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	<title>Redshift vs Octane Archives - RadarRender</title>
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		<title>Redshift vs Octane Comparison: Which is the best render engine?</title>
		<link>https://radarrender.com/redshift-vs-octane-comparison/</link>
		
		<dc:creator><![CDATA[render]]></dc:creator>
		<pubDate>Wed, 17 Feb 2021 06:47:11 +0000</pubDate>
				<category><![CDATA[Octane Render]]></category>
		<category><![CDATA[Redshift Renderer]]></category>
		<category><![CDATA[cloud rendering service]]></category>
		<category><![CDATA[GPU rendering]]></category>
		<category><![CDATA[GPUs]]></category>
		<category><![CDATA[iRender farm]]></category>
		<category><![CDATA[octane]]></category>
		<category><![CDATA[rebus farm]]></category>
		<category><![CDATA[redshift]]></category>
		<category><![CDATA[Redshift vs Octane]]></category>
		<guid isPermaLink="false">https://radarrender.com/?p=6339</guid>

					<description><![CDATA[<p>Currently, render engines play a crucial role in 3D rendering and become a dispensable part. Apart from built-in systems such as Arnold, MentalRay, there are well-known render engines that speed up the rendering process dramatically, 10 or even 100 times faster than others. When opting for a render engine, you may self wonder whether this render engine is compatible with your software or not? Is it suitable for your needs? Is it easy to learn and use? Do you need to upgrade your hardware for this renderer? and so on. Today, we will look at the two fierce competitors in the renderer market: Redshift vs Octane.</p>
<p>The post <a href="https://radarrender.com/redshift-vs-octane-comparison/">Redshift vs Octane Comparison: Which is the best render engine?</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
]]></description>
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			<p><span style="font-weight: 400;">Currently, </span><b>render engines play a crucial role in 3D rendering</b><span style="font-weight: 400;"> and become a dispensable part. Apart from built-in systems such as Arnold, MentalRay, there are well-known render engines that speed up the rendering process dramatically, 10 or even 100 times faster than others. When opting for a render engine, you may self wonder whether this render engine is compatible with your software or not? Is it suitable for your needs? Is it easy to learn and use? Do you need to upgrade your hardware for this renderer? and so on. Today, <a href="https://radarrender.com/" target="_blank" rel="noopener">Radarrender</a> will look at the two fierce competitors in the renderer market: </span><b>Redshift vs Octane</b><span style="font-weight: 400;">. Let’s find out</span></p>
<ul>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">What Redshift vs Octane is?</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">What pros and cons between Redshift vs Octane?</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Which cloud rendering service is suitable for Redshift vs Octane?</span></li>
</ul>

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			<div class="vc_single_image-wrapper   vc_box_border_grey"><img fetchpriority="high" decoding="async" width="2048" height="1024" src="https://radarrender.com/wp-content/uploads/2021/02/Redshift_Octane-.jpg" class="vc_single_image-img attachment-full" alt="Redshift vs Octane" srcset="https://radarrender.com/wp-content/uploads/2021/02/Redshift_Octane-.jpg 2048w, https://radarrender.com/wp-content/uploads/2021/02/Redshift_Octane--768x384.jpg 768w, https://radarrender.com/wp-content/uploads/2021/02/Redshift_Octane--1280x640.jpg 1280w" sizes="(max-width: 2048px) 100vw, 2048px" /></div>
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<div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div><div class="wpb_content_element "><style type="text/css">#ut_header_6af39bbf27319 h2.section-title { font-size: 30px; }@media (min-width: 768px) { #ut_header_6af39bbf27319 h2 { line-height: 30px !important; } }</style><header id="ut_header_6af39bbf27319" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-left element-with-custom-line-height"><div class="element-with-custom-line-height" ><h2 data-title="1| What Redshift vs Octane is?"  class="section-title  "><span>1| What Redshift vs Octane is?</span></h2></div></header></div><div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div><div class="wpb_content_element "><style type="text/css">#ut_header_6af39bbf27500 h3.section-title { font-size: 20px; }@media (min-width: 768px) { #ut_header_6af39bbf27500 h3 { line-height: 20px !important; } }</style><header id="ut_header_6af39bbf27500" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-left element-with-custom-line-height"><div class="element-with-custom-line-height" ><h3 data-title="REDSHIFT BY MAXON"  class="section-title  "><span>REDSHIFT BY MAXON</span></h3></div></header></div>
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			<p><span style="font-weight: 400;"><strong>Redshift</strong> Rendering Technologies Inc was founded in early 2012 in California with the goal of developing a production-quality, GPU-accelerated renderer with support for the biased global illumination techniques that until now have remained squarely in the CPU-only domain. Redshift is now part of the Maxon family and is quickly becoming the go-to render engine for the motion design community. Redshift render engine supports a nice selection of 3D programs: </span><b>Autodesk Maya, Autodesk 3Ds Max, Maxon Cinema 4D, Houdini, and Katana.</b></p>
<p><span style="font-weight: 400;">When it comes to </span><b>Operating Systems</b><span style="font-weight: 400;">, Redshift works on multiple platforms including:</span></p>
<ul>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Windows 7, 8, 10 (64 bit)</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Linux Glibc 2.12 or higher (64 bit)</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">MacOS El Capitan 10.11 or higher</span></li>
</ul>
<p><span style="font-weight: 400;">5 main 3D software that Redshift is supporting with particular software versions are listed in detail as the following table:</span></p>

