<guid isPermaLink="false">https://radarrender.com/?p=10955</guid>

					<description><![CDATA[<p>Super Renders Farm is a US-based company that has been part of the commercial cloud rendering market for a long time - the team has been operating since 2010, and in 2026 the company completed its formation as Super Renders Farm LLC, headquartered in Santa Ana, California. They offer a cloud rendering service based on the model of SaaS (Software-as-a-Service), and among the SaaS farms we track, this is the most fully managed one: you upload your project, their system renders it, and you download the frames - you never remote into a machine, install software, or manage a license yourself.</p>
<p>The post <a href="https://radarrender.com/rate-and-review-super-renders-farm-2026/">Rate And Review Super Renders Farm 2026 </a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="https://superrendersfarm.com/" target="_blank" rel="noopener">
<span class="mkd-highlight" style="color: #FF8C00">
	Super Renders Farm</span></a> is a US-based company that has been part of the commercial cloud rendering market for a long time &#8211; the team has been operating since 2010, and in 2026 the company completed its formation as Super Renders Farm LLC, headquartered in Santa Ana, California. They offer a cloud rendering service based on the model of SaaS (Software-as-a-Service), and among the SaaS farms we track, this is the most fully managed one: you upload your project, their system renders it, and you download the frames &#8211; you never remote into a machine, install software, or manage a license yourself.</p>
<p>Super Renders Farm is an official partner of Chaos (V-Ray, Corona), Maxon (Cinema 4D, Redshift) and AXYZ design, which you can verify on those vendors&#8217; own partner pages.</p>
<pre style="text-align: center;"><em><img loading="lazy" decoding="async" class="alignnone size-full wp-image-10963" src="https://radarrender.com/wp-content/uploads/2026/08/Rate-and-Review-1.png" alt="" width="1873" height="942" srcset="https://radarrender.com/wp-content/uploads/2026/08/Rate-and-Review-1.png 1873w, https://radarrender.com/wp-content/uploads/2026/08/Rate-and-Review-1-768x386.png 768w, https://radarrender.com/wp-content/uploads/2026/08/Rate-and-Review-1-1536x773.png 1536w, https://radarrender.com/wp-content/uploads/2026/08/Rate-and-Review-1-1300x654.png 1300w" sizes="auto, (max-width: 1873px) 100vw, 1873px" />
Super Renders Farm homepage - captured August 27, 2026</em></pre>
<table>
<tbody>
<tr>
<td width="173"><strong>Company Name</strong></td>
<td width="427"><strong>Super Renders Farm</strong></td>
</tr>
<tr>
<td width="173">Website</td>
<td width="427">https://superrendersfarm.com/</td>
</tr>
<tr>
<td width="173">Country</td>
<td width="427">USA</td>
</tr>
<tr>
<td width="173">Type of render farm</td>
<td width="427">CPU and GPU</td>
</tr>
<tr>
<td width="173">Free Trial</td>
<td width="427">$25 in free render credits</td>
</tr>
</tbody>
</table>
<p>We first reviewed Super Renders Farm in 2021 and updated this page several times since. For 2026 we rewrote the review completely, because since our last update this service has changed more than any other render farm we track &#8211; new hardware generation, a much wider software list, new pricing transparency, and a new legal structure. We will go through each criterion and point out what is new.</p>
<p>The first thing we want to review is the workflow and UI/UX. As a fully managed SaaS render farm, what you need to do is prepare your project on your local computer, then send it through the web uploader, their desktop client app, or SFTP for very large projects. The farm can also pull your files in from Google Drive or Dropbox. After upload, scene analysis runs automatically and the job goes to the queue. Similar to other SaaS farms, your job is rendered frame by frame, and finished frames can be downloaded from the web, over SFTP, or automatically downloaded to a folder on your computer by the client app &#8211; convenient if you want the farm to work like a background process overnight.</p>
<p>Transferring files in terms of speed and data size is a crucial factor for any render farm. Super Renders Farm does not set a hard limit on upload size, but they recommend staying under about 300 GB per web upload and switching to SFTP or the client app above that, which is a reasonable guidance for heavy production projects. One thing we have to give a minus point for: .zip archives are not accepted at all &#8211; you must repack your project as .tar, .tar.gz or .7z, or skip archiving and send files over SFTP. It is a small quirk, but you will meet it on day one if your studio zips everything by habit. On the positive side, rendered output stays available for download for 45 days after the job completes, and this retention window is published on their pages instead of hidden in a support answer.</p>
<p>When evaluating an excellent render farm, the first criterion we rely on is the types of software they are supporting, and this is where the 2026 update matters most. Super Renders Farm now publishes one of the widest version ranges we have seen: 3ds Max 2013-2027 and Maya 2014-2027 with no skipped years, Blender 2.79 up to 5.2 with Cycles and EEVEE ready, Cinema 4D from R14 to 2026, Houdini 21.0 and later, After Effects 2024-2026 under Adobe&#8217;s render licensing, Nuke 10.0-12.2, and SketchUp and Rhino via V-Ray. For Houdini, the Karma, Karma XPU, Mantra and Redshift engines are ready on every node. One detail worth spelling out for Karma XPU: it renders on NVIDIA GPUs and is sensitive to driver and CUDA versions, so on a self-managed machine the version matching is your problem &#8211; on a managed farm like this one, the node images come pre-matched, which is exactly the kind of setup risk the model removes. Arnold, V-Ray and Octane for Houdini are provisioned on request &#8211; you should contact support to confirm before uploading. In terms of renderers overall, V-Ray, Corona, Redshift (through the 2026 line), Arnold, Octane and RenderMan for Maya are all covered, and the render engine licenses are included in the price, so there is no separate license cost on your invoice. Interesting to note: while some render farms have been retiring old software versions recently, Super Renders Farm went the opposite way and widened its coverage down to 3ds Max 2013 and Maya 2014 &#8211; good news if your studio maintains long-running projects on pinned versions. One limitation for pipeline developers: there is no public render API yet, so submission is through the GUI and client app only &#8211; in practice, render jobs cannot be triggered automatically from scripts or pipeline tools, so studios wanting scheduled or event-driven submission will need a person clicking until an API ships.</p>
<p>The next criterion to consider is the hardware used in Super Renders Farm&#8217;s system. According to their latest information, the GPU fleet now runs NVIDIA RTX 5090 cards with 32 GB of VRAM each &#8211; a notable step up from their previous RTX 4090 setup, and the current Blackwell flagship generation. We also appreciate that they disclose the exact GPU model at the billing tier, since several farms in this market only describe their GPU nodes in general words. For CPU rendering, the infrastructure runs more than 20,000 CPU cores on dual Intel Xeon machines with up to 256 GB of RAM, which remains the backbone for V-Ray, Corona and Arnold jobs &#8211; and the practical path for scenes too large for any GPU&#8217;s VRAM.</p>
<p>Another factor that has a substantial impact on our evaluation process is Services and Support.</p>
<p>First, we would like to talk about Super Renders Farm pricing. The CPU costs 0.4 cents/GHzh while the GPU costs 0.3 cents/OBh (OctaneBench-hour &#8211; a GPU benchmark unit that several farms bill in, which makes direct comparison possible). Put side by side in the same units: RebusFarm advertises 1.41 cents/GHzh for CPU rendering and, per our RebusFarm review, around 0.53 cents/OBh for GPU, while Ranch Computing lists 0.011-0.016 EUR per GHz-hour and 0.005-0.01 EUR per OBh. On like-for-like units, Super Renders Farm&#8217;s published rates come in clearly below both &#8211; and the engine licenses are already included in the price.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-10964" src="https://radarrender.com/wp-content/uploads/2026/08/Rate-And-Review-Super-Renders-Farm-2026-2-1.png" alt="" width="1877" height="940" srcset="https://radarrender.com/wp-content/uploads/2026/08/Rate-And-Review-Super-Renders-Farm-2026-2-1.png 1877w, https://radarrender.com/wp-content/uploads/2026/08/Rate-And-Review-Super-Renders-Farm-2026-2-1-768x385.png 768w, https://radarrender.com/wp-content/uploads/2026/08/Rate-And-Review-Super-Renders-Farm-2026-2-1-1536x769.png 1536w, https://radarrender.com/wp-content/uploads/2026/08/Rate-And-Review-Super-Renders-Farm-2026-2-1-1300x651.png 1300w, https://radarrender.com/wp-content/uploads/2026/08/Rate-And-Review-Super-Renders-Farm-2026-2-1-1100x550.png 1100w" sizes="auto, (max-width: 1877px) 100vw, 1877px" /></p>
<pre style="text-align: center;"><em>The pricing page publishes the per-unit rates directly - captured August 28, 2026</em></pre>
<p>There are no plan tiers: every customer pays the same rate, and volume discounts are applied automatically on credit purchases, from 5% up to 30%, with no coupon codes. Purchased credits never expire &#8211; a real difference from credit that comes with a clock elsewhere (GarageFarm&#8217;s trial credit, for example, is valid for 30 days) &#8211; so the farm is easy to keep on standby for burst use. Their pricing FAQ also states the failure policy in plain language: customer-side errors are not refunded, but when a failure is caused by the farm&#8217;s own system, replacement credits are issued for the affected work. Compare that with Ranch Computing, whose terms state that the service is not refunded in whole or in part and that remaining credits are lost when an account is deleted &#8211; of the two written positions, Super Renders Farm&#8217;s is clearly the more customer-friendly. Like other good farms, they also provide a cost calculator to estimate the total render cost before uploading your project.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-10966" src="https://radarrender.com/wp-content/uploads/2026/08/Rate-And-Review-Super-Renders-Farm-2026-0A4.png" alt="" width="1877" height="938" srcset="https://radarrender.com/wp-content/uploads/2026/08/Rate-And-Review-Super-Renders-Farm-2026-0A4.png 1877w, https://radarrender.com/wp-content/uploads/2026/08/Rate-And-Review-Super-Renders-Farm-2026-0A4-768x384.png 768w, https://radarrender.com/wp-content/uploads/2026/08/Rate-And-Review-Super-Renders-Farm-2026-0A4-1536x768.png 1536w, https://radarrender.com/wp-content/uploads/2026/08/Rate-And-Review-Super-Renders-Farm-2026-0A4-1300x650.png 1300w, https://radarrender.com/wp-content/uploads/2026/08/Rate-And-Review-Super-Renders-Farm-2026-0A4-1100x550.png 1100w" sizes="auto, (max-width: 1877px) 100vw, 1877px" /></p>
<pre style="text-align: center;"><em>The cost calculator estimates a job from project type before any upload - captured August 28, 2026</em></pre>
<p>Secondly, when it comes to support, Super Renders Farm supports customers via 24/7 live chat directly on their website, email, and a US phone line. In the fully managed model, support is really part of the product: their team handles software setup, plugin provisioning and license questions for your job. For confidential projects, an NDA option is available through a dedicated page.</p>
<p>Compared to our previous review, the changes add up to the biggest improvement we have recorded for this service: the fleet moved from RTX 4090 to RTX 5090, the software matrix went from narrow to one of the widest published, and pricing and discounts became fully public. This momentum is the reason Super Renders Farm enters our Top Render Farms list in 2026 and receives an upgraded certification this year.</p>
<p>Before we close, the minus points in one place, so you can weigh them against everything above:</p>
<ul>
<li>No .zip uploads &#8211; archives must be repacked as .tar, .tar.gz or .7z (or sent unarchived over SFTP).</li>
<li>No public render API yet &#8211; submission is GUI and client-app only, so no scripted or automated job submission from pipeline tools.</li>
<li>No TPN or ISO certification &#8211; studios whose client contracts require that paperwork should factor it in; the NDA option and the published retention windows cover most other confidentiality needs.</li>
</ul>
<p>None of the three affects the rendered frames themselves, but each one is the kind of detail you want to know before the first deadline, not during it.</p>
<p><a href="https://radarrender.com/top-render-farms-in-2026-six-services-worth-knowing-and-how-each-one-has-evolved/" target="_blank" rel="noopener">
<span class="mkd-highlight" style="color: #FF8C00">
	Learn more about the article Top Render Farms in 2026.</span></a></p>
<p>The post <a href="https://radarrender.com/rate-and-review-super-renders-farm-2026/">Rate And Review Super Renders Farm 2026 </a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
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		<title>Overview Octane And The Octane Cloud Render Farm</title>
		<link>https://radarrender.com/overview-octane-and-the-octane-cloud-render-farm/</link>
		
		<dc:creator><![CDATA[Radarrender]]></dc:creator>
		<pubDate>Sat, 16 Jul 2022 04:14:30 +0000</pubDate>
				<category><![CDATA[Octane Render]]></category>
		<category><![CDATA[Review Render Farms]]></category>
		<category><![CDATA[3d rendering]]></category>
		<category><![CDATA[best render farms]]></category>
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		<category><![CDATA[octane]]></category>
		<category><![CDATA[octane cloud render farm]]></category>
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		<category><![CDATA[render farms]]></category>
		<guid isPermaLink="false">https://radarrender.com/?p=7285</guid>

					<description><![CDATA[<p>In the VFX sector, Octane is the most widely used renderer and the fastest spectrally accurate GPU-accelerated renderer. We will go over an overview of Octane and the Octane Cloud render farm in this article.</p>
<p>The post <a href="https://radarrender.com/overview-octane-and-the-octane-cloud-render-farm/">Overview Octane And The Octane Cloud Render Farm</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
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										<content:encoded><![CDATA[<p><strong><em>In the VFX sector, Octane is the most widely used renderer and the fastest spectrally accurate GPU-accelerated renderer. We will go over an overview of Octane and the Octane Cloud render farm in this article with <a href="https://radarrender.com/" target="_blank" rel="noopener">Radarrender</a>.</em></strong></p>
<h2><span style="font-weight: 400;">Octane render: what is it?</span></h2>
<p><span style="font-weight: 400;">In 2012, the New Zealand-based OTOY firm launched Octane. Everyone in the VFX business is quite familiar with octane because it is frequently used in advertisements, movies, and rendering for buildings. Filmmaking, interior design, the 3D creative sector, and Octane, a well-known render engine used for C4D, are just a few of the businesses that use <strong><a href="https://home.otoy.com/render/octane-render/" target="_blank" rel="noopener">Octane</a></strong> render engine.</span></p>
<h2><span style="font-weight: 400;"><img loading="lazy" decoding="async" class="aligncenter wp-image-7286 size-full" src="https://radarrender.com/wp-content/uploads/2022/07/octane_irender_with_octane-750x500-1.jpg" alt="octane cloud render farm " width="750" height="500" srcset="https://radarrender.com/wp-content/uploads/2022/07/octane_irender_with_octane-750x500-1.jpg 750w, https://radarrender.com/wp-content/uploads/2022/07/octane_irender_with_octane-750x500-1-650x433.jpg 650w, https://radarrender.com/wp-content/uploads/2022/07/octane_irender_with_octane-750x500-1-325x217.jpg 325w" sizes="auto, (max-width: 750px) 100vw, 750px" /></span></h2>
<h2><span style="font-weight: 400;">What makes working with Octane appealing to renderers?</span></h2>
<p><span style="font-weight: 400;">The lighting and texturing are excellent features, and the other materials, shaders, camera, and motion blur are thoughtfully rewarded in Octane&#8217;s stunning output. Because Octane is quick, controllable, and enjoyable to use, you can get results that are more photorealistic than with any other engine. Octane offers its users simple render options so they can spend more time on the actual creative process and less time troubleshooting settings. Octane is simple to learn, yet it offers a wide range of complicated capabilities that support OSL script, volumetric shading, and much more to allow it to be used in a wide range of applications.</span></p>
<p><span style="font-weight: 400;">Octane is a quick, intelligent activity that is among the best for GPU cloud rendering. On the other hand, you can use LiveViewer to speed up your work with Octane. Users can observe a rendered scene in real-time thanks to this feature. especially when rendering is handled by the GPU in octane. When an object is modified, lighting is added, or the texture composition changes, IPR updates instantly. Octane reduces the cost of hardware upgrades.</span></p>
<h2><span style="font-weight: 400;">What renderers don&#8217;t like about working with Octane? </span></h2>
<p><span style="font-weight: 400;">Although the plugin interaction with Cinema 4D, their preferred 3d software, has been done nicely, Octane occasionally crashes, and there is room for development. More tools for integrating Cinema 4d&#8217;s tools into the Octane workflow are something would like to see. </span></p>
<p><span style="font-weight: 400;">“Despite the fact that Octane&#8217;s parameters are kept to a minimum, I occasionally wish I had the ability to deviate from the unbiased method, for instance by splitting the numbers for reflection and refraction. I&#8217;ve never felt that finding the most recent versions on the forums and then having to search them for patches was the best way to keep my software up to date”, a 3D artist shared. </span></p>
<h2><span style="font-weight: 400;"><img loading="lazy" decoding="async" class="aligncenter wp-image-7287 size-full" src="https://radarrender.com/wp-content/uploads/2022/07/c5d69f46767735.58635e4fbfc2c.jpg" alt="octane cloud render farm" width="1400" height="788" srcset="https://radarrender.com/wp-content/uploads/2022/07/c5d69f46767735.58635e4fbfc2c.jpg 1400w, https://radarrender.com/wp-content/uploads/2022/07/c5d69f46767735.58635e4fbfc2c-768x432.jpg 768w, https://radarrender.com/wp-content/uploads/2022/07/c5d69f46767735.58635e4fbfc2c-1280x720.jpg 1280w" sizes="auto, (max-width: 1400px) 100vw, 1400px" /></span></h2>
<h2><span style="font-weight: 400;">What issues is the product addressing, and how does that help you?</span></h2>
<p><span style="font-weight: 400;">Simply put, Octane has made it possible for me to significantly raise the caliber of my work. Octane&#8217;s elegance and speed have completely changed the way people work with textures, lighting, and sophisticated elements that require lengthy render times, such as displacement or subsurface scattering. A creative is liberated from lengthy render durations spent patiently trying to construct a render by being able to see and alter their renders fast in a live render viewer, which cannot be overstated. Due to Octane&#8217;s rapid render times and user-friendly workflow, you may work considerably more productively in the time you save.</span></p>
<p><span style="font-weight: 400;">Octane cannot use a normal render farm. Currently, one of the biggest drawbacks of using Octane is that you struggle with extremely large projects or deadlines. You need a render farm to make progress and meet deadlines. Octane offers ORC (Octane Render Cloud), its own version of a render farm. However, it was super expensive. There are other render farms you can use. However, this violates the EULA (End User License Agreement), and getting caught can mean losing your license. It would suck.</span></p>
<h2><span style="font-weight: 400;"><img loading="lazy" decoding="async" class="aligncenter wp-image-7288 size-full" src="https://radarrender.com/wp-content/uploads/2022/07/octane-render.jpg" alt="octane render farm" width="1200" height="802" srcset="https://radarrender.com/wp-content/uploads/2022/07/octane-render.jpg 1200w, https://radarrender.com/wp-content/uploads/2022/07/octane-render-650x433.jpg 650w, https://radarrender.com/wp-content/uploads/2022/07/octane-render-325x217.jpg 325w, https://radarrender.com/wp-content/uploads/2022/07/octane-render-768x513.jpg 768w, https://radarrender.com/wp-content/uploads/2022/07/octane-render-1077x720.jpg 1077w" sizes="auto, (max-width: 1200px) 100vw, 1200px" /></span></h2>
<h2><span style="font-weight: 400;">Top 3 Octane cloud render farm </span></h2>
<p><span style="font-weight: 400;">We had a list summary top 3 </span><strong><a href="https://radarrender.com/best-render-farms-for-octane-render/" target="_blank" rel="noopener">Best Render Farms for Octane Renderer</a></strong><span style="font-weight: 400;"> in the article, you can read and choose a render farm that helps you speed up when working with Octane Renderer. </span></p>
<p><strong>Conclusion </strong></p>
<p><span style="font-weight: 400;">Octane is the faster render engine in 3D rendering. Octane supports high-resolution textures, mesh emitters, IES files, and a sun/sky system. You can rotate or position an HDRI file in your scene, or turn any object into a mesh light by enabling the emission property of the material. Octane allows you to manipulate the lighting in the scene according to your choice.</span></p>
<p><strong>Part of our guide:</strong> for a full overview of cloud options, see the <a href="https://radarrender.com/octane-render-farms/">Octane render farm guide</a>.</p>
<p>The post <a href="https://radarrender.com/overview-octane-and-the-octane-cloud-render-farm/">Overview Octane And The Octane Cloud Render Farm</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
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		<title>Best Render Farms for Daz Studio &#038; Iray</title>
		<link>https://radarrender.com/best-render-farms-for-daz-studio-iray/</link>
		
		<dc:creator><![CDATA[render]]></dc:creator>
		<pubDate>Wed, 19 Jan 2022 07:00:05 +0000</pubDate>
				<category><![CDATA[iRender]]></category>
		<category><![CDATA[Review Render Farms]]></category>
		<category><![CDATA[Top List Render Farm & Cloud Rendering]]></category>
		<category><![CDATA[Xesktop]]></category>
		<category><![CDATA[3d rendering]]></category>
		<category><![CDATA[Anima Render]]></category>
		<category><![CDATA[best render farms]]></category>
		<category><![CDATA[cloud rendering]]></category>
		<category><![CDATA[Cloud Rendering For Daz Studio]]></category>
		<category><![CDATA[Cloud Rendering For Iray]]></category>
		<category><![CDATA[Daz 3D]]></category>
		<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Daz Studio Cloud Rendering]]></category>
		<category><![CDATA[Daz Studio Render Farm]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[Iray Cloud Rendering]]></category>
		<category><![CDATA[Iray Render Farm]]></category>
		<category><![CDATA[irender]]></category>
		<category><![CDATA[Render4you]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[xesktop]]></category>
		<category><![CDATA[Xiruim]]></category>
		<guid isPermaLink="false">http://radarrender.com/?p=7130</guid>

					<description><![CDATA[<p>Daz Studio is one of the best tools to create and customize your own characters and scenes. Renders can be done by leveraging the Iray render engine, which ships for free along with Daz Studio. But not many render farms support these two software. We have been looking around and found out solutions for Daz Studio and Iray users. Let’s find out Best Render Farms for Daz Studio &#038; Iray in 2022 in this article.</p>
<p>The post <a href="https://radarrender.com/best-render-farms-for-daz-studio-iray/">Best Render Farms for Daz Studio &#038; Iray</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
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			<p><strong>3D modeling</strong> is a vast technology that has been used in many areas, to name a few, games, films, architecture, illustrations, engineering, and advertising. The process and tools used for modeling will be different for each application. Besides some popular 3D software like Cinema 4D, Maya, 3ds Max, and Blender which almost everyone can use, there are quite a few software suitable for <strong>specific tasks</strong>. Mention to <strong>human creation</strong>, <a href="https://www.daz3d.com/" target="_blank" rel="noopener"><strong>Daz Studio</strong></a> is definitely the best and the most popular software. With <strong>tons of tools and assets</strong>, Daz Studio <strong>create and render 3D scene to produce images as well as animations</strong>. Visualization is done using mainly the <strong>advanced Iray rendering</strong> which come free with Daz Studio itself.</p>

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			<div class="vc_single_image-wrapper   vc_box_border_grey"><img loading="lazy" decoding="async" width="1280" height="720" src="https://radarrender.com/wp-content/uploads/2022/01/Best-Render-Farms-for-Daz-Studio-Iray-2022.jpg" class="vc_single_image-img attachment-full" alt="Best Render Farms for Daz Studio &amp; Iray 2022" srcset="https://radarrender.com/wp-content/uploads/2022/01/Best-Render-Farms-for-Daz-Studio-Iray-2022.jpg 1280w, https://radarrender.com/wp-content/uploads/2022/01/Best-Render-Farms-for-Daz-Studio-Iray-2022-768x432.jpg 768w, https://radarrender.com/wp-content/uploads/2022/01/Best-Render-Farms-for-Daz-Studio-Iray-2022-300x169.jpg 300w, https://radarrender.com/wp-content/uploads/2022/01/Best-Render-Farms-for-Daz-Studio-Iray-2022-500x281.jpg 500w, https://radarrender.com/wp-content/uploads/2022/01/Best-Render-Farms-for-Daz-Studio-Iray-2022-750x422.jpg 750w, https://radarrender.com/wp-content/uploads/2022/01/Best-Render-Farms-for-Daz-Studio-Iray-2022-1000x562.jpg 1000w, https://radarrender.com/wp-content/uploads/2022/01/Best-Render-Farms-for-Daz-Studio-Iray-2022-1500x843.jpg 1500w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></div>
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			<p><a href="https://www.nvidia.com/en-us/design-visualization/iray/" target="_blank" rel="noopener"><strong>Iray</strong></a> is a <strong>physically based render engine</strong> that simulates how light works in the real world. In other words, it can create very photorealistic renders. One of Iray’s highlight is its <strong>ultilization of RT Cores to accelerate ray tracing performance in real time</strong>. Moreover, as Iray is based on NVIDIA&#8217;s latest technology, we must have an NVIDIA graphics card to take advantage of the fast GPU rendering speeds. However, not all NVIDIA cards can do real-time ray tracing. Only RTX cards, which includes dedicated ray-tracing-acceleration RT cores, supports real-time ray tracing.</p>

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			<p>Due to special technology, Daz Studio &amp; Iray have the same situation as <a href="https://radarrender.com/best-lumion-cloud-rendering-service-2021/" target="_blank" rel="noopener">Lumion</a> and <a href="https://radarrender.com/best-render-farms-2021-for-single-gpu-render-engines/" target="_blank" rel="noopener">Enscape</a>, that there is a few render farms supporting them. Among the <a href="https://radarrender.com/top-5-best-render-farms-2021/" target="_blank" rel="noopener">top render farms</a> we usually mentioned in our previous articles, only iRender supprt these software while the Big 4 (Fox Renderfarm, Rebusfarm, Ranch Computing, Garage Farm) does not. So we have been looking around and found out solutions for Daz Studio and Iray users. Let’s find out <strong>Best Render Farms for Daz Studio &amp; Iray</strong> in this article.</p>

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<div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div><div class="wpb_content_element "><style type="text/css">#ut_header_6af8e73c542ea h3.section-title { font-size: 20px; }@media (min-width: 768px) { #ut_header_6af8e73c542ea h3 { line-height: 30px !important; } }</style><header id="ut_header_6af8e73c542ea" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-left element-with-custom-line-height"><div class="element-with-custom-line-height" ><h3 data-title="Evaluation method"  class="section-title  "><span>Evaluation method</span></h3></div></header></div>
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			<p>To review and evaluate which render farm deserves to be one of the Best Render Farms for Daz Studio &amp; Iray, I will take many factors into consideration: <strong>Easy of use</strong> (Interface, Workflow, Upload method); <strong>Compatibility with software versions and plugins</strong>; <strong>Rendering speed</strong>; <strong>Price</strong>; <strong>Customer Support</strong>; etc.</p>

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			<p>In terms of Rendering Speed, I will do a small test on these Render Farms. The test file is DAZ Studio Retro Test Scene from <strong>Jay Versluis</strong> (thanks him a lot for his contribution in Daz3D community). I will use the latest version of Daz Studio: 4.16 and the built-in Iray. On my local <strong>GTX 1050</strong> computer, the test scene took about <strong>52 minutes to finish, CPU &amp; GPU enabled</strong>. Let’s see how long it takes on these Render Farms below with the same settings.</p>

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<div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div><div class="wpb_content_element "><style type="text/css">#ut_header_6af8e73c5520d h2.section-title { font-size: 30px; }@media (min-width: 768px) { #ut_header_6af8e73c5520d h2 { line-height: 30px !important; } }</style><header id="ut_header_6af8e73c5520d" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-left element-with-custom-line-height"><div class="element-with-custom-line-height" ><h2 data-title="1. iRender"  class="section-title  "><span>1. iRender</span></h2></div></header></div>
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			<p><a href="https://irendering.net/" target="_blank" rel="noopener"><strong>iRender</strong></a> is the only render farm in <strong><a href="https://radarrender.com/best-online-render-farm-top-5-best-gpu-cpu-render-farm/" target="_blank" rel="noopener">Top 5 best render farms</a></strong> supporting Daz Studio and Iray. It is the best render farm for Daz Studio &amp; Iray. They provide high-performance machines for <strong>GPU-based and CPU-based rendering</strong> on the Cloud, their products are very <strong>impressive</strong>. First coming to their website, the <strong>interface and instructions are very friendly and easy to understand</strong>. I think a beginner can <strong>fully understand</strong> what they offer <strong>within 1 hour</strong>. They have <strong>website instructions, video tutorials and documents</strong> to help you get started. Almost all information can be found up there. Even if you have questions or need some guidance, their support is awesome. Just drop a question and they will <strong>guide you from A to Z</strong>. iRender’ support team, which is <strong>available 24/7</strong>, supports users by <strong>email, live chat, skype, and even by any personal contact</strong> which is convenient to us.</p>

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			<div class="vc_single_image-wrapper   vc_box_border_grey"><img loading="lazy" decoding="async" width="1903" height="934" src="https://radarrender.com/wp-content/uploads/2022/01/iRendering.jpg" class="vc_single_image-img attachment-full" alt="iRender Farm - GPU Cloud Rendering services" srcset="https://radarrender.com/wp-content/uploads/2022/01/iRendering.jpg 1903w, https://radarrender.com/wp-content/uploads/2022/01/iRendering-768x377.jpg 768w, https://radarrender.com/wp-content/uploads/2022/01/iRendering-1536x754.jpg 1536w, https://radarrender.com/wp-content/uploads/2022/01/iRendering-1280x628.jpg 1280w" sizes="auto, (max-width: 1903px) 100vw, 1903px" /></div>
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			<p>Back to the products, they provide <strong>both powerful CPU and GPU servers.</strong> Their <strong>main products are GPU servers with RTX 3090</strong> – one of the <strong>most powerful graphics card</strong> at the moment, especially RTX 3090 is the <strong>latest card of NVIDIA RTX series</strong>, which is <strong>perfect for real-time raytracing with Daz Studio and Iray</strong>. Currently, they offer <strong>5 GPU packages: 1/2/4/6/8x RTX 3090</strong>. I think these various options will let their customers have a wide choice for their projects and budgets. Anyone, from a freelanceer, hobbist to studio can use their service, this is definitely a big plus. Moreover, the <strong>configuration and price are listed clearly</strong>, we will know other important information affecting the performance like <strong>processors, RAM, storage and operating system</strong>.</p>

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			<p>What if we want to customize the configuration? Do they allow that? Yes, we can. However, we have to meet their requirements. Some needs us to be Prime Customers, some requires us to use for a long-term period (at least some days), I think it is fair enough. And some we can get it free (I like free things!). This <strong>flexibility</strong> make me wonder how can they do it. The answer lies in their Cloud Service Model. Unlike traditional render farm, iRender offer servers in the <strong>IaaS model</strong>. Simply explained, they offer you the infrastructure (remote workstation), you will connect to it, <strong>customize the workstation to your own pipeline</strong>. This kind of workflow is a huge advantage for artists who have the need to <strong>fully control the whole process</strong>, to <strong>edit the project while rendering</strong>, or use <strong>special software</strong> like Daz Studio &amp; Iray, Lumion, Enscape or special pipeline like Blender Python Scripting.</p>

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			<p>However, iRender has <strong>one thing that might be inconvenient to Daz Studio users</strong>. We have to <strong>upload the library, or at least all assests needed</strong> for the project to their server. I think it is fine if the library is up to 100 GB, but hundreds of GB or some TB of library will be a trouble. Some Daz Studio users might hesitate to upload that huge amount of data. Luckily, iRender develops and provides a <strong>free transferring tool – Gpuhub Sync</strong> (up to 1TB or even more), which can be accessed even when the server is turned off. Also, the <strong>application and data will be saved and ready for next use</strong>. So basically we only need to set up the working environment in 1st time connecting to the server, in the next session, we can just go in and start rendering right away, certainly saving us tons of time and money.</p>

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			<p>Another thing that I really like about iRender is their <strong>various promotions and discounts</strong>. Currently, they offer free trial, bonus for new users, volume discounts, discounts for long-term rental, educational promotion, referral program, and discount of specific server. We really can make use of them for more time rendering.</p>

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<div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div><div class="wpb_content_element "><style type="text/css">#ut_header_6af8e73c57520 h3.section-title { font-size: 20px; }@media (min-width: 768px) { #ut_header_6af8e73c57520 h3 { line-height: 30px !important; } }</style><header id="ut_header_6af8e73c57520" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-left element-with-custom-line-height"><div class="element-with-custom-line-height" ><h3 data-title="iRender's test result:"  class="section-title  "><span>iRender's test result:</span></h3></div></header></div>
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			<p>1x RTX 3090: 2 mintues 53.97 seconds<br />
2x RTX 3090: 1 mintues 27.99 seconds<br />
4x RTX 3090: 45.39 seconds<br />
6x RTX 3090: <strong>33.5 seconds</strong><br />
8x RTX 3090: <strong>27.31 seconds</strong></p>

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			<p><a href="https://xesktop.com/" target="_blank" rel="noopener"><strong>Xesktop</strong></a> provides <strong>powerful GPU servers for rental</strong>, we will access the server via <strong>Remote Desktop</strong> application and use it as if it is our own computer. After logging in the account, we can create a fresh system instance with Windows 10. We will need to <strong>install the software and use our own licenses</strong>. The instance will be saved and preserved after the initial setup and ready to use any time.</p>

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			<p>Xesktop offers <strong>2 types</strong> of GPU servers: <strong>10x GTX 1080Ti and 8x Tesla V100</strong>. Although we can install and render on any of the popular 3D software, I think their servers are more suitable for <strong>multi-GPU-support software</strong> in terms of performance and price. But, for Daz Studio &amp; Iray which support multi-GPU rendering, they are both a preferred choice. 10x GTX 1080Ti is better for usual 3D work and software that can utilize all 10 GPU cards, while 8x Tesla V100 is more suitable for AI training, heavy 3D projects and software that support 8 or less GPU cards. Though each server is better for specific needs, and 8x Tesla V100 server is faster than 10x GTX 1080Ti, they are <strong>interchangeable, and will both do a good job</strong>. Especially when we can create multiple instances to reduce time. The price is not too much different too.</p>

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			<p>I have to give a big shoutout to Xesktop’s support. Their <strong>website and interface is super friendly and easy to use, especially for new users</strong>. They introduce and <strong>guide step by step</strong> when we logging in the account for the first time. Important information, server specifications and useful instruction links are clearly listed and pinned right above the Web Manager. That is why I can immediately understand the workflow and what needs to be taken. Their customer support is amazing too, <strong>available 24/7 by email, skype and live chat</strong>. They will reponse almost right away to any inquiries.</p>

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			<p>Bacially, the <strong>service model of Xesktop is the same as iRender</strong>. However, Xesktop still have some differences. The first difference is that we still have <strong>some limitations with the server</strong>, like we can not customize the hardware according to our needs as the specs of server is fixed. I think this is a somehow a disadvantage. The second difference is that we must <strong>save any project data and output data on U:</strong> which is a network drive and dedicated storage, while iRender recommend to do so in C drive or desktop. After experiencing both farms, we found that iRender&#8217;s data retrieval speed is faster. The reason for this second difference must lie in each farm’s technology. We should experience both service to find out which solution is better for our needs.</p>

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			<p>Xesktop has another <strong>disadvantage</strong> (same as iRender): we have to <strong>upload the library, all assets needed</strong> for projetcs to the server. Moreover, its transferring method is kinda limited. Unlike iRender developing their own tool, Xesktop uses <strong>third party FTP services, cloud drives (i.e. Dropbox or Google Drive)</strong>. For FTP connection, we have to launch the instance for the first time to create the storage, only after that can the storage work properly. For Dropbox, we must request Xesktop support to set up the sync folder as Dropbox can&#8217;t use a network drive for the sync folder location.</p>

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<div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div><div class="wpb_content_element "><style type="text/css">#ut_header_6af8e73c5a15f h3.section-title { font-size: 20px; }@media (min-width: 768px) { #ut_header_6af8e73c5a15f h3 { line-height: 30px !important; } }</style><header id="ut_header_6af8e73c5a15f" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-left element-with-custom-line-height"><div class="element-with-custom-line-height" ><h3 data-title="Xesktop's test result:"  class="section-title  "><span>Xesktop's test result:</span></h3></div></header></div>
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			<p>10x GTX 1080Ti: 50.56 seconds<br />
8x Tesla V100: <strong>34.60 seconds</strong></p>

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<div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div><div class="wpb_content_element "><style type="text/css">#ut_header_6af8e73c5a593 h3.section-title { font-size: 20px; }@media (min-width: 768px) { #ut_header_6af8e73c5a593 h3 { line-height: 30px !important; } }</style><header id="ut_header_6af8e73c5a593" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-left element-with-custom-line-height"><div class="element-with-custom-line-height" ><h3 data-title="Evaluate the test results of iRender and Xesktop"  class="section-title  "><span>Evaluate the test results of iRender and Xesktop</span></h3></div></header></div>
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			<p>As we can see from the results, server <strong>6x RTX 3090 and 8x RTX 3090 of iRender</strong> have the <strong>shortest time</strong> to render. They both are <strong>faster than Xesktop’s fastest server &#8211; 8x Tesla V100</strong>. 3 remaining servers of iRender (1x RTX 3090, 2x RTX 3090 and 4x RTX 3090), on the other hand, are slower than both Xesktop servers. Overall, <strong>iRender ranks 1 in terms of rendering speed</strong>. However, the <strong>price of Xesktop is more reasonable: $6/hour</strong> for 10x GTX 1080Ti, <strong>$8/hour</strong> for 8x Tesla V100, compared to the lowest $3.8/hour to the highest $28/hour of iRender servers. Artists choose which render farm according to their needs, for who only care about the speed, iRender is perfect while Xesktop is more preferred for who want to optimize the cost.</p>
<p><strong>Note:</strong> The test result is only for the reference because it is a quite simple test scene. The rendering time will vary in projects with different assests, settings, etc. Therefore, the best way to evaluate which farm is the right one for you is experience both iRender and Xesktop, test some frames/scenes and decide by yourself.</p>

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			<p>Other than two <strong>Best Render Farms</strong> above, there is still some other render farms that do support Daz Studio &amp; Iray, to name a few, Anima Render, Render4you, Xiruim. However, they do not have dedicated workflow and automatic system.</p>

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<div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div><div class="wpb_content_element "><style type="text/css">#ut_header_6af8e73c5b437 h3.section-title { font-size: 20px; }@media (min-width: 768px) { #ut_header_6af8e73c5b437 h3 { line-height: 30px !important; } }</style><header id="ut_header_6af8e73c5b437" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-left element-with-custom-line-height"><div class="element-with-custom-line-height" ><h3 data-title="Anima Render"  class="section-title  "><span>Anima Render</span></h3></div></header></div><div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div>
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			<div class="vc_single_image-wrapper   vc_box_border_grey"><img loading="lazy" decoding="async" width="1901" height="961" src="https://radarrender.com/wp-content/uploads/2022/01/Animarender.jpg" class="vc_single_image-img attachment-full" alt="" srcset="https://radarrender.com/wp-content/uploads/2022/01/Animarender.jpg 1901w, https://radarrender.com/wp-content/uploads/2022/01/Animarender-768x388.jpg 768w, https://radarrender.com/wp-content/uploads/2022/01/Animarender-1536x776.jpg 1536w, https://radarrender.com/wp-content/uploads/2022/01/Animarender-1280x647.jpg 1280w" sizes="auto, (max-width: 1901px) 100vw, 1901px" /></div>
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			<p><a href="https://www.animarender.com/en" target="_blank" rel="noopener"><strong>Anima Render</strong></a> will provide a <strong>remote access to the server via VNCviewer</strong>, and we will connect to it to do the render on the server. However, we need to inform in advance for them to prepare the server. They will pre-intall Daz Studio, or we can choose to install the software by ourself. Anima Render provide 2 types of server: <strong>5x GTX 1080Ti and 5x RTX 2080Ti</strong>, but the price is <strong>quite expensive</strong> compared to other farms. Another minus point is that the <strong>application and data are not stored as the servers reboot from time to time</strong>, so we have to re-install everything every time we go in. This is very inconvenient because Daz Studio library, assets are usually heavy, and seems to be impossible if library, assets are up to 1TB or even more.</p>

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<div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div><div class="wpb_content_element "><style type="text/css">#ut_header_6af8e73c5c828 h3.section-title { font-size: 20px; }@media (min-width: 768px) { #ut_header_6af8e73c5c828 h3 { line-height: 30px !important; } }</style><header id="ut_header_6af8e73c5c828" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-left element-with-custom-line-height"><div class="element-with-custom-line-height" ><h3 data-title="Render4you"  class="section-title  "><span>Render4you</span></h3></div></header></div><div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div>
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			<p>At <a href="https://www.render4you.de/" target="_blank" rel="noopener"><strong>Render4you</strong></a>, we will create the job and summit the scenes (in some major 3D applications: Maya, Cinema 4D, 3Ds Max, Blender, etc) from our local computer to the farm through their application called “cloudinterface”. Unfortunately, it is impossible to submit directly from Daz via cloudinterface at the moment. However, they offer another solution that we will <strong>send them the file to render via Wetransfer</strong>, they will test some frames and estimate the cost for the whole project, if we accept the price, they will <strong>render for us</strong>. Their servers are 1<strong>0x RTX 2080ti, 10x RTX 3060, 10x RTX 3090</strong> and a few more with similar specifications.</p>

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<div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div><div class="wpb_content_element "><style type="text/css">#ut_header_6af8e73c5daae h3.section-title { font-size: 20px; }@media (min-width: 768px) { #ut_header_6af8e73c5daae h3 { line-height: 30px !important; } }</style><header id="ut_header_6af8e73c5daae" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-left element-with-custom-line-height"><div class="element-with-custom-line-height" ><h3 data-title="Xiruim"  class="section-title  "><span>Xiruim</span></h3></div></header></div><div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div>
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			<div class="vc_single_image-wrapper   vc_box_border_grey"><img loading="lazy" decoding="async" width="1903" height="958" src="https://radarrender.com/wp-content/uploads/2022/01/Xiruim.jpg" class="vc_single_image-img attachment-full" alt="" srcset="https://radarrender.com/wp-content/uploads/2022/01/Xiruim.jpg 1903w, https://radarrender.com/wp-content/uploads/2022/01/Xiruim-768x387.jpg 768w, https://radarrender.com/wp-content/uploads/2022/01/Xiruim-1536x773.jpg 1536w, https://radarrender.com/wp-content/uploads/2022/01/Xiruim-1280x644.jpg 1280w" sizes="auto, (max-width: 1903px) 100vw, 1903px" /></div>
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			<p><a href="https://xiruim-farm.net/" target="_blank" rel="noopener"><strong>Xiruim</strong></a> is quite similar to Anima Render, but <strong>remote access is via Anydesk</strong>. They offer <strong>3x GTX 1080Ti, 4x GTX 1080Ti, 7x GTX 1080Ti and 4x RTX 3090</strong>.</p>

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			<p>Besides “Remote Connection” Render Farm, we still have an other option: send projects right from Daz Studio application via Iray server.</p>
<p>+ <strong>RevUp Render</strong>: They provide the <strong>Iray bridge</strong> to GPU cloud based servers. We just simply <strong>put the Iray bridge information into our Daz settings and it summits the rendering to the cloud</strong>. A lot of Daz users recommend this farm in Daz3D discussion forum. Unfortunately, they do not support Daz studio &amp; Iray anymore due to licensing issues with Nvidia.</p>
<p>+ Other <strong>private Iray servers</strong> like Jack Tomalin’s Iray Render Server.</p>

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<div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div><div class="wpb_content_element "><style type="text/css">#ut_header_6af8e73c5ee98 h2.section-title { font-size: 30px; }@media (min-width: 768px) { #ut_header_6af8e73c5ee98 h2 { line-height: 30px !important; } }</style><header id="ut_header_6af8e73c5ee98" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-left element-with-custom-line-height"><div class="element-with-custom-line-height" ><h2 data-title="In Summary"  class="section-title  "><span>In Summary</span></h2></div></header></div>
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			<p>To sum up, after evaluating many factors, we have selected the two <strong>Best Render Farms for Daz Studio and Iray</strong>: iRender and Xesktop. Based on test results, <strong>iRender is the fastest render farm</strong> while <strong>Xesktop has a more reasonable price</strong>. However, test results are for reference only, I strongly recommend you to <strong>experience by yourself and choose the farm that suits your project and needs most</strong>. Currently, there are thousands of render farms out there, if you know a good solution that has not been mentioned in this article, do not hesitate to share it with us by email “admin@radarrender.com”. We will review and update the top render farm from time to time. Thank you and have a nice day!</p>