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			<p><span style="font-weight: 400;">There are 2 types of Redshift licenses: </span><b>Node-Locked and Floating</b><span style="font-weight: 400;"> ones. </span></p>
<ul>
<li style="font-weight: 400;" aria-level="1"><b>Node-locked licenses</b><span style="font-weight: 400;"> are tied to a specific machine but are hostable, that is they can be transferred from 1 machine to another using the Redshift licensing tool. Transferring a license requires a working internet connection on both the source and target of the transfer at the time of the license transfer. Node-locked licenses may be purchased directly from the Redshift website for immediate use.</span></li>
<li style="font-weight: 400;" aria-level="1"><b>Floating licenses</b><span style="font-weight: 400;"> are dynamically allocated on demand from a pool of licenses managed by a license server running on your network to individual machines running Redshift. The number of floating licenses you have defines the number of machines that can use Redshift concurrently. Floating licenses are available by </span><b>contacting sales.</b><span style="font-weight: 400;"> There is a 5 license minimum for floating licenses. Customers with existing Redshift floating licenses can add additional floating licenses with no minimum purchase. </span></li>
</ul>
<p><span style="font-weight: 400;">Let’s take a look at the following image to know more about Redshift Pricing</span></p>

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			<p><span style="font-weight: 400;">In addition, there are Annual Subscription and Monthly Subscription for Cinema 4D software that Redshift is compatible with</span></p>
<ul>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;"><strong>Annual</strong> Subscription – <strong>$81.99 per month</strong> via Maxon</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;"><strong>Monthly</strong> Subscription License –<strong> $116.99 per month</strong> via Maxon</span></li>
</ul>

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<div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div><div class="wpb_content_element "><style type="text/css">#ut_header_6af39bbf2a2e6 h3.section-title { font-size: 20px; }@media (min-width: 768px) { #ut_header_6af39bbf2a2e6 h3 { line-height: 20px !important; } }</style><header id="ut_header_6af39bbf2a2e6" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-left element-with-custom-line-height"><div class="element-with-custom-line-height" ><h3 data-title="OCTANE BY OTOY"  class="section-title  "><span>OCTANE BY OTOY</span></h3></div></header></div>
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			<p><span style="font-weight: 400;"><strong>OctaneRender</strong>® is one of the world’s first and fastest unbiased, spectrally correct GPU render engines, delivering quality and speed unrivaled by any production renderer on the market. As a product of Refractive Software, Octane was founded by Terrence Vergauwen, a key developer of LuxRender. In </span><b>March 2012, </b><span style="font-weight: 400;">Refractive Software was bought by Otoy which also has investment from Autodesk. Now, Octane is a member of the Otoy family. Octane supports many software such as </span><b>3Ds Max, Maya, Cinema 4D, Houdini, Daz Studio, Unreal Engine</b><span style="font-weight: 400;">, and so on. </span></p>
<p><span style="font-weight: 400;">When it comes to </span><b>Operating Systems</b><span style="font-weight: 400;">, Octane works on multiple platforms including:</span></p>
<ul>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Windows 7, 8, 10 (64 bit)</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Linux (64 bit)</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">MacOS 10.15 or higher</span></li>
</ul>
<p><span style="font-weight: 400;">21 main 3D software that Octane is supporting with particular software versions are listed in detail as the following table:</span></p>