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<p>The post <a href="https://radarrender.com/best-render-farms-for-daz-studio-iray/">Best Render Farms for Daz Studio &#038; Iray</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
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		<title>Best Render Farms for Octane Renderer</title>
		<link>https://radarrender.com/best-render-farms-for-octane-render/</link>
		
		<dc:creator><![CDATA[render]]></dc:creator>
		<pubDate>Wed, 22 Sep 2021 07:47:14 +0000</pubDate>
				<category><![CDATA[iRender]]></category>
		<category><![CDATA[Octane Render]]></category>
		<category><![CDATA[Ranch Computing]]></category>
		<category><![CDATA[Rebusfarm]]></category>
		<category><![CDATA[Review Render Farms]]></category>
		<category><![CDATA[Top List Render Farm & Cloud Rendering]]></category>
		<category><![CDATA[3d rendering]]></category>
		<category><![CDATA[best render farms]]></category>
		<category><![CDATA[cloud rendering]]></category>
		<category><![CDATA[Cloud Rendering For Octane]]></category>
		<category><![CDATA[irender]]></category>
		<category><![CDATA[Octane Cloud Rendering Service]]></category>
		<category><![CDATA[Octane render]]></category>
		<category><![CDATA[Octane Render Farms]]></category>
		<category><![CDATA[Octane renderer]]></category>
		<category><![CDATA[ranch computing]]></category>
		<category><![CDATA[rebus farm]]></category>
		<category><![CDATA[render farms]]></category>
		<category><![CDATA[rendering]]></category>
		<guid isPermaLink="false">https://radarrender.com/?p=7068</guid>

					<description><![CDATA[<p>Nowaday, GPU rendering enables the use of graphics cards for rendering in place of CPU, which remarkably speeds up the rendering process. The principle of GPU rendering is running across multiple cores on multiple data, focusing parallel processing on one specific task while freeing up the CPU to emphasize different sequential serial processing jobs. To shorten the rendering time of GPU, there are a wide variety of render engines utilizing GPU rendering. Especially, leveraging multiple GPUs simultaneously to render can be 5 or 10 times faster than that of a single GPU. One of the outstanding names that has been widely used by 3D artists worldwide is Octane Render of OTOY Inc. </p>
<p>The post <a href="https://radarrender.com/best-render-farms-for-octane-render/">Best Render Farms for Octane Renderer</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
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			<p><span style="font-weight: 400;">Nowaday, </span><b>GPU rendering</b><span style="font-weight: 400;"> enables the use of graphics cards for rendering in place of CPU, which remarkably speeds up the rendering process. The principle of GPU rendering is running across multiple cores on multiple data, focusing parallel processing on one specific task while freeing up the CPU to emphasize different sequential serial processing jobs. To shorten the rendering time of GPU, there are a wide variety of render engines utilizing GPU rendering. Especially, leveraging </span><b>multiple GPUs simultaneously </b><span style="font-weight: 400;">to render can be 5 or 10 times faster than that of a single GPU. One of the outstanding names that has been widely used by 3D artists worldwide is </span><a href="https://home.otoy.com/render/octane-render/"><b>Octane Render</b></a><span style="font-weight: 400;"> of </span><b>OTOY Inc. </b></p>

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			<p><span style="font-weight: 400;">Because of Octane’s popularity in the 3D world,  there are hundreds of render farms out there that provide </span><b>Cloud Rendering services</b><span style="font-weight: 400;"> to solve the big problem of computer performance for rendering. However, having too many options to choose from makes 3D artists confused and wonder which will be the most suitable Render farm for them? Every render farm can advertise that they support rendering with Octane well with the cheapest price, that they are the best render farm for this renderer, but who knows how many percent is the truth. Therefore, in order to give Radarrender’s friends, all 3D addicts worldwide, the most specific, clear, and fair answer to this above question, we decided to conduct a comprehensive test on many leading render farms currently to find out the </span><b>Best Render Farms for Octane Render in 2022. </b></p>
<p><span style="font-weight: 400;">Hoping that spending a quick glance on our effort could help </span><span style="font-weight: 400;">you </span><span style="font-weight: 400;">make the most suitable choice for your needs</span><span style="font-weight: 400;"> and save much time, effort, and money for your upcoming rendering.</span><span style="font-weight: 400;"> We have conducted the test and given reviews of some other render engines that make use of multi-GPU rendering such as </span><a href="https://radarrender.com/best-render-farms-for-redshift-renderer-2021/"><b>Best Render farms for Redshift renderer 2022</b></a><b>, </b><span style="font-weight: 400;">and </span><a href="https://radarrender.com/best-render-farms-for-blender-eevee-vs-cycles/"><b>Best renderfarms for Blender, Eevee vs Cycles</b></a> <span style="font-weight: 400;">here if you might be interested. And if the software that you are using hasn&#8217;t been shown up. Don&#8217;t worry, there will be a series of reviews about each software afterward. Stay tuned to update the latest articles from us!</span></p>
<h2>Assessment scope and method</h2>
<p><span style="font-weight: 400;">To be more specific, </span><b>3 out of 5</b><span style="font-weight: 400;"> render farms rated as the </span><a href="https://radarrender.com/top-5-best-render-farms-2021/"><b>most worthwhile render farms to use in 2022</b></a><span style="font-weight: 400;"> in our previous article including </span><b>iRender, Ranch Computing </b><span style="font-weight: 400;">and </span><b>Rebusfarm</b><span style="font-weight: 400;"> have surpassed hundreds of other competitors to sit on </span><b>Top best render farms for Octane render</b> <b>2022. </b><span style="font-weight: 400;">Unfortunately, the other 2 leading renderfarms, </span><b>Garagefarm and Fox renderfarm, do not support </b><span style="font-weight: 400;">rendering with Octane Render. Hopefully these 2 render farms will soon add Octane Render to the list of supported software so that users could have more options in the future.</span></p>
<p><span style="font-weight: 400;">The 3D software and render engine</span> <span style="font-weight: 400;">used for the evaluation is </span><b>Cinema 4d R23</b><span style="font-weight: 400;"> and </span><b>Octane renderer 2020.2.5</b><span style="font-weight: 400;">. As we all know, OctaneRender® is one of the world’s first and fastest unbiased, spectrally correct GPU render engines, delivering quality and speed unrivaled by any production renderer on the market developed by graphics software company OTOY Inc. This renderer advances state of the art graphics technologies with groundbreaking machine learning optimizations, out-of-core geometry support, massive 10-100x speed gains in the scene graph, and RTX ray tracing GPU hardware acceleration. Octane now has integrated and supported up to </span><b>21 types of 3D software</b><span style="font-weight: 400;"> with various versions. There are 2 types of Octane licenses including</span><b> Studio and Enterprise Subscription</b><span style="font-weight: 400;">. Studio Subscriptions allow artists and studios full access to OTOY’s acclaimed OctaneRender VFX software and ecosystem through low monthly or annual subscription offerings on a </span><b>maximum of 2 GPUs</b><span style="font-weight: 400;"> while Enterprise Subscriptions offer network/ offline rendering and enable to use </span><b>more than 2 GPUs</b><span style="font-weight: 400;">.</span></p>
<p><span style="font-weight: 400;">When it comes to the </span><b>evaluating process</b><span style="font-weight: 400;">, we bring the same test project including </span><b>12 frames with 3000 x 1500 resolution</b><span style="font-weight: 400;"> to those chosen render farms and render the project normally until we get the final render output and then calculate the </span><b>relation between render time and cost</b><span style="font-weight: 400;">, their </span><b>strengths and weaknesses</b><span style="font-weight: 400;"> also to rank these render farms. </span></p>
<p><span style="font-weight: 400;">For those who would like to have a quick look through our test result:</span></p>
<ul>
<li style="font-weight: 400;" aria-level="1"><b>iRender </b><span style="font-weight: 400;">– Total Cost: $2.88, Render time: 15.6 min</span></li>
<li style="font-weight: 400;" aria-level="1"><b>Ranch Computing </b><span style="font-weight: 400;">– Total Cost: $13.67, Render time: 2.98 min</span></li>
<li style="font-weight: 400;" aria-level="1"><b>Rebusfarm</b><span style="font-weight: 400;"> – Total Cost: $17, Render time: 6.49 min</span></li>
</ul>
<p><iframe loading="lazy" title="Best Render Farms for Octane Render" width="1060" height="596" src="https://www.youtube.com/embed/Gt9DZZeaFBQ?feature=oembed&#038;wmode=opaque" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></p>
<h2><strong>iRender Farm</strong></h2>
<p><a href="https://irendering.net/"><span style="font-weight: 400;">iRender</span></a><span style="font-weight: 400;"> is one of the leading render farms specializing in providing high-performance machines for rendering. Rendering is managed on the</span><b> Web basis. </b><span style="font-weight: 400;">There are some points that make this renderfarm unique. Firstly, unlike others, the whole concept of using here is to allow users to connect, take</span><b> full and flexible control</b><span style="font-weight: 400;"> over their powerful physical server online via </span><b>Remote Desktop connection</b><span style="font-weight: 400;">, using </span><b>100% performance </b><span style="font-weight: 400;">of the selected server, not share it with anyone to speed up render time. Users could flexibly switch between those powerful servers </span><b>without re-installing</b><span style="font-weight: 400;"> the software or </span><b>re-uploading the files</b><span style="font-weight: 400;"> as well. </span></p>
<p><span style="font-weight: 400;">Moreover, the </span><b>hardware configuration</b><span style="font-weight: 400;"> that this render farm offers is impressive, consisting of cutting edge graphics cards from Nvidia such as </span><b> RTX 3090 and RTX 3080</b><span style="font-weight: 400;">. This render farm can be considered as the </span><b>most suitable render farm for Octane Render</b><span style="font-weight: 400;">. The servers range from</span><b> 1/ 2/ 4/6/8 RTX 3090/3080</b><span style="font-weight: 400;"> and even servers with <strong>8</strong></span><strong> monster RTX 3090</strong><span style="font-weight: 400;"> and the CPU is <strong>AMD Ryzen Threadripper Pro 3955WX @ 3.90GHz</strong></span><span style="font-weight: 400;">. If users have Octane Studio subscriptions, the most suitable server is servers with</span><b> 2 RTX 3090 </b><span style="font-weight: 400;">while servers with </span><b>4/6/8 RTX 3080/3090 </b><span style="font-weight: 400;">will be ideal for Octane Enterprise Subscription. </span><b>Downloading and uploading files</b><span style="font-weight: 400;"> to/from the server is also done quickly and easily via their 2-way synced tool named </span><b>Gpuhubsync. </b><span style="font-weight: 400;">That free transfer file tool is free and unlimited storage. Moreover, iRender supports </span><b>all versions of Octane render</b><span style="font-weight: 400;">. Having this </span><b>highly customized feature</b><span style="font-weight: 400;">, iRender is suitable for jobs with </span><b>large size and complex pipelines and tight deadlines,</b><span style="font-weight: 400;"> in which users could take control of the robust servers and customize the scene files directly like they do on their local computer if there’s any change in the assets or  materials,etc.</span></p>
<p><span style="font-weight: 400;">Finally, the render cost in this test is </span><b>much cheaper </b><span style="font-weight: 400;">than all other render farms that’s not mentioned iRender has many other promotions currently such as </span><b>Bonus 50% for new customer</b><span style="font-weight: 400;">’s first recharge, </span><b>Bonus 5% </b><span style="font-weight: 400;">to </span><b>15%</b><span style="font-weight: 400;"> for recharge from $118 to $1500, or </span><b>discount 20% to 40%</b><span style="font-weight: 400;"> for daily/weekly rental. If users could take advantage of these promotions, the cost of rendering will be </span><b>surprisingly cheap!</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-6683 size-full" src="https://radarrender.com/wp-content/uploads/2021/05/iRender.png" alt="iRender Farm" width="1902" height="962" srcset="https://radarrender.com/wp-content/uploads/2021/05/iRender.png 1902w, https://radarrender.com/wp-content/uploads/2021/05/iRender-768x388.png 768w, https://radarrender.com/wp-content/uploads/2021/05/iRender-1280x647.png 1280w" sizes="auto, (max-width: 1902px) 100vw, 1902px" /></p>
<p>&nbsp;</p>
<p><span style="font-weight: 400;">However, the workflow of rendering in iRender is </span><b>more complicated</b><span style="font-weight: 400;"> compared to others for the first time. As mentioned above, users need to </span><b>manually install software</b><span style="font-weight: 400;"> on a new machine (as shown in our testing video). Fortunately, software installation is </span><b>one time only</b><span style="font-weight: 400;"> then all installed data is automatically stored and saved for later usage. Moreover, users need to </span><b>use their own software license</b><span style="font-weight: 400;"> to render in iRender, which is somewhat </span><b>inconvenient </b><span style="font-weight: 400;">if you still want to use your Octane license on your local computer.  Finally, although having no queue time, there is still a chance that users will </span><b>have to wait</b><span style="font-weight: 400;"> if the servers that they are going to use are fully used by others. Rarely happens doesn’t mean it won’t happen! Any users using iRender should be careful with this feature to have the best plan for your rendering. </span></p>
<h3><strong>iRender test results</strong></h3>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-7070 size-full" src="https://radarrender.com/wp-content/uploads/2021/09/iRender-Radarrender-and-Octanerender-2.jpg" alt="Best Render Farms for Octane" width="1810" height="958" srcset="https://radarrender.com/wp-content/uploads/2021/09/iRender-Radarrender-and-Octanerender-2.jpg 1810w, https://radarrender.com/wp-content/uploads/2021/09/iRender-Radarrender-and-Octanerender-2-768x406.jpg 768w, https://radarrender.com/wp-content/uploads/2021/09/iRender-Radarrender-and-Octanerender-2-1280x677.jpg 1280w" sizes="auto, (max-width: 1810px) 100vw, 1810px" /></p>
<p><b>+ The total number of frames: 12</b></p>
<p><b>+ The queue time: No queue time</b></p>
<p><b>+ The installing software time: 45.3 minutes </b>(one time only)</p>
<p><b>+ The render time: 15.6 minutes </b><span style="font-weight: 400;">(excluded the installing software time)</span></p>
<p><b>+ Cost: 2.8 $</b></p>
<p><b>→  Rendering 1000 frames would take around 21.6 hours and $240.</b></p>
<p><span style="font-weight: 400;">Based on the testing result, this render farm</span><b> ranks number one</b><span style="font-weight: 400;"> out of all the rest and becoming </span><b>the cheapest render farm </b><span style="font-weight: 400;">in terms of</span><b> Price. </b><span style="font-weight: 400;">The rendering cost is </span><b>6-time-cheaper</b><span style="font-weight: 400;"> than Rebusfarm and </span><b>5-time-cheaper</b><span style="font-weight: 400;"> compared to Ranch Computing. That is not to mention other promotions such as </span><b>50% bonus</b><span style="font-weight: 400;"> for the first deposit, </span><b>20-40% discount </b><span style="font-weight: 400;">if renting by day/week etc. When it comes to </span><b>Render time</b><span style="font-weight: 400;">, the renderfarm is in</span><b> 3rd place. </b><span style="font-weight: 400;">That’s quite reasonable because in this test, we use </span><b>only</b> <b>1 node</b><span style="font-weight: 400;">. iRender allows users to use </span><b>multiple nodes simultaneously</b><span style="font-weight: 400;"> (10++ nodes). Users are able to choose to use 2 or 3 or more nodes so that the render time could be </span><b>down to 2 or 3 times</b><span style="font-weight: 400;"> or more accordingly. Another highlight when experiencing this render farm is </span><b>&#8220;no queue time&#8221; </b><span style="font-weight: 400;">at all! Waiting is not happiness in the case of rendering!</span></p>
<h2><strong>Ranch Computing</strong></h2>
<p><span style="font-weight: 400;">Regarding </span><a href="https://www.ranchcomputing.com/en"><span style="font-weight: 400;">RANCH Computing</span></a><span style="font-weight: 400;">, </span><span style="font-weight: 400;">it is also a big name providing a high-performance rendering service for </span><span style="font-weight: 400;">both </span><b>CPU </b><span style="font-weight: 400;">and </span><b>GPU-based rendering</b><span style="font-weight: 400;">. Customers could easily access the RANCH Computing farm and utilize the power of a dozen render nodes to speed up the rendering process. They offer their <strong>GPU farm service</strong> with 2 types of graphic cards including mainly <strong>RTX 2080 Ti </strong>and one of the best graphic cards in 2021,<strong> RTX 3090 </strong>as well. U</span><span style="font-weight: 400;">sers could leverage the </span><b>huge number of render nodes</b><span style="font-weight: 400;"> to speed up the render time. They offer a</span><b> maximum of 14 nodes </b><span style="font-weight: 400;">for </span><b>GPU-Low </b><span style="font-weight: 400;">(0.009 per OB hour)</span><b>,  28 nodes </b><span style="font-weight: 400;">for </span><b>GPU-Medium </b><span style="font-weight: 400;">(0.012 per OB hour)</span><b>, </b><span style="font-weight: 400;">and </span><b>56 nodes </b><span style="font-weight: 400;">for </span><b>GPU-High </b><span style="font-weight: 400;">(0.016 per OB hour). The rendering performance in the test is extremely impressive to us. Leveraging the huge number of nodes, our 12 test frames were rendered </span><b>as fast as a wind</b><span style="font-weight: 400;">. The render time is </span><b>5-times faster than that of iRender</b><span style="font-weight: 400;"> and </span><b>3-time faster than Rebusfarm</b><span style="font-weight: 400;">.</span></p>
<p><span style="font-weight: 400;">Rendering is </span><b>on the web basis</b><span style="font-weight: 400;"> which is quite clear and friendly for users to manage the rendering process. The first step is to download the </span><b>free</b><b> and easily-to-use</b><span style="font-weight: 400;"> online tool </span><b>RANCHecker </b><span style="font-weight: 400;">and integrate it into 3D software to prepare and check the scene carefully for smooth rendering after that. This plugin will gather all assets used by your scene, verify the rendering parameters, change file paths if necessary, and warn you in case of possible issues. The rest of the workflow is quite normal including </span><b>Uploading files, Waiting for the queue list, Rendering and Downloading the results</b><span style="font-weight: 400;">. Fortunately users could submit the project directly from the local computer onto the RANCH. Downloading frames from a secure and </span><b>fast FTP account</b><span style="font-weight: 400;"> is also a strength of this renderfarm.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-6935 size-full" src="https://radarrender.com/wp-content/uploads/2021/07/Ranch-Computing.jpg" alt="Best Render Farms for Redshift" width="900" height="458" srcset="https://radarrender.com/wp-content/uploads/2021/07/Ranch-Computing.jpg 900w, https://radarrender.com/wp-content/uploads/2021/07/Ranch-Computing-768x391.jpg 768w" sizes="auto, (max-width: 900px) 100vw, 900px" /></p>
<p><span style="font-weight: 400;">Nevertheless, same like other renderfarm, users have to</span><b> queue</b><span style="font-weight: 400;"> before being served, which may be vague when waiting for your turn and do not know exactly how long it will take even though Ranch illustrates clearly the queue part. Moreover we noticed that Ranch only supports </span><b>a limited version of Octane</b><span style="font-weight: 400;"> render</span><b>. </b><span style="font-weight: 400;">To be more specific, for Cinema 4D software from R16 to R24, this render farm only supports one version of Octane is </span><b>Octane</b> <b>2020.2.5</b><span style="font-weight: 400;">. Lastly, Ranch has </span><b>few promotions or discounts</b><span style="font-weight: 400;">. Currently they only give customers volume </span><b>bonus 10%</b><span style="font-weight: 400;"> for all recharges. </span></p>
<p><span style="font-weight: 400;">Moreover, users are currently able to send a job with </span><b>under 50GB of data.</b><span style="font-weight: 400;"> Rendering very </span><b>heavy projects </b><span style="font-weight: 400;">put a lot of strain on the RANCH systems, it is therefore mandatory to contact RANCH before submitting any project </span><b>bigger than 50 GB </b><span style="font-weight: 400;">(uncompressed size of archive generated by the RANCHecker) to check whether RANCH is possible to render your project or not. And finally, the </span><b>rendering cost </b><span style="font-weight: 400;">at this render farm is </span><b>relatively expensive</b><span style="font-weight: 400;"> compared to others such as iRender. Users should carefully consider whether it is worth investing a large amount of money in exchange for high- speed? </span></p>
<h3><strong>Ranch Computing&#8217;s test results:</strong></h3>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-7071 size-full" src="https://radarrender.com/wp-content/uploads/2021/09/Ranchcomputing-Radarrener-and-Octanerender2.jpg" alt="Best Render Farms for Octane" width="1000" height="700" srcset="https://radarrender.com/wp-content/uploads/2021/09/Ranchcomputing-Radarrener-and-Octanerender2.jpg 1000w, https://radarrender.com/wp-content/uploads/2021/09/Ranchcomputing-Radarrener-and-Octanerender2-768x538.jpg 768w" sizes="auto, (max-width: 1000px) 100vw, 1000px" /></p>
<p><b>+ The number of frames: 12 frames</b></p>
<p><b>+ The queue time: 1.78 minutes </b><span style="font-weight: 400;">(highest priority)</span></p>
<p><b>+ The render time: 2.98 minutes </b><span style="font-weight: 400;">(excluded the queue time)</span></p>
<p><b>+ Cost: $13.67</b></p>
<p><b>→  Rendering 1000 frames would take around 4.13 hours and $1,139.</b></p>
<p><span style="font-weight: 400;">The capability to leverage the</span><b> huge number of nodes</b><span style="font-weight: 400;"> help Ranch Computing has the </span><b>fastest render time</b><span style="font-weight: 400;">. As mentioned above, the render time is approximately </span><b>5-time faster</b><span style="font-weight: 400;"> than that of iRender and </span><b>3-times faster</b><span style="font-weight: 400;"> than Rebusfarm. However, </span><b>the Rendering Expense </b><span style="font-weight: 400;">is such a pain when this render farm holds the </span><b>2nd place in terms of the most expensive renderfarms</b><span style="font-weight: 400;"> (just less expensive than Rebusfarm). Therefore, if you are having </span><b>a really tight deadline </b><span style="font-weight: 400;">and </span><b>high budget </b><span style="font-weight: 400;">is not a problem then you could consider going with this renderfarm. Otherwise,</span><b> iRender </b><span style="font-weight: 400;">is still a better choice in both Price and Render speed. </span></p>
<h2><strong>Rebus Farm</strong></h2>
<p><span style="font-weight: 400;">Final representative in top render farms for Octane render is </span><a href="https://us.rebusfarm.net/en/"><span style="font-weight: 400;">Rebusfarm</span></a><span style="font-weight: 400;">. With the experience of more than ten years in the field of 3D rendering, Rebus has been improving a lot to be one of the most trusted render cloud services.  Its CPU is </span><b>Intel i9-7980XE, 2.60 GHz, 18 cores</b><span style="font-weight: 400;"> while </span><b>GPU rendering is the strong points</b><span style="font-weight: 400;"> of this renderfarm.  Their GPU is the powerful </span><b>Quadro RTX 6000</b><span style="font-weight: 400;"> which </span><span style="font-weight: 400;">has</span><b> 48GB of DRAM onboard</b><span style="font-weight: 400;">. This</span><span style="font-weight: 400;"> will perform better in memory-hungry professional workloads. </span></p>
<p><span style="font-weight: 400;">Rendering process on Rebusfarm will be managed on </span><b>a web basis</b><span style="font-weight: 400;"> and using their powerful C4D Render Farm is just one click away. After installation </span><b>Cinema 4D Render Farm Software 3.0</b><span style="font-weight: 400;">, users will find it inside the Cinema 4D menu. The Farminizer scans all project assets to deliver renderings in the easiest and fastest way. To be more specific, what users need to do first is prepare a project on the local computer, then uploading and downloading files can be automatically or manually managed by the convenient RebusFarm add-on called “</span><b>Rebusdrop</b><span style="font-weight: 400;">”. Users can monitor their cloud rendering jobs and can start, pause, and cancel all jobs at any time using this tool. Especially, the job will be rendered frame by frame, so it will </span><b>automatically be downloaded</b><span style="font-weight: 400;"> to a folder chosen in advance. That will be wonderful and</span><b> time-saving</b><span style="font-weight: 400;"> if your files are big. </span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-6687 size-full" src="https://radarrender.com/wp-content/uploads/2021/05/RebusFarm.png" alt="Rebus Farm" width="1900" height="932" srcset="https://radarrender.com/wp-content/uploads/2021/05/RebusFarm.png 1900w, https://radarrender.com/wp-content/uploads/2021/05/RebusFarm-768x377.png 768w, https://radarrender.com/wp-content/uploads/2021/05/RebusFarm-1280x628.png 1280w" sizes="auto, (max-width: 1900px) 100vw, 1900px" /></p>
<p><span style="font-weight: 400;">However, a huge drawback of this render farm is related to the </span><b>Price, Priority and Queue</b><span style="font-weight: 400;">, which means the higher the priority is, the less time you have to queue and the </span><b>more expensive price</b><span style="font-weight: 400;"> you have to pay. The job priority ranges from </span><b>Standard</b><span style="font-weight: 400;"> (0.552 cent/Obh + 0.1 cent/Obh) to </span><b>Priority</b> <b>7</b><span style="font-weight: 400;">(2.698 cent/Obh + 0.1 cent/Obh). If you choose the standard option, you might have to sit quietly, cross your fingers and see your files remain not to be rendered, even hours and don&#8217;t even know how long it will take. So if you are in a hurry and the farm is full, you will have no choice but to </span><b>pay more and wait for your turn</b><span style="font-weight: 400;"> in the queue. </span></p>
<p><span style="font-weight: 400;">In addition, Rebus farm does</span><b> not have many promotions or discounts.</b><span style="font-weight: 400;"> Currently they give customers volume discounts from 5% when recharging 500$ to 60% when recharging 50,000$. </span><b> </b><span style="font-weight: 400;">Rebusfarm pricing is considered as “</span><b>pricey</b><span style="font-weight: 400;">” when compared with other render farms. Therefore, it comes as no surprise that this render farm has the </span><b>most expensive rendering cost</b><span style="font-weight: 400;"> (6 times more expensive than iRender) while the rendering speed is not the fastest. </span></p>
<h3><strong>Rebus Farm&#8217;s test results</strong></h3>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-7072 size-full" src="https://radarrender.com/wp-content/uploads/2021/09/Rebusfarm-Radarrender-with-Octanerender-1.jpg" alt="Best Render Farms for Octane" width="1904" height="963" srcset="https://radarrender.com/wp-content/uploads/2021/09/Rebusfarm-Radarrender-with-Octanerender-1.jpg 1904w, https://radarrender.com/wp-content/uploads/2021/09/Rebusfarm-Radarrender-with-Octanerender-1-768x388.jpg 768w, https://radarrender.com/wp-content/uploads/2021/09/Rebusfarm-Radarrender-with-Octanerender-1-1280x647.jpg 1280w" sizes="auto, (max-width: 1904px) 100vw, 1904px" /></p>
<p><b>+ The number of frames: 12 frames</b></p>
<p><b>+ The queue time: 0.45 minutes </b><span style="font-weight: 400;">(highest priority)</span></p>
<p><b>+ The render time: 6.49 minutes </b><span style="font-weight: 400;">(excluded the queue time)</span></p>
<p><b>+ Cost: $17 </b><span style="font-weight: 400;">( equivalent to 14.43 RP)</span></p>
<p><b>→  Rendering 1000 frames would take around 9 hours and $1, 416. </b></p>
<p><span style="font-weight: 400;">With</span><b> powerful hardware </b><span style="font-weight: 400;">configuration, unsurprisingly this render farm ranks number </span><b>2 out of 3 in Render Time</b><span style="font-weight: 400;">. However, the rendering cost is the </span><b>most expensive out of 3. </b><span style="font-weight: 400;">Being the most expensive but not the fastest, Rebusfarm is not the best render farm for Octane but still in the top if you need a fast render solution.</span></p>
<blockquote><p>
<span style="color: #ff6600;"><b>In conclusion those above mentioned render farm including iRender, Ranch Computing and Rebusfarm are top rendefarms for Octane Rendering. In particular, the render cost on iRender is the cheapest (5-time cheaper than Ranch Computing), meanwhile, the render time on Ranch Computing is the shortest (5 time shorter than iRender). Therefore, if you have a straightforward project and small-to-medium scale and a decent budget, Ranch is suitable for you. On the other hand, iRender should be your choice when your project is larger, complicated or needs much customization or adjustment. The render time on iRender could be much faster than the test above if users could take advantage of multiple nodes simultaneously rather than using only 1 node as in our test. </b></span>
</p></blockquote>
<p><span style="font-weight: 400;">We need to reconfirm again that when evaluating the price and cost, the </span><b>queue time</b><span style="font-weight: 400;"> of Rebusfarm, and Ranch Computing</span><b> is excluded</b><span style="font-weight: 400;"> and those render farms also say that the </span><b>queue time is not being charged</b><span style="font-weight: 400;">. However, by allowing users to choose the </span><b>Priority </b><span style="font-weight: 400;">render with higher price, users are directly paying to be rendered faster and are</span><b> indirectly paying for this queue time</b><span style="font-weight: 400;">. Therefore, queue time is also an important criterion for choosing the renderfarm. The less the better. Here in our test, both 3 renderfarms don&#8217;t make customers have to wait for a long time to render their project and more especially iRender has <strong>no queue time</strong> and users don&#8217;t have to pay more to be rendered faster. </span></p>
<p>See more:</p>
<ol>
<li><strong><a href="https://radarrender.com/redshift-render-farms/" target="_blank" rel="noopener">Best render farms for Redshift render</a></strong></li>
<li><strong><a href="https://radarrender.com/7-best-render-farms-comparision-radarrender/" target="_blank" rel="noopener">Top 7 best render farm comparison</a></strong></li>
</ol>

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<p><strong>Part of our guide:</strong> for a full overview of cloud options, see the <a href="https://radarrender.com/octane-render-farms/">Octane render farm guide</a>.</p>
<p>The post <a href="https://radarrender.com/best-render-farms-for-octane-render/">Best Render Farms for Octane Renderer</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
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		<title>5 Best Render Farms for Redshift renderer</title>
		<link>https://radarrender.com/best-render-farms-for-redshift-renderer/</link>
		
		<dc:creator><![CDATA[render]]></dc:creator>
		<pubDate>Mon, 30 Aug 2021 17:58:24 +0000</pubDate>
				<category><![CDATA[Fox Renderfarm]]></category>
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		<category><![CDATA[Ranch Computing]]></category>
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					<description><![CDATA[<p>If you work in fields such as 3D graphic design, animation, VFX, architecture, or video editing, encoding, then the concept of “Render farm” is totally familiar. There are many huge technology computing names that provide Cloud Rendering services to solve the big problem of computer performance for rendering. Each Render farm has its own advantages and disadvantages, providing a variety of services and choices, which brings the highest efficiency to customers. Continuing the mission of finding the most suitable render farm for 3D designers' projects, let's go into detail, find out What are the Best Render Farms for Redshift Render.</p>
<p>The post <a href="https://radarrender.com/best-render-farms-for-redshift-renderer/">5 Best Render Farms for Redshift renderer</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
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			<p><span style="font-weight: 400;">If you work in fields such as 3D graphic design, animation, VFX, architecture, or video editing, encoding, then the concept of </span><b>“Render farm” </b><span style="font-weight: 400;">is totally familiar. There are many huge technology computing names that provide Cloud Rendering services to solve the big problem of computer performance for rendering. Each Render farm has its own advantages and disadvantages, providing a variety of services and choices, which brings the highest efficiency to customers. Continuing the mission of finding</span><b> the most suitable render farm for 3D designers&#8217; projects</b><span style="font-weight: 400;">, let&#8217;s go into detail, find out </span><span style="color: #ff6600;"><b>What are the Best Render Farms for Redshift Render.</b></span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-6980 size-full" src="https://radarrender.com/wp-content/uploads/2021/08/BESTRENDERFARM_REDSHIFT.jpg" alt="top 5 best Redshift render farm" width="1036" height="583" srcset="https://radarrender.com/wp-content/uploads/2021/08/BESTRENDERFARM_REDSHIFT.jpg 1036w, https://radarrender.com/wp-content/uploads/2021/08/BESTRENDERFARM_REDSHIFT-768x432.jpg 768w, https://radarrender.com/wp-content/uploads/2021/08/BESTRENDERFARM_REDSHIFT-300x169.jpg 300w, https://radarrender.com/wp-content/uploads/2021/08/BESTRENDERFARM_REDSHIFT-500x281.jpg 500w, https://radarrender.com/wp-content/uploads/2021/08/BESTRENDERFARM_REDSHIFT-750x422.jpg 750w, https://radarrender.com/wp-content/uploads/2021/08/BESTRENDERFARM_REDSHIFT-1000x562.jpg 1000w, https://radarrender.com/wp-content/uploads/2021/08/BESTRENDERFARM_REDSHIFT-1500x843.jpg 1500w" sizes="auto, (max-width: 1036px) 100vw, 1036px" /></p>
<p><span style="font-weight: 400;">So first let&#8217;s come to the </span><b>reason </b><span style="font-weight: 400;">why Radarrender decided to go with this topic. The first important reason is that we have tried to find out on different media sites like Google, Youtube, etc and almost every render farm claims that they support rendering with Redshift well, that they are the best render farm for this Renderer, but there has</span><b> never been a specific, clear, and fair comparison</b><span style="font-weight: 400;"> between these render farms before, which makes 3D designers feel confused and might probably make the wrong choice. Besides, we also receive hundreds of requests from 3D designers around the world asking us to refer/ recommend to them one </span><b>suitable render farm for their Redshift project</b><span style="font-weight: 400;">.  Therefore, we decided to conduct this test to give users the most overview, easy-to-understand comparison among render farms, so that designers can compare with their own needs to make the most suitable choice.</span></p>
<p><span style="font-weight: 400;">Definitely, the concept of </span><b>“Best of all”</b><span style="font-weight: 400;"> is vague here. Every renderfarm could claim that they are the best.  We all know that each render farm has its </span><b>own strengths and weaknesses</b><span style="font-weight: 400;">. Maybe this render farm supports this software well, but it is not suitable for other software, or that render farm supports this 3D software well but only for small to medium projects, you will have problems if your files are too big and complicated. Therefore, Radarrender will go with you into details of each single software and give you the most accurate conclusions. We have made the test and give reviews of </span><a href="https://radarrender.com/best-lumion-cloud-rendering-service-2021/"><b>Best Lumion cloud rendering</b></a> <span style="font-weight: 400;">and </span><a href="https://radarrender.com/best-render-farms-for-blender-eevee-vs-cycles/"><b>Best renderfarms for Blender, Eevee vs Cycles</b></a> <span style="font-weight: 400;">here if you might be interested. And if the software that you are using hasn&#8217;t been shown up. Don&#8217;t worry, there will be a series of reviews about each software afterward. Stay tuned to update the latest articles from us!</span></p>
<h2><strong>Assessment scope and method</strong></h2>
<p><span style="font-weight: 400;">To be more specific, the </span><b>main representatives</b><span style="font-weight: 400;"> of this review are 5 Render farms that we rated as the </span><a href="https://radarrender.com/best-online-render-farm-top-5-best-gpu-cpu-render-farm/" target="_blank" rel="noopener"><b>most worthwhile render farms to use</b></a><span style="font-weight: 400;"> in the previous article including Garagefarm, Fox Renderfarm, iRender, Ranch Computing and Rebusfarm. By evaluating factors such as: </span><b>Ease of use, Business model, Compatibility </b><span style="font-weight: 400;">with software versions and plugins, </span><b>Price, Rendering speed</b><span style="font-weight: 400;"> and some other factors, these 5 render farms have surpassed hundreds of other competitors to sit on top 5 <a href="https://radarrender.com/top-5-best-render-farms-2022/" target="_blank" rel="noopener">best render farms 2022</a>. The </span><b>render engine</b><span style="font-weight: 400;"> to do the evaluation here is Redshift renderer. To be more detailed, this project was designed on </span><b>Cinema 4D software R21 version</b><span style="font-weight: 400;"> and rendered using the </span><b>Redshift 3.0.44 render engine</b><span style="font-weight: 400;">. As we all know, </span><b>Redshift </b><span style="font-weight: 400;">is a production for 3D rendering and the world&#8217;s first fully &amp; powerful </span><b>multi-GPUs-accelerated,</b><span style="font-weight: 400;"> biased renderer. This render engine is built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and all-sized studios, Redshift today offers a suite of powerful features and integrates with industry-standard CG applications including Cinema 4D.  The </span><b>test project </b><span style="font-weight: 400;">includes </span><b>11 frames</b><span style="font-weight: 400;"> with</span><b> 1920 x 1080 resolution</b><span style="font-weight: 400;">. </span><span style="font-weight: 400;">When it comes to the </span><b>evaluating process</b><span style="font-weight: 400;">, we bring this same test project to these 5 render farms and render the project normally until we get the final render output and then calculate the </span><b>relation between render time and cost</b><span style="font-weight: 400;">, their strengths and weaknesses also to rank these render farms.</span></p>
<p><span style="font-weight: 400;">For those who would like to have a quick look through our test result:</span></p>
<ul>
<li style="font-weight: 400;" aria-level="1"><strong style="font-weight: 400;"><span style="color: #ff6600;"><a style="color: #ff6600;" href="https://radarrender.com/rate-and-review-irender-farm/" target="_blank" rel="noopener noreferrer"><b>iRender</b></a></span>– </strong><strong>Total cost: $2.1, Render time: 11.73 min</strong></li>
<li style="font-weight: 400;" aria-level="1"><strong><span style="color: #ff6600;"><a style="color: #ff6600;" href="https://radarrender.com/rate-and-review-ranch-computing/" target="_blank" rel="noopener noreferrer"><b>Ranch Computing</b> </a></span>– Total cost: $11.71, Render time:3.63 min</strong></li>
<li style="font-weight: 400;" aria-level="1"><strong><span style="color: #ff6600;"><a style="color: #ff6600;" href="https://radarrender.com/rate-and-review-fox-render-farm/" target="_blank" rel="noopener noreferrer"><b>Fox Renderfarm</b></a></span> – Total cost: $4, Render time: 10 min</strong></li>
<li style="font-weight: 400;" aria-level="1"><strong><span style="color: #ff6600;"><a style="color: #ff6600;" href="https://radarrender.com/rate-and-review-rebusfarm/" target="_blank" rel="noopener noreferrer"><b>Rebusfarm</b></a></span>– Total cost: $13.57, Render time: 6.42 min</strong></li>
<li style="font-weight: 400;" aria-level="1"><strong><span style="color: #ff6600;"><a style="color: #ff6600;" href="https://radarrender.com/rate-and-review-garage-farm/" target="_blank" rel="noopener noreferrer"><b>Garagefarm</b> </a></span>– Total cost: $3.06, Render time: 12.9 min</strong></li>
</ul>
<p><iframe loading="lazy" title="Best Render Farms for Redshift Renderer" width="1060" height="596" src="https://www.youtube.com/embed/4g2P4fG7Cv8?feature=oembed&#038;wmode=opaque" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></p>
<h2><strong>iRender Farm</strong></h2>
<p><span style="font-weight: 400;">Clearly,  <b>multi-GPU rendering </b>is the strong point of <a href="https://irendering.net/"><strong id="”irender”">iRender</strong></a>, especially for <b>GPU-based renderers</b> such as Redshift. The <b>hardware specs </b>of this render farm are impressive, which consist of cutting edge graphics cards and  flagship products from Nvidia such as  <b>RTX 3090 </b>and <b>RTX 3080. </b>The servers range from <b>1/ 2/ 4/8 RTX 3090/3080 </b>and even servers with<b> 8 monster RTX 3090 </b>and the CPU is<b> AMD Ryzen Threadripper Pro 3955WX @ 3.90GHz. </b></span></p>
<p><span style="font-weight: 400;">Rendering is managed on the</span><b> Web basis</b><span style="font-weight: 400;">. Unlike other renderfarms, the whole concept here is to allow users to connect, take full and flexible control over their powerful physical server online via </span><b>Remote Desktop connection</b><span style="font-weight: 400;">, using </span><b>100% performance</b><span style="font-weight: 400;"> of the selected server, not share it with anyone to speed up render time. Users could flexibly switch between those powerful servers without re-installing the software or re-uploading the files as well. Having this </span><b>highly customized feature</b><span style="font-weight: 400;">, iRender is suitable for jobs with </span><b>large size and complex pipelines and tight deadlines, </b><span style="font-weight: 400;">in which users could take control of the robust servers and customize the scene files directly like they do on their local computer if there’s any change in the assets or  materials,etc. </span><b>Download/upload files</b><span style="font-weight: 400;"> to/from the server is also done quickly and easily via their 2-way synced tool named </span><b>Gpuhubsync. </b><span style="font-weight: 400;">Moreover, iRender supports </span><b>all versions of Redshift</b><span style="font-weight: 400;"> and provides a </span><b>free Redshift license </b><span style="font-weight: 400;">for Prime users too. Finally, the render cost is </span><b>cheaper </b><span style="font-weight: 400;">than 4 other render farms because iRender has many promotions such as </span><b>Bonus 50% for new customer</b><span style="font-weight: 400;">’s first recharge, </span><b>Bonus 5 </b><span style="font-weight: 400;">to </span><b>15%</b><span style="font-weight: 400;"> for recharge from $118 to $1500, or </span><b>discount 20% to 40%</b><span style="font-weight: 400;"> for daily/weekly rental. If users could take advantage of these promotions, the cost of rendering will be </span><b>surprisingly cheap!</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-6683 size-full" src="https://radarrender.com/wp-content/uploads/2021/05/iRender.png" alt="iRender Farm" width="1902" height="962" srcset="https://radarrender.com/wp-content/uploads/2021/05/iRender.png 1902w, https://radarrender.com/wp-content/uploads/2021/05/iRender-768x388.png 768w, https://radarrender.com/wp-content/uploads/2021/05/iRender-1280x647.png 1280w" sizes="auto, (max-width: 1902px) 100vw, 1902px" /></p>
<p><span style="font-weight: 400;">Nonetheless, rendering in iRender requires</span><b> more steps</b><span style="font-weight: 400;"> for the first time. As mentioned above, users need to </span><b>manually install software</b><span style="font-weight: 400;"> on a new machine, fortunately, one time only then all installed data is automatically stored and saved for later usage. Moreover, users need to use their own software license to render on iRender, which is somewhat </span><b>inconvenient </b><span style="font-weight: 400;">if you still want to use your Redshift license on your local computer.  Or you could choose to become their Prime to get the </span><b>free Redshift license</b><span style="font-weight: 400;">! Moreover, here in our testing, we first have the intention to test the most powerful server which is 6 RTX 3090 but this server is temporarily full so we decided to test on </span><b>server with 4 RTX 3090 </b><span style="font-weight: 400;">instead! </span></p>
<h3><strong>iRender&#8217;s test result:</strong></h3>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-6978 size-full" src="https://radarrender.com/wp-content/uploads/2021/08/iRender_Radarrender_and_Redshift.jpg" alt="Best Render Farms for Redshift" width="1363" height="765" srcset="https://radarrender.com/wp-content/uploads/2021/08/iRender_Radarrender_and_Redshift.jpg 1363w, https://radarrender.com/wp-content/uploads/2021/08/iRender_Radarrender_and_Redshift-768x431.jpg 768w, https://radarrender.com/wp-content/uploads/2021/08/iRender_Radarrender_and_Redshift-1280x718.jpg 1280w" sizes="auto, (max-width: 1363px) 100vw, 1363px" /></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-6985 size-full" src="https://radarrender.com/wp-content/uploads/2021/08/iRender_Radarrender_and_Redshift.png2_.jpg" alt="Best render farm for Redshift renderer - iRender rest result" width="1353" height="714" srcset="https://radarrender.com/wp-content/uploads/2021/08/iRender_Radarrender_and_Redshift.png2_.jpg 1353w, https://radarrender.com/wp-content/uploads/2021/08/iRender_Radarrender_and_Redshift.png2_-768x405.jpg 768w, https://radarrender.com/wp-content/uploads/2021/08/iRender_Radarrender_and_Redshift.png2_-1280x675.jpg 1280w" sizes="auto, (max-width: 1353px) 100vw, 1353px" /></p>
<p><b>+ The total number of frames: 11</b></p>
<p><b>+ The queue time: No queue time</b></p>
<p><b>+ The installing software time: 10.27 minutes </b>(one time only)</p>
<p><b>+ The render time: 11.73 minutes </b><span style="font-weight: 400;">(excluded the installing software time)</span></p>
<p><b>+ Cost: 2.1 $</b></p>
<p><b>→  Rendering 1000 frames would take around 17.7 hours and $190</b></p>
<p><span style="font-weight: 400;">Based on the testing result, this render farm</span><b> ranks number one</b><span style="font-weight: 400;"> out of all the rest and becoming </span><b>the cheapest renderfarm </b><span style="font-weight: 400;">in terms of</span><b> Price. </b><span style="font-weight: 400;">The rendering cost is </span><b>5-time-cheaper</b><span style="font-weight: 400;"> than Ranch computing and </span><b>4-time-cheaper</b><span style="font-weight: 400;"> compared to Rebusfarm. That is not to mention other promotions such as 50% bonus for the first deposit, 20-40% discount if renting by day/week etc. When it comes to </span><b>Render time</b><span style="font-weight: 400;">, the renderfarm is in</span><b> 4th place. </b><span style="font-weight: 400;">That’s quite reasonable because in this test, we use </span><b>only</b> <b>1 node</b><span style="font-weight: 400;">. iRender allows users to use </span><b>multiple nodes simultaneously</b><span style="font-weight: 400;"> (10++ nodes). Users are able to choose to use 2 or 3 or more nodes so that the render time could be </span><b>down to 2 or 3 times</b><span style="font-weight: 400;"> or more accordingly. Another highlight when experiencing this render farm is </span><b>&#8220;no queue time&#8221; </b><span style="font-weight: 400;">at all! Waiting is not happiness in the case of rendering!</span></p>
<h2><strong>Ranch Computing</strong></h2>
<p><span style="font-weight: 400;">Regarding <a href="https://www.ranchcomputing.com/en">RANCH Computing</a>, they provide both <b>CPU </b>and <b>GPU-based rendering</b>. The GPU types including mainly <strong>RTX 2080 Ti </strong>and some <strong>RTX 3090 </strong>as well. Moreover, users could leverage the huge number of render nodes to speed up the render time. A<b> maximum of 14 nodes </b>for <b>GPU-Low </b>(0.009 per OB hour)<b>,  28 nodes </b>for <b>GPU-Medium </b>(0.012 per OB hour)<b>, </b>and <b>56 nodes </b>for <b>GPU-High </b>(0.016 per OB hour). That’s the reason why the render time of this render farm is<b> the shortest</b>. </span></p>
<p><span style="font-weight: 400;">Rendering management is also </span><b>on the web</b><span style="font-weight: 400;">. The first step is to download the free</span><span style="font-weight: 400;"> online tool </span><b>RANCHecker </b><span style="font-weight: 400;">and integrate it into 3D software to prepare and check the scene carefully for smooth rendering after that. This plugin will gather all assets used by your scene, verify the rendering parameters, change file paths if necessary, and warn you in case of possible issues. The rest of the workflow is quite normal including </span><b>Uploading files, Waiting for the queue list, Rendering and Downloading the results</b><span style="font-weight: 400;">. Fortunately users could submit the project directly from the local computer onto the RANCH. Downloading frames from a secure and </span><b>fast FTP account</b><span style="font-weight: 400;"> is also a strength of this renderfarm.</span></p>
<p><span style="font-weight: 400;">Despite still having to wait for the rendering turn, Ranch’s dashboard allows users to know how many jobs are being queued, or how many jobs are currently being rendered at a specific percentage of the rendering process. And moreover, Ranch </span><b>provides Priorities,</b><span style="font-weight: 400;"> which sort the projects in the waiting list and attribute a maximum of nodes per project. Here in our testing, after choosing the highest priority, our job started rendering in</span><b> less than a minute</b><span style="font-weight: 400;"> after submitting the project.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-6684 size-full" src="https://radarrender.com/wp-content/uploads/2021/05/Ranch-Computing.png" alt="Ranch computing" width="1898" height="966" srcset="https://radarrender.com/wp-content/uploads/2021/05/Ranch-Computing.png 1898w, https://radarrender.com/wp-content/uploads/2021/05/Ranch-Computing-768x391.png 768w, https://radarrender.com/wp-content/uploads/2021/05/Ranch-Computing-1280x651.png 1280w" sizes="auto, (max-width: 1898px) 100vw, 1898px" /></p>
<p><span style="font-weight: 400;">Nevertheless, same like other renderfarm like Rebusfarm or Garagefarm, users have to</span><b> queue</b><span style="font-weight: 400;"> before being served, which may be vague when waiting for your turn and do not know exactly how long it will take even though Ranch illustrates clearly the queue part. Moreover we noticed that Ranch only supports </span><b>a limited version of Redshift</b><span style="font-weight: 400;"> render</span><b>. </b><span style="font-weight: 400;">To be more specific, for Cinema 4D software from R17 to R24, this renderfarm only supports one version of Redshift is </span><b>Redshift</b> <b>3.0.5.</b><span style="font-weight: 400;"> Lastly, Ranch has </span><b>few promotions or discounts</b><span style="font-weight: 400;">. Currently they only give customers volume </span><b>bonus 10%</b><span style="font-weight: 400;"> for all recharges. </span></p>
<h3><strong>Ranch Computing&#8217;s test result:</strong></h3>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-6986 size-full" src="https://radarrender.com/wp-content/uploads/2021/08/Ranch_Radarrender-and-Redshift.jpg" alt="Ranch Computing test best Redshift render farm test result" width="1354" height="662" srcset="https://radarrender.com/wp-content/uploads/2021/08/Ranch_Radarrender-and-Redshift.jpg 1354w, https://radarrender.com/wp-content/uploads/2021/08/Ranch_Radarrender-and-Redshift-768x375.jpg 768w, https://radarrender.com/wp-content/uploads/2021/08/Ranch_Radarrender-and-Redshift-1280x626.jpg 1280w" sizes="auto, (max-width: 1354px) 100vw, 1354px" /></p>
<p><b>+ The number of frames: 11 frames</b></p>
<p><b>+ The queue time: 0.65 minutes </b><span style="font-weight: 400;">(highest priority)</span></p>
<p><b>+ The render time:3.63 minutes </b><span style="font-weight: 400;">(excluded the queue time)</span></p>
<p><b>+ Cost: $11.71 </b></p>
<p><b>→  Rendering 1000 frames would take around 5.5 hours and $1,064</b></p>
<p><span style="font-weight: 400;">The capability to leverage the</span><b> huge number of nodes</b><span style="font-weight: 400;"> help Ranch Computing has the </span><b>fastest render time</b><span style="font-weight: 400;">. The render time is approximately </span><b>4-time faster</b><span style="font-weight: 400;"> than GarageFarm and </span><b>3-times faster</b><span style="font-weight: 400;"> than Fox Renderfarm. However, </span><b>the Rendering Expense </b><span style="font-weight: 400;">is such a pain when this render farm holds the </span><b>2nd place in terms of the most expensive renderfarms</b><span style="font-weight: 400;"> (just less expensive than Rebusfarm). Therefore, if you are having </span><b>a really tight deadline </b><span style="font-weight: 400;">and </span><b>high budget </b><span style="font-weight: 400;">is not a problem then you could consider going with this renderfarm. Otherwise, iRender is still a better choice in both Price and Render speed. </span></p>
<h2><strong>Fox Render Farm</strong></h2>
<p><b>Hardware configuration </b><span style="font-weight: 400;">is a quite strong point of </span><a href="https://www.foxrenderfarm.com/"><b>Fox renderfarm</b></a><span style="font-weight: 400;">. The machine specifications for the GPU nodes are various from </span><b>GTX 1080 Ti  and 2080 Ti </b><span style="font-weight: 400;"> (GPU region 1)</span> <span style="font-weight: 400;">to </span><b>RTX 3090</b><span style="font-weight: 400;"> (GPU region 11)</span><b>, Tesla T4 </b><span style="font-weight: 400;">(GPU region 12). Different regions have different nodes to choose from and </span><b>CPUs with 16 and 24 </b><span style="font-weight: 400;">physical cores. Because Redshift can make use of </span><b>multi GPU cards</b><span style="font-weight: 400;"> to render faster, we choose GPU region 11 to have a test on the most powerful GPU card currently is </span><b>RTX 3090</b><span style="font-weight: 400;"> and the default configuration is </span><b>2 RTX 3090</b><span style="font-weight: 400;"> while the </span><b>number of nodes is not being shown</b><span style="font-weight: 400;">. When it comes to </span><b>rendering management,</b><span style="font-weight: 400;"> Fox Render Farm gives users</span><b> 2 ways </b><span style="font-weight: 400;">either on the </span><b>Web or the Desktop Client application </b><span style="font-weight: 400;">(here we used Web management). Rendering needs to follow only 4 steps which include uploading assets, submitting a job, analyzing scenes, and finally rendering.</span> <span style="font-weight: 400;">Regarding </span><b>uploading/downloading files</b><span style="font-weight: 400;">, this render farm provides a quite convenient file transfer application called </span><b>Raysycn </b><span style="font-weight: 400;">and can be considered a high-speed transmission solution. Here in our test, the files appear quickly in a minute on the web management waiting to be submitted, analysed and rendered. Fox supports Redshift for </span><b>various versions</b><span style="font-weight: 400;"> including</span><b> 2.6 and 3.0, </b><span style="font-weight: 400;">depending on the version of C4d.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-6681 size-full" src="https://radarrender.com/wp-content/uploads/2021/05/Fox-Render-Farm.png" alt="Fox render farm" width="1905" height="952" srcset="https://radarrender.com/wp-content/uploads/2021/05/Fox-Render-Farm.png 1905w, https://radarrender.com/wp-content/uploads/2021/05/Fox-Render-Farm-768x384.png 768w, https://radarrender.com/wp-content/uploads/2021/05/Fox-Render-Farm-1280x640.png 1280w" sizes="auto, (max-width: 1905px) 100vw, 1905px" /></p>
<p><span style="font-weight: 400;">However, one of the weaknesses of this render farm as mentioned above is that users are </span><b>not able to select the number of nodes</b><span style="font-weight: 400;"> they want to use. In fact, the number of graphics cards in one node of Fox Render Farm is </span><b>fixed with 2 cards</b><span style="font-weight: 400;">. As a result, we find it hard to utilize the rugged power of a single node with more-than-2 GPU for rendering. Moreover, the price will only become cheaper once the </span><b>accumulated recharge</b><span style="font-weight: 400;"> of users reaches </span><b>a specific big amount</b><span style="font-weight: 400;"> ranging from $500 to $10 000, and currently there is </span><b>no other discount or bonus promotion</b><span style="font-weight: 400;"> for normal customers. Therefore, this makes rendering costs more expensive if your project does not need that large amount to be rendered. Another small weakness is that you must </span><b>re-upload the file</b><span style="font-weight: 400;"> if you change from one region to other regions and the files after rendering won’t be automatically downloaded to your PC.</span></p>
<h3><strong>Fox &#8216;s test result:</strong></h3>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-6982 size-full" src="https://radarrender.com/wp-content/uploads/2021/08/Foxrenderfarm_Radarrender_and_Redshift.jpg" alt="Fox Render Farm test result for Redshift render farm" width="1356" height="697" srcset="https://radarrender.com/wp-content/uploads/2021/08/Foxrenderfarm_Radarrender_and_Redshift.jpg 1356w, https://radarrender.com/wp-content/uploads/2021/08/Foxrenderfarm_Radarrender_and_Redshift-768x395.jpg 768w, https://radarrender.com/wp-content/uploads/2021/08/Foxrenderfarm_Radarrender_and_Redshift-1280x658.jpg 1280w" sizes="auto, (max-width: 1356px) 100vw, 1356px" /></p>
<p><b>+ The number of frames: 11 frames</b></p>
<p><b>+ The queue time: 0.43 minutes </b><span style="font-weight: 400;">(highest priority)</span></p>
<p><b>+ The render time: 6.42 minutes </b><span style="font-weight: 400;">(excluded the queue time)</span></p>
<p><b>+ Cost: $13.57 </b><span style="font-weight: 400;">( equivalent to 11.5 RP)</span></p>
<p><b>→  Rendering 1000 frames would take around 9,7 hours and $1, 233. </b></p>
<p><span style="font-weight: 400;">With</span><b> powerful hardware </b><span style="font-weight: 400;">configuration, unsurprisingly this render farm ranks number </span><b>2 out of 5 in Render Time</b><span style="font-weight: 400;">. However, the rendering cost is the </span><b>most expensive out of 5. </b><span style="font-weight: 400;">Being the most expensive but not the fastest, Rebusfarm is not the best render farm for Redshift but still in the top if you need a fast render solution.</span></p>
<h2><strong>Garage Farm</strong></h2>
<p><a href="https://garagefarm.net/pricing"><span style="font-weight: 400;">Garage farm</span></a><span style="font-weight: 400;"> offers CPU specs: </span><b>Intel E5-2699V4, 2.20 GHz, 22 cores, </b><span style="font-weight: 400;">available in 1x CPU, 2x CPU, 4x CPU configuration, 60-240GB RAM (likely to own up to </span><b>88 cores per node </b><span style="font-weight: 400;">but honestly, Garage Farm has quite outdated graphics cards </span><b>8x Tesla K80</b><span style="font-weight: 400;"> and </span><b>8x Tesla P100 16GB vRAM </b><span style="font-weight: 400;">for rendering via GPU. Rendering management is </span><b>Web-based</b><span style="font-weight: 400;">. However there are </span><b>too many steps</b><span style="font-weight: 400;"> to prepare for the job and get the final results which make users a little bit discouraged. It</span><b> takes time</b><span style="font-weight: 400;"> to figure out how to use the Garage Farm service ranging from installing the </span><b>renderBeamer</b><span style="font-weight: 400;"> app and then learning to prepare a job on the interface of the software and integrating the Garage Farm app to the software so that users can use the plugin for setting the mode, camera settings and render settings. The rest steps include upload the job (it takes more time) and then submit the job &amp; monitor the render progress. </span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-6682 size-full" src="https://radarrender.com/wp-content/uploads/2021/05/Garage-Farm.png" alt="Garage Farm" width="1903" height="961" srcset="https://radarrender.com/wp-content/uploads/2021/05/Garage-Farm.png 1903w, https://radarrender.com/wp-content/uploads/2021/05/Garage-Farm-768x388.png 768w, https://radarrender.com/wp-content/uploads/2021/05/Garage-Farm-1280x646.png 1280w" sizes="auto, (max-width: 1903px) 100vw, 1903px" /></p>
<p><span style="font-weight: 400;">Every cloud has a silver lining fortunately! This render farm supports </span><b>all official versions of Redshift</b><span style="font-weight: 400;">. Generally, their plugin </span><b>automatically detects</b><span style="font-weight: 400;"> which version users are using in their project and uses exactly the same version to render this project on their farm. Moreover, all the rendered frames will be </span><b>automatically and immediately downloaded</b><span style="font-weight: 400;"> as soon as the file is ready if users enable this function. That’s really convenient! Despite GPU-rendering is not the strong point of this renderfarm, we still quite satisfied because we can easily choosing the plan among </span><b>low priority </b><span style="font-weight: 400;">(0.0025 / per OB hour)</span><b>, medium </b><span style="font-weight: 400;">(0.0038 / per OB hour)</span><b> or high priority </b><span style="font-weight: 400;">(0.0050 / per OB hour) corresponding to </span><b>10 nodes, 25 and up to 50 nodes</b><span style="font-weight: 400;"> to speed up the render time.</span></p>
<h3>Garagefarm &#8216;s test result:</h3>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-6979 size-full" src="https://radarrender.com/wp-content/uploads/2021/08/Garagefarm_Radarrender_and_Redshift.jpg" alt="Garage Farm render test for best Redshift render farm" width="1357" height="695" srcset="https://radarrender.com/wp-content/uploads/2021/08/Garagefarm_Radarrender_and_Redshift.jpg 1357w, https://radarrender.com/wp-content/uploads/2021/08/Garagefarm_Radarrender_and_Redshift-768x393.jpg 768w, https://radarrender.com/wp-content/uploads/2021/08/Garagefarm_Radarrender_and_Redshift-1280x656.jpg 1280w" sizes="auto, (max-width: 1357px) 100vw, 1357px" /></p>
<p><b>+ The total number of frames: 11</b></p>
<p><b>+ The queue time:  6.88 minutes </b><span style="font-weight: 400;">(highest priority)</span></p>
<p><b>+ The render time: 12.9 minutes </b><span style="font-weight: 400;">(excluded the queue time)</span></p>
<p><b>+ Cost: $3.06</b></p>
<p><b>→  Rendering 1000 frames would take around 19.5 hours and $ 278</b></p>
<p><span style="font-weight: 400;">This test result comes at no surprise. The GPU cards of Garagefarm are not so strong, even when we did choose the highest priority to render the job, it still takes this render farm</span><b> the longest time</b><span style="font-weight: 400;"> to finish rendering. Moreover, we still have to queue </span><b>around 7 minutes</b><span style="font-weight: 400;"> before rendering starts. However, </span><b>cheap rendering costs</b><span style="font-weight: 400;"> somewhat ease our waiting. This renderfarm is the </span><b>second cheapest</b><span style="font-weight: 400;"> out of the 5 renderfarms.</span></p>
<blockquote><p>
<span style="color: #ff6600;"><b>In conclusion, the render cost on iRender is the cheapest (5-time cheaper than Ranch Computing), meanwhile, the render time on Ranch Computing is the shortest (3-time shorter than iRender). Therefore, if you have a straightforward project and a decent budget, Ranch is suitable for you. On the other hand, iRender should be your choice when your project is larger, complicated or needs much customization or adjustment. The render time on iRender could be much faster than the test above if users could take advantage of multiple nodes simultaneously rather than using only 1 node as in our test. </b></span>
</p></blockquote>
<p><span style="font-weight: 400;">Note that when evaluating the price and cost, the </span><b>queue time</b><span style="font-weight: 400;"> of Rebusfarm, Garagefarm and Ranch Computing</span><b> is excluded</b><span style="font-weight: 400;"> and those render farms also say that the </span><b>queue time is not being charged</b><span style="font-weight: 400;">. However, by allowing users to choose the </span><b>Priority </b><span style="font-weight: 400;">render with higher price, users are directly paying to be rendered faster and are</span><b> indirectly paying for this queue time</b><span style="font-weight: 400;">. Therefore, queue time is also an important criterion for choosing the renderfarm. In our test, iRender has no queue time. The project was rendered almost immediately on Fox Renderfarm, Ranch Computing and Rebusfarm ( after choosing highest priority) whereas queue time on Garage was quite much ( 6.88 minutes) despite the highest priority being chosen. </span></p>
<p><strong>See more: <a href="http://radarrender.com/" target="_blank" rel="noopener">Ranking cloud render farm</a></strong></p>

		</div>
	</div>
</div></div></div></div></div>
<p>The post <a href="https://radarrender.com/best-render-farms-for-redshift-renderer/">5 Best Render Farms for Redshift renderer</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
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		<title>REDSHIFT RENDERERにベストレンダーファーム</title>
		<link>https://radarrender.com/best-render-farms-for-redshift-renderer-jp/</link>
		