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			<p><span style="font-weight: 400;">There are 2 types of Octane licenses including Studio Subscription and Enterprise Subscription. </span></p>
<ul>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">OctaneRender® </span><b>Studio Subscriptions </b><span style="font-weight: 400;">allow artists and studios full access to OTOY’s acclaimed OctaneRender VFX software and ecosystem through low monthly or annual subscription offerings on a maximum of</span><b> 2 GPUs</b><span style="font-weight: 400;">. Studio Subscription costs </span><b>19.99€/month</b><span style="font-weight: 400;"> and </span><b>198.96€/year.</b></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">OctaneRender® </span><b>Enterprise Subscriptions</b><span style="font-weight: 400;"> allow artists and studios full access to OTOY’s acclaimed OctaneRender VFX software and ecosystem through low monthly or annual subscription offerings with network and offline rendering support and enable them to use </span><b>more than 2 GPUs. </b><span style="font-weight: 400;">Enterprise Subscription costs </span><b>29.99€/month</b><span style="font-weight: 400;"> and </span><b>299.04€/year.</b></li>
</ul>

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<div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div><div class="wpb_content_element "><style type="text/css">#ut_header_6af39bbf2d63a h2.section-title { font-size: 30px; }@media (min-width: 768px) { #ut_header_6af39bbf2d63a h2 { line-height: 30px !important; } }</style><header id="ut_header_6af39bbf2d63a" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-center element-with-custom-line-height"><div class="element-with-custom-line-height" ><h2 data-title="2| Pros and Cons between Redshift vs Octane"  class="section-title  "><span>2| Pros and Cons between Redshift vs Octane</span></h2></div></header></div><div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div>
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			<p><span style="font-weight: 400;">In terms of rendering </span><b>stills, </b><span style="font-weight: 400;">image quality is the first criterion.</span> <span style="font-weight: 400;">Waiting for 10 minutes or even an hour for a final render with the noise to clean up isn’t such a big deal. As a result, for stills, Octane is an ideal option. However in </span><b>animations</b><span style="font-weight: 400;">, you need at least 24 frames per second, so it adds up really fast and speed is way more important. For animations, Redshift seems to defeat Octane and be the first option. Furthermore, when you are working in a large 3D production environment, the need for an easily understandable workflow is absolutely necessary and has become more crucial than before. Therefore, if your studio integrates Redshift in the production pipeline, it would be extremely easy for 3D artists to translate their knowledge to this renderer and get used to it because the workflow is somehow similar to Vray or Arnold. </span></p>

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<div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div><div class="wpb_content_element "><style type="text/css">#ut_header_6af39bbf2e6f3 h2.section-title { font-size: 30px; }@media (min-width: 768px) { #ut_header_6af39bbf2e6f3 h2 { line-height: 30px !important; } }</style><header id="ut_header_6af39bbf2e6f3" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-left element-with-custom-line-height"><div class="element-with-custom-line-height" ><h2 data-title="3| Cloud rendering service for Redshift vs Octane"  class="section-title  "><span>3| Cloud rendering service for Redshift vs Octane</span></h2></div></header></div>
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			<p><span style="font-weight: 400;">If using Redshift, you need to invest a large amount of money while Octane requires robust hardware to avoid being crash. It is likely that your local computer or your budget may not meet all requirements. It’s time for you to think of using a cloud rendering service. In the market, there are two main types of cloud rendering service which are based on an </span><b>IaaS </b><span style="font-weight: 400;">(Infrastructure-as-a-Service)</span> <span style="font-weight: 400;">or </span><b>SaaS </b><span style="font-weight: 400;">(Software-as-a-Service) model. IaaS render farms allows you to take full control of powerful remote servers and do whatever you want with them. This means that users enable to adjust and customize their scenes at the highest level which is suitable for studios, large projects with a complex production pipeline. Meanwhile, SaaS render farms are easier to use when you just need to prepare your job and upload it to the SaaS render farms, then submit it to render. However, you are not able to adjust your scene files if problems arise and it may take hours to fix errors on your local computer then send the file back to the render farm to re-render. As a result, SaaS render farms should be used for straightforward projects with a simple production pipeline.</span></p>
<p><span style="font-weight: 400;">Based on what we reviewed and rated top render farms currently, Radarrender chose 2 representatives for the two aforementioned rendering service types. In detail,</span><b> iRender Farm </b><span style="font-weight: 400;">represents the </span><b>IaaS </b><span style="font-weight: 400;">rendering service while that of </span><b>SaaS </b><span style="font-weight: 400;">is </span><b>Rebus Farm</b><span style="font-weight: 400;">. Both render farms got the highest marks with 3 stars by Radarrender. Please read more detail in the Review section: <a href="https://radarrender.com/rate-and-review-irender-farm/" target="_blank" rel="noopener noreferrer"><span style="color: #ff6600;"><strong>Rate and Review iRender Farm</strong></span></a> vs <a href="https://radarrender.com/rate-and-review-rebusfarm/" target="_blank" rel="noopener noreferrer"><span style="color: #ff6600;"><strong>Rate and Review Rebus Farm</strong></span></a></span></p>
<p><span style="font-weight: 400;">From our experience, you should not believe in the estimator of render farms. The most accurate way to know exactly how it charges your project is actually rendering a few frames on the render farm. And here’s the render time, costs as well as the final results we got from iRender Farm &amp; Rebus Farm. </span></p>