		<dc:creator><![CDATA[render]]></dc:creator>
		<pubDate>Mon, 30 Aug 2021 12:00:04 +0000</pubDate>
				<category><![CDATA[Fox Renderfarm]]></category>
		<category><![CDATA[Garagefarm]]></category>
		<category><![CDATA[iRender]]></category>
		<category><![CDATA[Ranch Computing]]></category>
		<category><![CDATA[Rebusfarm]]></category>
		<category><![CDATA[Redshift Renderer]]></category>
		<category><![CDATA[Review Render Farms]]></category>
		<category><![CDATA[Top List Render Farm & Cloud Rendering]]></category>
		<category><![CDATA[3d rendering]]></category>
		<category><![CDATA[best render farms]]></category>
		<category><![CDATA[cloud rendering]]></category>
		<category><![CDATA[Cloud Rendering for Redshift]]></category>
		<category><![CDATA[fox render farm]]></category>
		<category><![CDATA[garage farm]]></category>
		<category><![CDATA[irender]]></category>
		<category><![CDATA[ranchcomputing]]></category>
		<category><![CDATA[rebus farm]]></category>
		<category><![CDATA[Redshift Cloud Rendering service]]></category>
		<category><![CDATA[redshift render farms]]></category>
		<category><![CDATA[render farms]]></category>
		<category><![CDATA[rendering]]></category>
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					<description><![CDATA[<p> 3Dデザイナーのプロジェクトにベストレンダーファームを見つけるという使命をし続け、詳細を見て、Redshift Rendererにベストレンダーファームを見つけましょう。</p>
<p>The post <a href="https://radarrender.com/best-render-farms-for-redshift-renderer-jp/">REDSHIFT RENDERERにベストレンダーファーム</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">3Dグラフィックデザイン、アニメーション、VFX、アーキテクチャ、または動画編集、エンコーディングなどの分野で作業している場合、</span><b>「レンダーファーム」</b><span style="font-weight: 400;">の概念はよく知られています。 レンダリングのためのコンピューターパフォーマンスの大きな問題を解決するためにクラウドレンダリングサービスを提供する多くの巨大なテクノロジーコンピューティング名があります。 各レンダーファームには自分の長所と短所があり、さまざまなサービスと選択肢を提供し、顧客に最高の効率をもたらします。 </span><b>3Dデザイナーのプロジェクトにベストレンダーファーム</b><span style="font-weight: 400;">を見つけるという使命をし続け、詳細を見て、</span><b>Redshift Renderer にベストレンダーファーム </b><span style="font-weight: 400;">を見つけましょう。</span></p>
<p><span style="font-weight: 400;">それでは、最初に、Radarrenderがこのトピックを採用することにした</span><b>理由</b><span style="font-weight: 400;">を見てみましょう。最初の重要な理由は、Google、Youtubeなどのさまざまなメディアサイトで、ほとんどすべてのレンダーファームは、Redshiftの にベストレンダーファーム を適切にサポートしていると、このレンダラーにベストレンダーファームであると主張しています。これまで、これらのレンダーファーム間で</span><b>具体的、明確、かつ公正な比較が行われたことはありません</b><span style="font-weight: 400;">でした。これにより、3Dデザイナーは混乱し、おそらく間違った選択をするかもしれません。さらに、世界中の3Dデザイナーから、</span><b>Redshiftプロジェクトに適したレンダーファーム</b><span style="font-weight: 400;">の1つを紹介する・進めるように求める何百ものリクエストが寄せられています。そのため、ユーザーがレンダーファーム間で最も概要の、わかりやすい比較を行うようにこのテストを実施することにして、デザイナーが自分のニーズと比較して最適な選択をできます。</span></p>
<p><span style="font-weight: 400;">間違いなく、</span><b>「何よりも」</b><span style="font-weight: 400;">という概念は曖昧です。すべてのレンダーファームは、彼らが最高であると主張することができます。各レンダーファームには</span><b>自分の長所と短所</b><span style="font-weight: 400;">があることは誰もが知っています。このレンダーファームはこのソフトウェアを十分にサポートしているかもしれませんが、他のソフトウェアには適していません。または、レンダーファームはこの3Dソフトウェアを十分にサポートしていますが、中小規模のプロジェクトにのみ、ファイルが大きすぎて複雑な場合に問題が発生します。したがって、Radarrenderは、各ソフトウェアの詳細を調べ、最も正確な結論を提供します。興味があれば、ここでテストを行い、</span><a href="https://radarrender.com/best-render-farms-for-blender-eevee-vs-cycles/"><b>Blender、Eevee vs Cyclesのベストレンダーファーム</b></a><span style="font-weight: 400;">と</span><a href="https://radarrender.com/best-lumion-cloud-rendering-service-2021/"><b>ベストLumionクラウドレンダリング</b></a><span style="font-weight: 400;">とのレビューを行いました。また、使用しているソフトウェアがない場合、心配しないでください、後で各ソフトウェアについての一連のレビューがあります。私たちからの最新の記事にご期待ください！</span></p>
<h2><span style="font-weight: 400;">評価の範囲と方法 </span></h2>
<p><span style="font-weight: 400;">具体的には、このレビューの</span><b>主な代表者</b><span style="font-weight: 400;">は、Garagefarm、Fox Renderfarm、iRender、Ranch Computing、Rebusfarm、前回の記事で</span><a href="https://radarrender.com/top-5-best-render-farms-2021/"><b>2022年に最も価値のあるレンダーファーム</b></a><span style="font-weight: 400;">として評価した5つのレンダーファームです。</span><b>使いやすさ、ビジネスモデル</b><span style="font-weight: 400;">、ソフトウェアのバージョンとプラグインの</span><b>互換性、価格、レンダリング速度</b><span style="font-weight: 400;">、その他のいくつかの要因などの評価要素により、これら5つのレンダーファームは他の何百もの競合他社を上回り、トップ5ベストレンダーファーム2021にランクインしています。ここで評価を行う</span><b>レンダーエンジン</b><span style="font-weight: 400;">はRedshiftレンダラーです。より詳細には、このプロジェクトは</span><b>Cinema 4DソフトウェアR21バージョン</b><span style="font-weight: 400;">で設計され、</span><b>Redshift 3.0.44レンダーエンジン</b><span style="font-weight: 400;">でレンダリングされました。ご承知のとおり、</span><a href="https://www.redshift3d.com/"><b>Redshift</b></a><span style="font-weight: 400;">は3Dレンダリングのプロダクションであり、世界初の完全かつ強力な</span><b>マルチGPU高速化された</b><span style="font-weight: 400;">、バイアスレンダラーです。このレンダリングエンジンは、現代のハイエンドプロダクションレンダリングの特定の要求を満たすように構築されています。クリエイティブな個人やあらゆる規模のスタジオをサポートするように調整されたRedshiftは、今日、強力な機能のセットを提供し、Cinema4Dを含む業界標準のCGアプリケーションと統合します。</span><b>テストプロジェクト</b><span style="font-weight: 400;">には、</span><b>1920 x1080の解像度</b><span style="font-weight: 400;">の</span><b>11フレーム</b><span style="font-weight: 400;">が含まれています。</span><b>評価プロセス</b><span style="font-weight: 400;">に、この同じテストプロジェクトをこれらの5つのレンダーファームに持ち込み、最終的なレンダー出力が得られるまでプロジェクトを通常どおりにレンダリングし、</span><b>レンダリング時間とコストの関係</b><span style="font-weight: 400;">、長所と短所を計算して、これらのレンダーファームをランクします。</span></p>
<p><span style="font-weight: 400;">私たちのテスト結果をざっと見たい人のために：</span></p>
<ul>
<li style="font-weight: 400;" aria-level="1"><a href="https://radarrender.com/rate-and-review-irender-farm/"><b>iRender</b></a><span style="font-weight: 400;">– </span><b>総コスト：$2.1、レンダリング時間：11.73分</b></li>
<li style="font-weight: 400;" aria-level="1"><a href="https://radarrender.com/rate-and-review-ranch-computing/"><b>Ranch Computing</b></a> <b> </b><b>– 総コスト：$11.71、レンダリング時間：3.63分</b></li>
<li style="font-weight: 400;" aria-level="1"><a href="https://radarrender.com/rate-and-review-fox-render-farm/"><b>Fox Renderfarm</b></a><b> – 総コスト：$4、レンダリング時間：10分</b></li>
<li style="font-weight: 400;" aria-level="1"><a href="https://radarrender.com/rate-and-review-rebusfarm/"><b>Rebusfarm</b></a> <b>– 総コスト：$13.57、レンダリング時間：6.42分</b></li>
<li style="font-weight: 400;" aria-level="1"><a href="https://radarrender.com/rate-and-review-garage-farm/"><b>Garagefarm</b></a> <b> </b><b>– 総コスト：$3.06、レンダリング時間：12.9分</b></li>
</ul>
<p>&nbsp;</p>
<p><iframe loading="lazy" title="Best Render Farms for Redshift Renderer" width="1060" height="596" src="https://www.youtube.com/embed/4g2P4fG7Cv8?feature=oembed&#038;wmode=opaque" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<h2><span style="font-weight: 400;">REDSHIFT RENDERERにベストレンダーファーム </span></h2>
<ol>
<li>
<h3><span style="font-weight: 400;"> iRender</span></h3>
</li>
</ol>
<p><span style="font-weight: 400;">明らかに、</span><b>マルチGPUレンダリング</b><span style="font-weight: 400;">は</span><a href="https://irendering.net/"><b>iRender</b></a><span style="font-weight: 400;">の長所で、特にRedshiftなどの</span><b>GPUベースのレンダラー</b><span style="font-weight: 400;">。このレンダーファームの</span><b>ハードウェア仕様</b><span style="font-weight: 400;">は印象的で、</span><b>RTX 3090</b><span style="font-weight: 400;">や</span><b>RTX 3080</b><span style="font-weight: 400;">などNvidiaの主力製品と最先端のグラフィックカードを含んでいます。サーバーは</span><b>1/2/4/8 RTX 3090/3080</b><span style="font-weight: 400;">で、</span><b>モンスター8 RTX 3090</b><span style="font-weight: 400;">もあり、CPUは</span><b>AMD Ryzen Threadripper Pro 3955WX @ 3.90GHz</b><span style="font-weight: 400;">です。</span></p>
<p><span style="font-weight: 400;">レンダリングは</span><b>Webベース</b><span style="font-weight: 400;">で管理されます。他のレンダーファームとは異なり、ここでの全体的なコンセプトは、ユーザーが</span><b>リモートデスクトップ</b><span style="font-weight: 400;">を介してオンラインで強力な物理サーバーに接続し、完全かつ柔軟に制御できるようにすることです。選択したサーバーの</span><b>100％のパフォーマンス</b><span style="font-weight: 400;">を使用して、他のサーバーと共有しないで、レンダリング時間を短縮します 。ユーザーは、ソフトウェアを再インストールしたり、ファイルを再アップロードしたりすることなく、これらの強力なサーバーを柔軟にかえることができます。この</span><b>高度にカスタマイズされた機能</b><span style="font-weight: 400;">を備えたiRenderは、</span><b>大規模で複雑なパイプラインと厳しい期限</b><span style="font-weight: 400;">のあるジョブに適しています。ユーザーは、強力なサーバーを制御し、アセットやマテリアルなどを変更する場合、ローカルコンピューターでするのと同じように、シーンファイルを直接カスタマイズできます。サーバーとから・に</span><b>ファイルをダウンロード・アップロードする</b><span style="font-weight: 400;">のも、</span><b>Gpuhubsync</b><span style="font-weight: 400;">という双方向同期ツールを介してすばやく簡単に実行されます。さらに、iRenderは</span><b>Redshiftのすべてのバージョン</b><span style="font-weight: 400;">をサポートし、Primeユーザーにも</span><b>無料のRedshiftライセンス</b><span style="font-weight: 400;">を提供します。最後に、レンダリングコストは他の4つのレンダーファームよりも</span><b>安い</b><span style="font-weight: 400;">です。iRenderには、新規顧客の最初のチャージに対する</span><b>50％のボーナス</b><span style="font-weight: 400;">、$ 118から$ 1500へのチャージにたいする</span><b>5から25％のボーナス</b><span style="font-weight: 400;">、または日・週レンタルに対する</span><b>20％から40％の割引</b><span style="font-weight: 400;">など、多くのプロモーションがあるためです。ユーザーがこれらのプロモーションを利用できれば、レンダリングのコストは</span><b>驚くほど安く</b><span style="font-weight: 400;">なります！</span></p>
<p><span style="font-weight: 400;"><img loading="lazy" decoding="async" class="aligncenter wp-image-6934 size-full" src="https://radarrender.com/wp-content/uploads/2021/07/iRender_Farm.jpg" alt="にベストレンダーファーム" width="900" height="455" srcset="https://radarrender.com/wp-content/uploads/2021/07/iRender_Farm.jpg 900w, https://radarrender.com/wp-content/uploads/2021/07/iRender_Farm-768x388.jpg 768w" sizes="auto, (max-width: 900px) 100vw, 900px" /></span></p>
<p><span style="font-weight: 400;">ただし、iRenderでのレンダリングには、初めて</span><b>より多くの手順</b><span style="font-weight: 400;">が必要になります。 上記のように、ユーザーは新しいマシンに</span><b>ソフトウェアを手動でインストールし</b><span style="font-weight: 400;">なければなりませんが、一度だけ、インストールされたすべてのデータが後で使用できるように自動的に保存されます。 さらに、ユーザーは自分のソフトウェアライセンスを使用してiRenderでレンダリングする必要があります。これは、ローカルコンピューターでRedshiftライセンスを使用したい場合は多少</span><b>不便</b><span style="font-weight: 400;">です。 または、</span><b>無料のRedshiftライセンス</b><span style="font-weight: 400;">を取得するために彼らのプライムになることもできます！ さらに、テストでは、最初に6 RTX 3090の最も強力なサーバーをテストするつもりですが、このサーバーは一時的にフルになっているため、代わりに</span><b>4 RTX 3090のサーバー</b><span style="font-weight: 400;">でテストすることにしました。</span></p>
<h3><span style="font-weight: 400;">IRENDERのテスト結果：</span></h3>
<p><span style="font-weight: 400;"><img loading="lazy" decoding="async" class="aligncenter wp-image-6985 size-full" src="https://radarrender.com/wp-content/uploads/2021/08/iRender_Radarrender_and_Redshift.png2_.jpg" alt="Best render farm for Redshift renderer - iRender rest result" width="1353" height="714" srcset="https://radarrender.com/wp-content/uploads/2021/08/iRender_Radarrender_and_Redshift.png2_.jpg 1353w, https://radarrender.com/wp-content/uploads/2021/08/iRender_Radarrender_and_Redshift.png2_-768x405.jpg 768w, https://radarrender.com/wp-content/uploads/2021/08/iRender_Radarrender_and_Redshift.png2_-1280x675.jpg 1280w" sizes="auto, (max-width: 1353px) 100vw, 1353px" /></span></p>
<p>&nbsp;</p>
<p><span style="font-weight: 400;"><img loading="lazy" decoding="async" class="aligncenter wp-image-6978 size-full" src="https://radarrender.com/wp-content/uploads/2021/08/iRender_Radarrender_and_Redshift.jpg" alt="Best Render Farms for Redshift" width="1363" height="765" srcset="https://radarrender.com/wp-content/uploads/2021/08/iRender_Radarrender_and_Redshift.jpg 1363w, https://radarrender.com/wp-content/uploads/2021/08/iRender_Radarrender_and_Redshift-768x431.jpg 768w, https://radarrender.com/wp-content/uploads/2021/08/iRender_Radarrender_and_Redshift-1280x718.jpg 1280w" sizes="auto, (max-width: 1363px) 100vw, 1363px" /></span></p>
<p>&nbsp;</p>
<p><b>+ フレーム数：11</b></p>
<p><b>+ キュー時間：キュー時間なし</b></p>
<p><b>+ ソフトウェアのインストール時間：10.27分</b><span style="font-weight: 400;">（1回のみ）</span></p>
<p><b>+ レンダリング時間：11.73分</b><span style="font-weight: 400;">（ソフトウェアのインストール時間を除く）</span></p>
<p><b>+ コスト：$2.1 </b></p>
<p><b>→ 1000フレームのレンダリングには約17.7時間と $190かかります</b></p>
<p><span style="font-weight: 400;">テスト結果に基づいて、このレンダーファームは</span><b>1位</b><span style="font-weight: 400;">にランクされ、</span><b>価格</b><span style="font-weight: 400;">の点で</span><b>最も安いレンダーファーム</b><span style="font-weight: 400;">になります。レンダリングコストは、Ranch Computingよりも</span><b>5倍安く</b><span style="font-weight: 400;">、Rebusfarmよりも</span><b>4倍安く</b><span style="font-weight: 400;">なっています。それは、最初の預金の50％のボーナス、日・週で借りる場合の20-40％の割引など、他のプロモーションは言うまでもありません。</span><b>レンダータイム</b><span style="font-weight: 400;">に関しては、このレンダーファームは</span><b>4位</b><span style="font-weight: 400;">です。このテストでは</span><b>1つのノード</b><span style="font-weight: 400;">しか使用しないため、これは非常に合理的です。 iRenderを使用すると、ユーザーは</span><b>複数のノード</b><span style="font-weight: 400;">（10 ++ノード）を</span><b>同時に</b><span style="font-weight: 400;">使用できます。ユーザーは、2つまたは3つ以上のノードを使用するため、レンダリング時間はそれに応じて</span><b>2倍または3倍以上に短縮</b><span style="font-weight: 400;">できます。このレンダーファームを体験するときのもう1つのハイライトは、</span><b>「キュー時間なし」</b><span style="font-weight: 400;">です。レンダリングの場合、待つことは幸せではありません！</span></p>
<ol start="2">
<li>
<h3><span style="font-weight: 400;"> Ranch Computing</span></h3>
</li>
</ol>
<p><a href="https://www.ranchcomputing.com/en"><b>RANCH Computing</b></a><span style="font-weight: 400;">は、</span><b>CPUベースとGPUベースのレンダリング</b><span style="font-weight: 400;">を両方提供しています。 GPUタイプはかなり</span><b>時代遅れ</b><span style="font-weight: 400;">の</span><b>GTX 1080Ti</b><span style="font-weight: 400;">です。ただし、ユーザーは多数のレンダーノードを活用してレンダリング時間を短縮できます。 </span><b>GPU-Low</b><span style="font-weight: 400;">（OB時間あたり0.009）に</span><b>14ノード</b><span style="font-weight: 400;">、</span><b>GPU-Medium</b><span style="font-weight: 400;">（OB時間あたり0.012）に</span><b>28ノード</b><span style="font-weight: 400;">、</span><b>GPU-High</b><span style="font-weight: 400;">（OB時間あたり0.016）に</span><b>56ノード</b><span style="font-weight: 400;">が</span><b>最大</b><span style="font-weight: 400;">あります。これが、このレンダーファームのレンダリング時間が</span><b>最短</b><span style="font-weight: 400;">である理由です。</span></p>
<p><span style="font-weight: 400;">レンダリング管理も</span><b>Web上</b><span style="font-weight: 400;">にあります。最初のステップは、無料のオンラインツール</span><b>RANCHecker</b><span style="font-weight: 400;">をダウンロードし、それを3Dソフトウェアに統合して、その後のスムーズなレンダリングのためにシーンを注意深く準備およびチェックすることです。このプラグインは、シーンで使用されるすべてのアセットを収集し、レンダリングパラメータを確認し、必要に応じてファイルパスを変更し、問題が発生した場合に警告します。</span><b>ファイルのアップロード、キューリストの待機、レンダリングと結果のダウンロード</b><span style="font-weight: 400;">など、残りのワークフローは普通どおりです。幸いに、ユーザーはプロジェクトをローカルコンピューターからRANCHに直接送信できます。安全で</span><b>高速なFTPアカウント</b><span style="font-weight: 400;">からフレームをダウンロードすることも、このレンダーファームの強みです。</span></p>
<p><span style="font-weight: 400;">レンダリングの順番を待つ必要がありますが、Ranchのダッシュボードを使用すると、キューに入れられているジョブの数、またはレンダリングプロセスの特定の割合で今レンダリングされているジョブの数を知ることができます。さらに、Ranchは</span><b>優先度</b><span style="font-weight: 400;">を提供します。これは、待機リスト内のプロジェクトを並べ替え、プロジェクトごとに最大ノードを割り当てます。テストでは、最高の優先度を選択した後、プロジェクトを送信してから</span><b>1分も経たない</b><span style="font-weight: 400;">うちにジョブのレンダリングが開始されました。</span></p>
<p>&nbsp;</p>
<p><span style="font-weight: 400;"><img loading="lazy" decoding="async" class="aligncenter wp-image-6935 size-full" src="https://radarrender.com/wp-content/uploads/2021/07/Ranch-Computing.jpg" alt="Best Render Farms for Redshift" width="900" height="458" srcset="https://radarrender.com/wp-content/uploads/2021/07/Ranch-Computing.jpg 900w, https://radarrender.com/wp-content/uploads/2021/07/Ranch-Computing-768x391.jpg 768w" sizes="auto, (max-width: 900px) 100vw, 900px" /></span></p>
<p><span style="font-weight: 400;">ただし、RebusfarmやGaragefarmなどの他のレンダーファームと同様に、ユーザーはサービスを受ける前にキューに入れる必要があります。これは、Ranchがキューの部分を明確に示していても、順番を待つときにあいまいになり、正確にどのくらいの時間がかかるかわからない場合があります。 さらに、Ranchが</span><b>Redshiftの限定バージョン</b><span style="font-weight: 400;">のみをサポートしていることに気付きました。 具体的には、R17からR24までのCinema 4Dソフトウェアに、このレンダーファームは</span><b>Redshift3.0.5</b><span style="font-weight: 400;">の1つのバージョンのみをサポートします。 最後に、Ranchには</span><b>プロモーションや割引がほとんどありません</b><span style="font-weight: 400;">。 現在、彼らはすべてのチャージに対して</span><b>10％のボリュームボーナス</b><span style="font-weight: 400;">しか顧客に与えていません。</span></p>
<h3><span style="font-weight: 400;">RANCH COMPUTINGのテスト結果：</span></h3>
<p><b><img loading="lazy" decoding="async" class="aligncenter wp-image-6986 size-full" src="https://radarrender.com/wp-content/uploads/2021/08/Ranch_Radarrender-and-Redshift.jpg" alt="Ranch Computing test best Redshift render farm test result" width="1354" height="662" srcset="https://radarrender.com/wp-content/uploads/2021/08/Ranch_Radarrender-and-Redshift.jpg 1354w, https://radarrender.com/wp-content/uploads/2021/08/Ranch_Radarrender-and-Redshift-768x375.jpg 768w, https://radarrender.com/wp-content/uploads/2021/08/Ranch_Radarrender-and-Redshift-1280x626.jpg 1280w" sizes="auto, (max-width: 1354px) 100vw, 1354px" /></b></p>
<p><b>+ フレーム数：11フレーム</b></p>
<p><b>+ キュー時間：0.65分</b><span style="font-weight: 400;">（最高の優先度）</span></p>
<p><b>+ レンダリング時間：3.63分</b><span style="font-weight: 400;">（キュー時間を除く）</span></p>
<p><b>+ コスト：$11.71</b></p>
<p><b>→ 1000フレームのレンダリングには約5.5時間と</b> <b>$1,064かかります</b></p>
<p><b>多数のノード</b><span style="font-weight: 400;">を活用する機能により、RanchComputingの</span><b>レンダリング時間が最速</b><span style="font-weight: 400;">になります。 レンダリング時間は、GarageFarmの約</span><b>4倍</b><span style="font-weight: 400;">、FoxRenderfarmの約</span><b>3倍</b><span style="font-weight: 400;">です。 ただし、このレンダーファームが、</span><b>最も高価なレンダーファームで2位</b><span style="font-weight: 400;">になり（Rebusfarmよりもわずかにやすい）、</span><b>レンダリングコスト</b><span style="font-weight: 400;">は非常に苦痛です。 したがって、</span><b>締め切りが非常に厳しく</b><span style="font-weight: 400;">、</span><b>予算が問題にならない</b><span style="font-weight: 400;">場合は、このレンダーファームを使用することを検討できます。 それ以外の場合は、価格とレンダリング速度の両方でiRenderの方が適しています。</span></p>
<ol start="3">
<li>
<h3><span style="font-weight: 400;"> Fox renderfarm</span></h3>
</li>
</ol>
<p><span style="font-weight: 400;">ハードウェア構成は、Fox renderfarmの長所です。 GPUノードのマシン仕様は、GTX 1080Tiと2080Ti（GPUリージョン1）からRTX 3090（GPUリージョン11）、Tesla T4（GPUリージョン12）までさまざまです。リージョンが異なれば、選択できるノードも異なり、16と24物理コアを備えたCPUがあります。 RedshiftはマルチGPUカードを使用してレンダリングを高速化できるため、現在最も強力なGPUカードであるRTX 3090をテストするように、GPUリージョン11を選択します。デフォルト構成は2 RTX 3090ですが、ノード数が表示されていません。レンダリング管理に関しては、Fox Render Farmは、Webまたはデスクトップクライアントアプリケーションのいずれかで（私たちはWeb管理を使用する）ユーザーに2つの方法を提供します。レンダリングは、アセットのアップロード、ジョブの送信、シーンの分析、そして最後にレンダリングを含む4つのステップに従うだけです。ファイルのアップロード・ダウンロードに関して、このレンダーファームは、Raysycnと呼ばれる便利なファイル転送アプリケーションを提供します。これは高速伝送ソリューションと見なすことができます。テストでは、ファイルは、Web管理に1分ですばやく表示され、送信、分析、およびレンダリングされるのを待ちます。 Foxは、C4dのバージョンに応じて、2.6と3.0を含むさまざまなバージョンのRedshiftをサポートします。</span></p>
<p><span style="font-weight: 400;"><img loading="lazy" decoding="async" class="aligncenter wp-image-6933 size-full" src="https://radarrender.com/wp-content/uploads/2021/07/Fox-Render-Farm.jpg" alt="5 베스트 렌더팜" width="900" height="450" srcset="https://radarrender.com/wp-content/uploads/2021/07/Fox-Render-Farm.jpg 900w, https://radarrender.com/wp-content/uploads/2021/07/Fox-Render-Farm-768x384.jpg 768w" sizes="auto, (max-width: 900px) 100vw, 900px" /></span></p>
<p><span style="font-weight: 400;">ただし、前述したこのレンダーファームの弱点の1つは、ユーザーが使用する</span><b>ノードの数を選択できない</b><span style="font-weight: 400;">ことです。 実際、Fox RenderFarmの1つのノードにあるグラフィックカードの数は</span><b>2つのカードで固定されて</b><span style="font-weight: 400;">います。 その結果、2つ以上のGPUを備えた単一ノードの強力なパワーをレンダリングに利用することはできません。 さらに、ユーザーの</span><b>チャージ</b><span style="font-weight: 400;">が $500から $10 000の範囲の</span><b>特定の大きな金額</b><span style="font-weight: 400;">に達した場合にのみ価格が安くなります。現在、通常の顧客向けの他の</span><b>割引やボーナスプロモーションはありません</b><span style="font-weight: 400;">。 したがって、プロジェクトがそれほど大量にレンダリングされる必要がない場合、レンダリングコストが高くなります。 もう1つの小さな弱点は、あるリージョンから別のリージョンに変更したときにファイルを</span><b>再アップロード</b><span style="font-weight: 400;">する必要があり、レンダリング後のファイルがPCに自動的にダウンロードされないことです。</span></p>
<h3><span style="font-weight: 400;">FOXのテスト結果：</span></h3>
<p><span style="font-weight: 400;"><img loading="lazy" decoding="async" class="aligncenter wp-image-6982 size-full" src="https://radarrender.com/wp-content/uploads/2021/08/Foxrenderfarm_Radarrender_and_Redshift.jpg" alt="Fox Render Farm test result for Redshift render farm" width="1356" height="697" srcset="https://radarrender.com/wp-content/uploads/2021/08/Foxrenderfarm_Radarrender_and_Redshift.jpg 1356w, https://radarrender.com/wp-content/uploads/2021/08/Foxrenderfarm_Radarrender_and_Redshift-768x395.jpg 768w, https://radarrender.com/wp-content/uploads/2021/08/Foxrenderfarm_Radarrender_and_Redshift-1280x658.jpg 1280w" sizes="auto, (max-width: 1356px) 100vw, 1356px" /></span></p>
<p><b>+ フレーム数：11</b></p>
<p><b>+ レンダリング時間：10分</b></p>
<p><b>+ コスト：$4 </b></p>
<p><b>→ 1000フレームのレンダリングには、約15.1時間と</b> <b>$364かかります。</b></p>
<p><span style="font-weight: 400;">この結果により、Foxは、</span><b>価格</b><span style="font-weight: 400;">と</span><b>レンダリング時間</b><span style="font-weight: 400;">について、</span><b>5つのレンダーファームの中で3位</b><span style="font-weight: 400;">にランク付けされています。この結果は私たちを満足させます。プロジェクトが小さく、シンプルで、シーンの調整・カスタマイズは必要ない場合、Foxは、かなり妥当なレンダリングコストでiRenderおよびRanch Computingの適切な代替選択肢になります。</span></p>
<h3><span style="font-weight: 400;">4. Rebus Farm </span></h3>
<p><a href="https://us.rebusfarm.net/en/"><b>Rebusfarm</b></a><span style="font-weight: 400;">は、CPUが</span><b>Intel i9-7980XE、2.60 GHz、18コア</b><span style="font-weight: 400;">であり、GPUが</span><b>48GBのDRAMを搭載した</b><span style="font-weight: 400;">強力な</span><b>Quadro RTX 6000</b><span style="font-weight: 400;">です。これにより、メモリを大量に消費するプロのワークロードでパフォーマンスが向上します。 Rebusfarmでのレンダリングプロセスは</span><b>Webベース</b><span style="font-weight: 400;">で管理されます。ユーザーが最初にローカルコンピューターでプロジェクトを準備しなければなりません。次に、ファイルのアップロードとダウンロードは、</span><b>「Rebusdrop」</b><span style="font-weight: 400;">と呼ばれる便利なRebusFarmアドオンによって自動または手動で管理できます。ユーザーはクラウドレンダリングジョブを監視でき、このツールを使用していつでもすべてのジョブを開始、一時停止、キャンセルできます。特に、ジョブはフレームごとにレンダリングされるため、事前に選択したフォルダーに</span><b>自動的にダウンロードされ</b><span style="font-weight: 400;">ます。ファイルが大きい場合、それは素晴らしく、時間の節約になります。 Rebusfarmは、</span><b>Redshift 2.0、2.5、2.6と3.0</b><span style="font-weight: 400;">を含んで、さまざまなバージョンのRedshiftをサポートします。</span></p>
<p><span style="font-weight: 400;"><img loading="lazy" decoding="async" class="aligncenter wp-image-6936 size-full" src="https://radarrender.com/wp-content/uploads/2021/07/RebusFarm.jpg" alt="にベストレンダーファーム" width="900" height="441" srcset="https://radarrender.com/wp-content/uploads/2021/07/RebusFarm.jpg 900w, https://radarrender.com/wp-content/uploads/2021/07/RebusFarm-768x376.jpg 768w" sizes="auto, (max-width: 900px) 100vw, 900px" /></span></p>
<p><span style="font-weight: 400;">ただし、このレンダーファームの大きな欠点は、</span><b>価格、優先度、キュー</b><span style="font-weight: 400;">に関連しています。つまり、優先度が高いほど、プロジェクトのレンダリングが速くなり、支払うコストが高くなります。 ジョブの優先度は、</span><b>標準</b><span style="font-weight: 400;">（0.552セント/ Obh + 0.1セント/ Obh）から</span><b>優先度7</b><span style="font-weight: 400;">（2.698セント/ Obh + 0.1セント/ Obh）までです。 まず、標準オプションを試してみます。 ただし、</span><b>約30分</b><span style="font-weight: 400;">待ちますが、それでもファイルがレンダリングされないままであり、どのくらいの時間がかかるかわかりません。 次に、</span><b>最も高い優先度</b><span style="font-weight: 400;">を選択し、その後1分以内にレンダリングが開始されます。 したがって、急いでいてファームがフルになった場合は、</span><b>追加料金を支払ってキューの順番を待つ</b><span style="font-weight: 400;">しかありません。</span></p>
<p><span style="font-weight: 400;">さらに、Rebusfarmには</span><b>多くのプロモーションや割引がありません</b><span style="font-weight: 400;">。 現在、$500のチャージに対する5％から $50,000のチャージに対する60％までのボリュームディスカウントを顧客に提供しています。</span></p>
<h3><span style="font-weight: 400;">REBUSFARMのテスト結果：</span></h3>
<p><span style="font-weight: 400;"><img loading="lazy" decoding="async" class="aligncenter wp-image-6987 size-full" src="https://radarrender.com/wp-content/uploads/2021/08/Rebusfarm_Radarrender-and-Redshift.jpg" alt="" width="881" height="661" srcset="https://radarrender.com/wp-content/uploads/2021/08/Rebusfarm_Radarrender-and-Redshift.jpg 881w, https://radarrender.com/wp-content/uploads/2021/08/Rebusfarm_Radarrender-and-Redshift-768x576.jpg 768w" sizes="auto, (max-width: 881px) 100vw, 881px" /></span></p>
<p><b>+ フレーム数：11フレーム</b></p>
<p><b>+ キュー時間：0.43分</b><span style="font-weight: 400;">（最高の優先度）</span></p>
<p><b>+ レンダリング時間：6.42分</b><span style="font-weight: 400;">（キュー時間を除く）</span></p>
<p><b>+ コスト：$13.57</b><span style="font-weight: 400;">（11.5 RPに相当）</span></p>
<p><b>→ 1000フレームのレンダリングには、約9.7時間と $1,233かかります。</b></p>
<p><b>強力なハードウェア構成</b><span style="font-weight: 400;">により、当然のことながら、このレンダーファームは</span><b>レンダータイム</b><span style="font-weight: 400;">で</span><b>2位</b><span style="font-weight: 400;">にランクされています。ただし、レンダリングコストは</span><b>5つの中で最も高く</b><span style="font-weight: 400;">なります。最も高価ですが、最速ではないRebusfarmはRedshiftに最適なレンダーファームではありませんが、高速レンダリングソリューションが必要な場合は依然としてトップです。</span></p>
<h3><span style="font-weight: 400;">5. Garage Farm </span></h3>
<p><a href="https://garagefarm.net/"><b>Garage farm</b></a><span style="font-weight: 400;">はCPU仕様が</span><b>Intel E5-2699V4、2.20 GHz、22コア</b><span style="font-weight: 400;">で、1x CPU、2x CPU、4x CPU構成、60-240GB RAMで（</span><b>ノードあたり最大88コア</b><span style="font-weight: 400;">を所有でき）利用可能でありますが、正直なところ、GPUレンダリングにはグラフィックカードの</span><b>8x Tesla K80</b><span style="font-weight: 400;">と</span><b>8x Tesla P100 16GB vRAM</b><span style="font-weight: 400;">がかなり古いです。レンダリング管理は</span><b>Webベース</b><span style="font-weight: 400;">です。でも、ジョブの準備と最終結果を得るには</span><b>手順が多すぎる</b><span style="font-weight: 400;">ため、ユーザーは少しがっかりします。</span><b>renderBeamer</b><span style="font-weight: 400;">アプリのインストールしたり、ソフトウェアのインターフェイスでのジョブの準備したり、ユーザーがプラグインを使用してモード、カメラ設定、レンダリング設定をせっていするようにGarage Farmアプリをソフトウェア統合したりする、Garage Farmサービスの使用方法をわかるには</span><b>時間がかかり</b><span style="font-weight: 400;">ます。残りの手順には、ジョブのアップロード（時間がかかる）、ジョブの送信、レンダリングの進行状況の監視が含まれます。</span></p>
<p><span style="font-weight: 400;"><img loading="lazy" decoding="async" class="aligncenter wp-image-6932 size-full" src="https://radarrender.com/wp-content/uploads/2021/07/Garage-Farm_radarender.jpg" alt="にベストレンダーファーム" width="900" height="454" srcset="https://radarrender.com/wp-content/uploads/2021/07/Garage-Farm_radarender.jpg 900w, https://radarrender.com/wp-content/uploads/2021/07/Garage-Farm_radarender-768x387.jpg 768w" sizes="auto, (max-width: 900px) 100vw, 900px" /></span></p>
<p><span style="font-weight: 400;">幸いなことに、このレンダーファームは、</span><b>Redshiftのすべての公式バージョン</b><span style="font-weight: 400;">をサポートしています。 通常、プラグインは、ユーザーがプロジェクトで使用しているバージョンを</span><b>自動的に検出し</b><span style="font-weight: 400;">、同じバージョンを使用してこのプロジェクトをファームにレンダリングします。 さらに、レンダリングされたすべてのフレームは、できると</span><b>自動的かつ即座にダウンロードされ</b><span style="font-weight: 400;">ます（ユーザーがこの機能を有効にした場合）。 本当に便利です！ GPUレンダリングはこのレンダーファームの長所ではありませんが、レンダリング時間を短縮するように、</span><b>10ノード、25ノードと最大50ノード</b><span style="font-weight: 400;">に対応する</span><b>低優先度</b><span style="font-weight: 400;">（0.0025 / OB時間）、</span><b>中優先度</b><span style="font-weight: 400;">（0.0038 / OB時間）、または</span><b>高優先度</b><span style="font-weight: 400;">（0.0050 / OB時間）からプランを簡単に選択できるため、まだ満足しています。</span></p>
<h3><span style="font-weight: 400;">GARAGEFARMのテスト結果:</span></h3>
<p><b><img loading="lazy" decoding="async" class="aligncenter wp-image-6979 size-full" src="https://radarrender.com/wp-content/uploads/2021/08/Garagefarm_Radarrender_and_Redshift.jpg" alt="Garage Farm render test for best Redshift render farm" width="1357" height="695" srcset="https://radarrender.com/wp-content/uploads/2021/08/Garagefarm_Radarrender_and_Redshift.jpg 1357w, https://radarrender.com/wp-content/uploads/2021/08/Garagefarm_Radarrender_and_Redshift-768x393.jpg 768w, https://radarrender.com/wp-content/uploads/2021/08/Garagefarm_Radarrender_and_Redshift-1280x656.jpg 1280w" sizes="auto, (max-width: 1357px) 100vw, 1357px" /></b></p>
<p><b>+ フレーム数：11</b></p>
<p><b>+ キュー時間：6.88分</b><span style="font-weight: 400;">（最高の優先度）</span></p>
<p><b>+ レンダリング時間：12.9分</b><span style="font-weight: 400;">（キュー時間を除く）</span></p>
<p><b>+ コスト：$3.06</b></p>
<p><b>→ 1000フレームのレンダリングには約19.5時間と</b> <b>$278かかります</b></p>
<p><span style="font-weight: 400;">このテスト結果は当然のことです。 GaragefarmのGPUカードはそれほど強力ではありません。ジョブのレンダリングに最高の優先度を選択した場合でも、このレンダーファームがレンダリングを完了するのに</span><b>最も長い時間</b><span style="font-weight: 400;">がかかります。 さらに、レンダリングが開始される前に、まだ</span><b>約7分</b><span style="font-weight: 400;">キューに入れる必要があります。 ただし、</span><b>安価なレンダリングコスト</b><span style="font-weight: 400;">により、私たちの待機をいくらか緩和します。 このレンダーファームは、5つのレンダーファームの中で</span><b>2位に安い</b><span style="font-weight: 400;">です。</span></p>
<blockquote><p><span style="font-weight: 400;">結論として、iRenderのレンダリングコストは最も安く（Ranch Computingより5倍安い）、一方、Ranch Computingのレンダリング時間は最も短い（iRenderより3倍短い）。したがって、単純なプロジェクトと適切な予算がある場合は、Ranchが適しています。一方、プロジェクトが大きく、複雑で、多くのカスタマイズと調整が必要な場合は、iRenderを選択した方がよいです。テストのように1つのノードのみを使用するのではなく、ユーザーが複数のノードを同時に利用する場合、iRenderでのレンダリング時間はテストよりもずっと速くなります。</span></p></blockquote>
<p><span style="font-weight: 400;">価格とコストを評価して、Rebusfarm、Garagefarm、Ranch Computingのキュー時間は除外されることに注意して、これらのレンダーファームは、キュー時間が課金されていないとも言っています。ただし、より高い価格で優先レンダリングを選択できることで、ユーザーはより速くレンダリングされるように直接支払い、このキュー時間に対して間接支払います。したがって、キュー時間もレンダーファームを選択するための重要な基準です。私たちのテストでは、iRenderにはキュー時間がありません。最高の優先度を選択した後、Fox Renderfarm、Ranch Computing、およびRebusfarmではプロジェクトがほぼ即座にレンダリングされましたが、Garageではキュー時間がかなり長かった（6.88分）。</span></p>
<p>The post <a href="https://radarrender.com/best-render-farms-for-redshift-renderer-jp/">REDSHIFT RENDERERにベストレンダーファーム</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
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		<item>
		<title>Top 5 Most Trustworthy Render Farms</title>
		<link>https://radarrender.com/top-5-most-trusworthy-render-farms/</link>
		
		<dc:creator><![CDATA[render]]></dc:creator>
		<pubDate>Wed, 28 Jul 2021 17:56:31 +0000</pubDate>
				<category><![CDATA[Fox Renderfarm]]></category>
		<category><![CDATA[Garagefarm]]></category>
		<category><![CDATA[iRender]]></category>
		<category><![CDATA[Ranch Computing]]></category>
		<category><![CDATA[Rebusfarm]]></category>
		<category><![CDATA[Top List Render Farm & Cloud Rendering]]></category>
		<category><![CDATA[3d rendering]]></category>
		<category><![CDATA[best render farms]]></category>
		<category><![CDATA[cloud rendering]]></category>
		<category><![CDATA[fox render farm]]></category>
		<category><![CDATA[garage farm]]></category>
		<category><![CDATA[irender]]></category>
		<category><![CDATA[Pretigious Render Farms]]></category>
		<category><![CDATA[ranchcomputing]]></category>
		<category><![CDATA[rebus farm]]></category>
		<category><![CDATA[render farms]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Trusworthy Render Farms]]></category>
		<guid isPermaLink="false">https://radarrender.com/?p=6898</guid>

					<description><![CDATA[<p>Radarrender has introduced many rankings of the Best render farms by comparing the correlation between Price and Affordability, Speed and Performance, Ease of use, Form of business (SaaS, PaaS or Iaas),etc. However, there is a factor that is rarely noticed by 3D artists but greatly affects the rendering process which is Render farm Trustworthy. People say that What a company says to customers is just advertising while what customers say to their friends is the truth. Any render farm can say that they are committed to serving their customers with all their best but how they really treat customers remains unknown until we start using their services, and especially when we have problems then we will know how professionally and nicely they respond to us. Sometimes 3D artists get into so many troubles because of choosing the wrong render farm but have gone too far to draw back, which causes them to waste much more time, effort, and money. That’s the reason why we decided to write about the Top 5 most trustworthy render farms as a reference for 3D artists to evaluate which render farm is best suited for their needs. </p>
<p>The post <a href="https://radarrender.com/top-5-most-trusworthy-render-farms/">Top 5 Most Trustworthy Render Farms</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
]]></description>
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			<p><a href="https://radarrender.com/"><b><span style="color: #ff6600;">Radarrender</span> </b></a><span style="font-weight: 400;">has introduced many rankings of the Best render farms by comparing the correlation between Price and Affordability, Speed and Performance, Ease of use, Form of business (SaaS, PaaS or Iaas),etc. However, there is a factor that is </span><span style="color: #000000;"><b>rarely noticed</b></span><span style="font-weight: 400;"> by 3D artists but </span><span style="color: #000000;"><b>greatly affects</b></span><span style="font-weight: 400;"> the rendering process which is <strong>Trustworthy Render Farms</strong></span><span style="font-weight: 400;">. People say that </span><i><span style="font-weight: 400;">What a company says to customers is just advertising while what customers say to their friends is the truth</span></i><span style="font-weight: 400;">. Any render farm can say that they are committed to serving their customers with all their best but how they really treat customers remains unknown until we start using their services, and especially when we have problems then we will know how professionally and nicely they respond to us. Sometimes 3D artists get into so many troubles because of choosing the wrong render farm but have gone too far to draw back, which causes them to waste much more time, effort, and money. That’s the reason why we decided to write about the <span style="color: #ff6600;"><strong>Top</strong></span></span><span style="color: #ff6600;"><b> 5 most trustworthy render farms </b></span><span style="font-weight: 400;">as a reference for 3D artists to evaluate which render farm is best suited for their needs. </span></p>
<p><span style="font-weight: 400;">The results of the evaluation are based on the use of service throughout the career of 3D artists of Radarrender, and especially this time, we have prepared a test file to challenge the customer support of those render farms. This file was designed on </span><b>Cinema 4D R21 </b><span style="font-weight: 400;">and rendered using </span><b>Redshift 3.0.44 render engine</b><span style="font-weight: 400;">. However, this file was made with an error purposely and was unable to be rendered. We bring this error file to the chosen render farms and render the project normally until we get an error and ask for help and support. </span></p>

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<div class="wpb_content_element "><style type="text/css">#ut_header_6af8e73c8922e h2.section-title { font-size: 38px; }@media (min-width: 768px) { #ut_header_6af8e73c8922e h2 { line-height: 38px !important; } }</style><header id="ut_header_6af8e73c8922e" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-left element-with-custom-line-height"><div class="element-with-custom-line-height" ><h2 data-title="Criteria for trustworthy render farms"  class="section-title  "><span>Criteria for trustworthy render farms</span></h2></div></header></div>
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			<p><span style="font-weight: 400;">There aren’t any definite metrics for finding the most prestigious render farms for your specific needs but here are some factors we believe need considering including </span><b>Public recognition, Willingness to support, Transparency with Clients, Refund policy, </b><span style="font-weight: 400;">and </span><b>Security and Privacy regulation</b><span style="font-weight: 400;">. After many days of researching and experimenting with dozens of different render farms out there, Radarrender gives out the </span><b>Top 5 Trustworthy Render Farms </b><span style="font-weight: 400;">that we consider as the most prestigious ones including </span><b>Fox Render farm, GarageFarm, iRender, Ranch Computing, and finally, Rebusfarm</b><span style="font-weight: 400;">. And note here that </span><b>we’re not playing favorites</b><span style="font-weight: 400;">. These render farms are </span><b>randomly listed </b><span style="font-weight: 400;">in alphabetical order! Moreover, by exploring every single criterion, one render farm might be the champion of one aspect but not the rest. Therefore, we recommend that you should consider all criteria and see what matters to you the most and make your own decision.  </span></p>

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<div class="wpb_content_element "><style type="text/css">#ut_header_6af8e73c8961e h3.section-title { font-size: 30px; }@media (min-width: 768px) { #ut_header_6af8e73c8961e h3 { line-height: 30px !important; } }</style><header id="ut_header_6af8e73c8961e" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-left element-with-custom-line-height"><div class="element-with-custom-line-height" ><h3 data-title="1. Public recognition"  class="section-title  "><span>1. Public recognition</span></h3></div></header></div>
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			<p><b>Public recognition</b><span style="font-weight: 400;"> means the reputation that a company has achieved in its market so far or simply, how customers feel or think about a company when they hear the name of this render farm. Anybody can create a render farm. Can they create one that lasts and has satisfied customer needs for years and receive the customers’ recognition? </span><span style="font-weight: 400;">All those 5 Render farms </span><span style="font-weight: 400;">are </span><span style="font-weight: 400;">long considered as</span><b> the most prestigious render farms</b><i><span style="font-weight: 400;"> in the industry. Out of all,</span></i> <b>Ranch Computing</b> and <b>Rebusfarm</b><span style="font-weight: 400;"> are 2 of the names with the longest history. They both have more than ten years of experience in providing render solutions for customers. </span><span style="font-weight: 400;">These 2 render farms are both </span><b>pioneers</b><span style="font-weight: 400;">, laying the first foundations for rendering services for 3D artists and have enough time to create a good brand in the hearts of customers. Next-generation is </span><b>Fox Renderfarm</b><span style="font-weight: 400;"> and </span><b>Garagefarm</b><span style="font-weight: 400;">.</span> <span style="font-weight: 400;">They have a team of experienced staff in the field of computer graphics. With professional services and industry-leading innovation, they provide cloud rendering services to a wide range of entertainment studios and animation studios. Seeing </span><span style="font-weight: 400;">Testimonials </span><span style="font-weight: 400;">of </span><span style="font-weight: 400;">Fox Renderfarm</span><span style="font-weight: 400;"> and </span><span style="font-weight: 400;">Garagefarm reviews</span><span style="font-weight: 400;">, it’s fair to say that they have been doing great in satisfying their customers.</span> <span style="font-weight: 400;">The last and also the one that left a quite great impression on us is </span><b>iRender</b><b></b><span style="font-weight: 400;">. This render farm is the youngest player in this playground. Established in 2019 in Vietnam with </span><b>only 2 years of experience</b><span style="font-weight: 400;"> but they have been referred to as one of the best online render farms by many 3d artists, studios, and organizations (Lumion website, CGdirector, All3dp, etc). </span></p>

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<div class="wpb_content_element "><style type="text/css">#ut_header_6af8e73c89bad h3.section-title { font-size: 30px; }@media (min-width: 768px) { #ut_header_6af8e73c89bad h3 { line-height: 30px !important; } }</style><header id="ut_header_6af8e73c89bad" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-left element-with-custom-line-height"><div class="element-with-custom-line-height" ><h3 data-title="2. Willingness to support"  class="section-title  "><span>2. Willingness to support</span></h3></div></header></div>
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			<p><span style="font-weight: 400;">The next primary criteria to consider whether one is prestigious or not is </span><b>How this render farm supports their customers.</b><span style="font-weight: 400;"> Are they available timely to assist the customers? Are they real humans or robots? Do they have convenient support channels? Are they willing and patient to answer customer inquiries? etc.  </span><span style="font-weight: 400;">First, let’s come to </span><b>Fox renderfarm</b><span style="font-weight: 400;">. We were quite impressed by their good customer service. After registering, users will receive an email from their Fox greeting and asking whether we need any assistance or not. When we ask them any questions, they </span><b>immediately </b><span style="font-weight: 400;">answer our questions and issues via live chat. But if your problems are about the technical issue, it takes Fox team a while to check and answer later. Fox render farm supports customers </span><b>24/7 </b><span style="font-weight: 400;">through </span><b>live chat</b><span style="font-weight: 400;"> on their website or </span><b>Skype with real humans,</b><span style="font-weight: 400;"> not robots.Therefore, we consider Fox as an excellent render farm in terms of supporting customers.</span></p>
<p><b>Garagefarm</b><span style="font-weight: 400;"> service support is also a considerable strength.  Whenever you have a question, click on the live chat icon (preferred channel of communication) that is available on the user interface. Garage Farm staff are </span><b>online 24/7</b><span style="font-weight: 400;"> and will give </span><b>detailed instructions</b><span style="font-weight: 400;"> through documents for customers. Depending on user priority level, you will get the support speed. To illustrate, you will get full and premium support if you choose the medium priority and high priority respectively while you only get limited support if you choose the low priority. They ensure 10 people 1st line support, available 24/365 including holidays with any communication via live chat (24/7), Skype (realtime chat), and email (get a response within 1 hour). They also got additional support available for large productions. </span></p>
<p><b>iRender </b><span style="font-weight: 400;">possesses enthusiastic staff and experienced experts who support customers directly and immediately whenever we need help with a diversity of communication methods. It is the renderfarm with the </span><b>widest range</b><span style="font-weight: 400;"> of customer contact methods including: </span><b>24/7 live chat, Hotline, Skype, WhatsApp, email etc</b><span style="font-weight: 400;">. We intentionally ask for support after their </span><b>working hours</b><span style="font-weight: 400;"> but still get support and reply within seconds via live chat on their website with real human support. More importantly, right after we register our account, we receive their greeting email which provides us with the instructions and tips to use the service. And one of the special things is that their customer support agent will </span><b>actively find the way to contact customers</b><span style="font-weight: 400;">, send us the message on any platform that we are available (in our case is Whatsapp) to ask whether we have any questions or need any support or not. This would help a lot if you are not afraid of a stranger to contact you. This agent will directly support the customer for the entire process of using the service. iRender is </span><b>ISO 9001 certified</b><span style="font-weight: 400;"> to deliver products that consistently meet customer requirements and a service that is dependable and can be relied on.</span></p>
<p><span style="font-weight: 400;">For </span><b>Ranch Computing </b><span style="font-weight: 400;">and </span><b>Rebusfarm</b><span style="font-weight: 400;">, they don’t really have outstanding customer support. </span><b>Ranch Computing</b><span style="font-weight: 400;">’s website shows that they are available from Monday to Friday from 9 a.m. to 7 p.m. (GMT+1 / Paris, France) to answer questions by </span><b>email/telephone</b><span style="font-weight: 400;">. During the weekend, RANCH can help on </span><b>Skype </b><span style="font-weight: 400;">or by </span><b>email </b><span style="font-weight: 400;">in case of an emergency. However, when we contacted them for help in their working time, it took Ranch Computing hours or even days for them to answer all my questions that we needed to know about their service. And so does Rebusfarm. </span><b>RebusFarm </b><span style="font-weight: 400;">supports customers via 2 methods including </span><b>live chat </b><span style="font-weight: 400;">and </span><b>email.</b><span style="font-weight: 400;"> RebusFarm says “Our experienced service team supports you and your render job 24/7”, but we do not receive their answer for a while after asking a question and the live chat sometimes is off-line and doesn’t receive the message from users.</span></p>

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<div class="wpb_content_element "><style type="text/css">#ut_header_6af8e73c8b64d h3.section-title { font-size: 30px; }@media (min-width: 768px) { #ut_header_6af8e73c8b64d h3 { line-height: 30px !important; } }</style><header id="ut_header_6af8e73c8b64d" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-left element-with-custom-line-height"><div class="element-with-custom-line-height" ><h3 data-title="3. Transparency with Clients"  class="section-title  "><span>3. Transparency with Clients</span></h3></div></header></div>
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			<p><span style="font-weight: 400;">When it comes to transparency with clients, we would like to mention in the field of </span><b>Price </b><span style="font-weight: 400;">and the </span><b>Kind of Service</b><span style="font-weight: 400;"> that one render farm offers. We will take into consideration some smaller factors, for example, do they clearly state the cost for rendering or provide users with sufficient information related to the service that users are using or not?  B</span><span style="font-weight: 400;">ecause the model of business that </span><b>Fox render farm, Garagefarm, Ranch Computing, and Rebusfarm</b><span style="font-weight: 400;"> are following, which is </span><b>SaaS (Software-as-a-Service)</b><span style="font-weight: 400;">. This model provides users with access to a vendor’s cloud-based software. All you need is to upload your job to their system and get the output after waiting for the render farm provider rendering. These 4 render farms all have </span><b>intuitive and dynamic cost estimators</b><span style="font-weight: 400;">. In which, users will provide information such as The name and versions of the software, the number of frames, the local computer configuration, rendering time on the user&#8217;s computer, etc. From there, it will give you an estimated cost and render time when using their render farm. They all operate on a </span><b>‘pay as you go’</b><span style="font-weight: 400;"> basis. That means you are only paying for what you have used. </span><b>No other hidden cost</b><span style="font-weight: 400;">. That’s the aspect that renderfarms are transparent with their customers. </span></p>
<p><span style="font-weight: 400;">However, from the experience of using many different render farms from small to big projects, we can all understand that all the </span><b>estimation is just relative</b><span style="font-weight: 400;"> and the cost can be higher in almost all cases, even double or triple the beginning estimation is normal. Garage farm has a note for users that the estimates provided by the calculator may not be accurate and users should do an actual test on the farm instead”. So do Fox renderfarm, Ranch, and Rebusfarm, they say that the Cost Calculator is a rough estimation and recommend users send 2-3 test frames to verify render time and costs. Moreover, admittedly, users will not know what exact machine specs are. Any render farm can do marketing campaigns and show that their machine specs are the cutting edge CPUs and GPUs, but who knows what they currently own in their render farm.</span></p>

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			<p><span style="font-weight: 400;">Moreover, another aspect that makes users confused is </span><b>The Pricing quotation</b><span style="font-weight: 400;"> of those render farms. </span><span style="font-weight: 400;">Due to the various generations of hardware, online render farms try to find a common calculator for Rendering Benchmark. Fox renderfarm, GarageFarm, RanchComputing and RebusFarm are showing their price per </span><b>GHz hour or Core hour</b><span style="font-weight: 400;"> for</span><b> CPU pricing </b><span style="font-weight: 400;">and </span><b>OBh</b><span style="font-weight: 400;"> for</span><b> GPU Rendering Benchmark.</b><span style="font-weight: 400;"> This cost calculation is confusing for a first-time user. </span><span style="font-weight: 400;">Users often find it hard to understand how the render farm pricing works and render farms find it hard to estimate the rendering cost. We have an article analysing clearly </span><a href="https://radarrender.com/how-the-render-farm-pricing-works/"><span style="font-weight: 400;">How the renderfarm pricing works </span></a><span style="font-weight: 400;">if you might be interested in. </span></p>

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			<p><span style="font-weight: 400;">The one that is highly appreciated in terms of </span><b>radically transparency with Clients</b><span style="font-weight: 400;"> is </span><b>iRender</b><span style="font-weight: 400;">. The costs are also based on the usage known as a “</span><b>Pay-as-you-go</b><span style="font-weight: 400;">” model. iRender only charges the usage time, without any hidden costs. While users may be confused and do not know exactly what SaaS-based render farms offer in terms of hardware (both CPU and GPU). Things changed when it comes to this render farm, the one with</span><b> IaaS-based</b><span style="font-weight: 400;">. Customers can simply check CPU &amp; GPU specs, machine configurations once users connect with their servers. </span></p>

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<div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div><div class="wpb_content_element "><style type="text/css">#ut_header_6af8e73c8e0b4 h3.section-title { font-size: 30px; }@media (min-width: 768px) { #ut_header_6af8e73c8e0b4 h3 { line-height: 30px !important; } }</style><header id="ut_header_6af8e73c8e0b4" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-left element-with-custom-line-height"><div class="element-with-custom-line-height" ><h3 data-title="4. Refund policy"  class="section-title  "><span>4. Refund policy</span></h3></div></header></div>
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			<p><span style="font-weight: 400;">Apparently, a concise and clear return policy gives customers a feeling of security; that what they are paying is guaranteed to be what it is represented to be. And in actual use, if users have rendering problems or for some reason cannot render and request a refund, how that render farm will behave is still a mystery until you actually experience their service. All the 5 render farms </span><b>state clearly their Refund/Return policy</b><span style="font-weight: 400;"> on their websites that Users all have a possibility to test the Service using trial credits and can use trial credits to get familiar with the software and to get a cost and time estimation before committing. They provide relevant documentation that is easily accessible. It covers all necessary aspects of the software to aid you in becoming a competent user of the Service. And in case that users are not completely happy with the quality and results obtained through the Service, users can contact the support and request an explanation within specific days after completed usage. They will investigate your case and will present their position. They all declare that in case of a mistake or a technical issue on render farm&#8217;s side, they will offer a </span><b>full or partial refund</b><span style="font-weight: 400;"> or some other form of compensation. </span></p>
<p><span style="font-weight: 400;">In order to understand and test the refund process for customers of these render farms, we have signed up for a personal account, depositing the account as usual. Transfer the files to each render farm and start the rendering process. However those files already contain some errors that cause the files to not be rendered or the output of the render files have errors, or crash. From doing this, we could check the customer supportability of the customer service team and the technicians of each farm. Most importantly, to see if we ask for a refund of the deposited amount, how will these render farms behave? </span></p>
<p><span style="font-weight: 400;">During our usage on </span><span style="color: #ff6600;"><a style="color: #ff6600;" href="https://radarrender.com/rate-and-review-garage-farm/" target="_blank" rel="noopener noreferrer"><b>Garagefarm</b></a></span><span style="font-weight: 400;">, if there are any problems or questions, we can reach them through their live chat to describe the problem we are facing, they answer us almost </span><b>immediately</b><span style="font-weight: 400;">, check the system, and send us any documentation or guide to solve the problem. When we submitted a refund request, they agreed to</span><b> refund in good faith</b><span style="font-weight: 400;">. The refund process is not so complicated and time-consuming. According to the terms of their return treatment, users will receive a response to their refund request within no more than 14 days of submitting the refund request. But it didn&#8217;t take that long, </span><b>within a few hours</b><span style="font-weight: 400;"> we received their refund receipt.</span></p>

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			<div class="vc_single_image-wrapper   vc_box_border_grey"><img loading="lazy" decoding="async" width="900" height="454" src="https://radarrender.com/wp-content/uploads/2021/07/Garage-Farm_radarender.jpg" class="vc_single_image-img attachment-full" alt="にベストレンダーファーム" srcset="https://radarrender.com/wp-content/uploads/2021/07/Garage-Farm_radarender.jpg 900w, https://radarrender.com/wp-content/uploads/2021/07/Garage-Farm_radarender-768x387.jpg 768w" sizes="auto, (max-width: 900px) 100vw, 900px" /></div>
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			<p><span style="font-weight: 400;">When it comes to  </span><span style="color: #ff6600;"><a style="color: #ff6600;" href="https://radarrender.com/rate-and-review-fox-render-farm/" target="_blank" rel="noopener noreferrer"><b>Fox renderfarm</b></a></span><span style="font-weight: 400;">, their refund process is quite convenient for customers in which they use Skype. As referred to at the beginning, our test files have some errors that make the files can’t be rendered. While uploading, their system could detect some errors on our files but surprisingly we didn’t receive any support from their technicians to fix these errors. They told us to review the files and fix them ourselves. When we asked for a refund, they first informed us that they </span><b>couldn’t refund</b><span style="font-weight: 400;"> for the quite unreasonable reason: “It is very complicated to make a refund, and our bank often checks it and refuses to do it.” and recommended that we should leave the credits for future use. After we insisted on requesting it, they agreed to a refund. The entire refund process takes </span><b>5 days</b><span style="font-weight: 400;">. </span></p>

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			<p><span style="font-weight: 400;">Next is </span><b><a href="https://radarrender.com/rate-and-review-irender-farm/"><span style="color: #ff6600;"><b>iRender</b></span></a>. </b><span style="font-weight: 400;">This render farm treats customers quite</span><b> nicely and flexibly</b><span style="font-weight: 400;">. As stated above, an iRender staff, called Customer Support, will directly support users via any messaging app that is convenient for users. Once we tell their customer support that we have an issue related to rendering and describe the issue, the technician guys will connect with the server (with our permission) to check, support, and consult us to fix the problem directly and immediately. All the credits that were spent for checking will be added back to the user’s account. This is like how they state they only charge you for the time users use their machine and can render normally. We did ask for a refund of the amount that we bought. We quickly received their apology for the issue that we had. They refunded our deposit </span><b>only a few hours</b><span style="font-weight: 400;"> after our refund request in an atmosphere of openness and goodwill. Even more surprising, in addition to refunding the amount we deposited, they still </span><b>gave us the exact amount of iRpoints </b><span style="font-weight: 400;">we deposited to our account so that we can use it for upcoming projects. Truly excellent! This is really a smart way that few render farms can do today. They don&#8217;t put the short-term profit first and can both satisfy customers and retain customers for future usage.</span></p>

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			<div class="vc_single_image-wrapper   vc_box_border_grey"><img loading="lazy" decoding="async" width="900" height="455" src="https://radarrender.com/wp-content/uploads/2021/07/iRender_Farm.jpg" class="vc_single_image-img attachment-full" alt="にベストレンダーファーム" srcset="https://radarrender.com/wp-content/uploads/2021/07/iRender_Farm.jpg 900w, https://radarrender.com/wp-content/uploads/2021/07/iRender_Farm-768x388.jpg 768w" sizes="auto, (max-width: 900px) 100vw, 900px" /></div>
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			<p><a href="https://radarrender.com/rate-and-review-ranch-computing/" target="_blank" rel="noopener noreferrer"><b><span style="color: #ff6600;">Ranch Computing</span></b></a><span style="font-weight: 400;"> also treats customers nicely. As referred above, users can reach their customer support via 2 methods including </span><b>Email or Skype</b><span style="font-weight: 400;">. However, Skype is also not highly recommended by them. If you get into any trouble or want to request a refund, you need to send them an email that describes what problem you are experiencing, the project number, the version of the software and render engines that you are using, etc, so that they can easily forward it to their technical team. The refund process is also quite fast. We will have to wait for Ranch to investigate what went wrong first to understand and find a solution. First, they offered to</span><b> refund the render points</b><span style="font-weight: 400;"> to our account. But when we insisted on getting a refund in cash, they agreed and the whole refund process lasted </span><b>within one and a half days</b><span style="font-weight: 400;">.</span></p>

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			<p><span style="font-weight: 400;">The last one is </span><b><span style="color: #ff6600;"><a style="color: #ff6600;" href="https://radarrender.com/rate-and-review-rebusfarm/" target="_blank" rel="noopener noreferrer"><b>Rebusfarm</b></a></span>. </b><span style="font-weight: 400;">It’s quite convenient for customers in terms of contacting for a refund because they proceed with the refund right on their live chat. They agreed to refund</span><b> in the form of cash</b><span style="font-weight: 400;">, not render points. However, from the time they agreed to refund, the user&#8217;s account will be </span><b>immediately deducted to 0</b><span style="font-weight: 400;"> render points while they didn’t even ensure when they will proceed with the refund, they said that &#8220;when the responsible apartment had the time to refund, they will do it&#8221;. They also did not provide any receipt or proof of refund despite our request. The only way to know if we have been refunded is to wait until the money has actually been deposited into our account.</span></p>

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			<div class="vc_single_image-wrapper   vc_box_border_grey"><img loading="lazy" decoding="async" width="900" height="441" src="https://radarrender.com/wp-content/uploads/2021/07/RebusFarm.jpg" class="vc_single_image-img attachment-full" alt="にベストレンダーファーム" srcset="https://radarrender.com/wp-content/uploads/2021/07/RebusFarm.jpg 900w, https://radarrender.com/wp-content/uploads/2021/07/RebusFarm-768x376.jpg 768w" sizes="auto, (max-width: 900px) 100vw, 900px" /></div>
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<div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div><div class="wpb_content_element "><style type="text/css">#ut_header_6af8e73c90480 h2.section-title { font-size: 30px; }@media (min-width: 768px) { #ut_header_6af8e73c90480 h2 { line-height: 30px !important; } }</style><header id="ut_header_6af8e73c90480" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-left element-with-custom-line-height"><div class="element-with-custom-line-height" ><h2 data-title="5. Security and privacy regulations"  class="section-title  "><span>5. Security and privacy regulations</span></h2></div></header></div>
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			<p><span style="font-weight: 400;">Last but not least,</span><b> Security and Privacy</b><span style="font-weight: 400;"> regulation is one of the important factors that need to be considered. It does really matter, especially for large studios, or major film and cinematic producers, or even individuals if your project contains sensitive material. Does the render farm that you have been using put the customer&#8217;s security and privacy as their priority? How can users be sure that all of their information is</span><b> kept confidential?</b><span style="font-weight: 400;"> Is that render farm recognized by reputable organizations in the world for information security or not? </span><span style="font-weight: 400;">If your company or studio has</span><b> strict and high requirements for privacy</b><span style="font-weight: 400;">, this part is for you. All those 5 render farms provide users with </span><b>full, clear, transparent dedicated</b><span style="font-weight: 400;"> information regarding their </span><b>Terms and Conditions, Privacy and Confidentiality Policy, files storage, etc</b><span style="font-weight: 400;"> on their official websites. Moreover,  all these 5 renderfarm have </span><b>Non-disclosure agreements </b><span style="font-weight: 400;">available for customers to protect their rights and interests. </span></p>
<p><span style="font-weight: 400;">As we all know, content and data security have always been a global concern in general and in the movie and TV industry especially.  We have seen a serial high-profile pre-release leak in 2017 which caused huge damage to Hollywood’s major production studios and to the health of the whole industry. Therefore, a prestigious render farm needs an assessment process with detailed security requirements on the physical security, asset management, content life-cycle, enterprise security, risk assessment, policy &amp; procedures, human resources processes, and most importantly, infrastructure.</span><b> Fox renderfarm </b><span style="font-weight: 400;">and </span><b>iRender</b><span style="font-weight: 400;"> have sent us the copy of their certification to prove that they are both </span><b>ISO 27001 certified</b><span style="font-weight: 400;">. Fox is also a </span><b>TPN accredited provider</b><span style="font-weight: 400;">, which ensures that these 2 renderfarm keep users’ information safe and secure. </span><span style="font-weight: 400;">For </span><b>Garagefarm, Ranch Computing, </b><span style="font-weight: 400;">and </span><b>Rebusfarm</b><span style="font-weight: 400;">, we did research on their websites but no information was found. We also contacted their customer support to get more information but got no answer. Some said that they need more time to answer our question and will let us know as fast as possible but still got no response until now.</span></p>

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<p style="text-align: left;">This article is written based on what the <a href="https://radarrender.com/" target="_blank" rel="noopener">Radarrender</a> team has been using the render farms services, then rate and review them unbiasedly. It should come as no surprise that the <strong><a href="https://radarrender.com/7-best-render-farms-comparision-radarrender/" target="_blank" rel="noopener">render farm rankings</a></strong> changed with our previous reviews. It is because every 3-6 months, we reuse the render farms and update the rankings.</p>
<p style="text-align: left;">If we are missing a recommendation for your specific use case or you have any questions,<span style="color: #000000;"> feel free to comment below or send us an email via</span> <span style="color: #ff6600;" data-sheets-value="{&quot;1&quot;:2,&quot;2&quot;:&quot;admin@radarrender.com&quot;}" data-sheets-userformat="{&quot;2&quot;:513,&quot;3&quot;:{&quot;1&quot;:0},&quot;12&quot;:0}">admin@radarrender.com.</span></p>
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<p>The post <a href="https://radarrender.com/top-5-most-trusworthy-render-farms/">Top 5 Most Trustworthy Render Farms</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
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