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<div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div><div class="wpb_content_element "><style type="text/css">#ut_header_6af39bbf2ed2d h3.section-title { font-size: 20px; }@media (min-width: 768px) { #ut_header_6af39bbf2ed2d h3 { line-height: 20px !important; } }</style><header id="ut_header_6af39bbf2ed2d" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-left element-with-custom-line-height"><div class="element-with-custom-line-height" ><h3 data-title="Rebus Farm"  class="section-title  "><span>Rebus Farm</span></h3></div></header></div>
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			<p>We would bring the identical C4D &amp; Redshift file that was rendered on our local machine with 1x GTX 1060 to test it on Rebus Farm and iRender Farm. <strong>On our locals, it took 2,5 minutes to render a frame</strong> for the C4D &amp; Redshift file.</p>
<p>First, we made a test on Rebus Farm in terms of Cinema 4D software and Redshift render engine. We sent the scene file to the Rebus system and let their farm render our job.</p>
<p>+ The total number of frames: 11</p>
<p>+ The queue time: 11,42 minutes</p>
<p>+ The render time: 26,75 minutes</p>
<p>+ Cost: $1,19</p>
<p>→  Average: <span style="color: #ff6600;"><strong>$0,11/frame/2,43 minutes</strong> </span>(the queue time not included)</p>
<p>We could not know which GPU type was used for rendering as well as customize and take control of the job. According to Rebus advertisement, there are Quadro 6000 graphics cards on their farm. However, it seems that the render speed on Rebus Farm machines is just<strong> 4,2 seconds quicker</strong> than that of our local machine with only 1x GTX 1060.</p>

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<div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div><div class="wpb_content_element "><style type="text/css">#ut_header_6af39bbf2fd5a h3.section-title { font-size: 20px; }@media (min-width: 768px) { #ut_header_6af39bbf2fd5a h3 { line-height: 20px !important; } }</style><header id="ut_header_6af39bbf2fd5a" class="section-header ut-no-title-linebreak-mobile ut-no-lead-linebreak-mobile global header-left header-tablet-left header-mobile-left element-with-custom-line-height"><div class="element-with-custom-line-height" ><h3 data-title="iRender Farm"  class="section-title  "><span>iRender Farm</span></h3></div></header></div>
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			<p>Next, we made a test on iRender Farm with the same file that we tested on Rebus Farm. This cloud rendering service offers a wide range of GPU types, as a result, we would like to test on a 6x RTX 2080Ti machine and a 6x RTX 3090Ti machine. Thanks to the IaaS model, we can take control of these robust machines and customize the scene files to know how they are rendered while utilizing the power of multi GPUs.</p>
<p>It took 15 minutes to install all Cinema 4D software and Redshift renderer we needed. Fortunately, we just needed to <strong>do it for the first usage </strong>because iRender would save installed data that are available for the next time. Unlike other IaaS render farms, iRender Farm also supports Redshift licensing, so we didn&#8217;t have to allocate such a great amount of money for purchasing Redshift licenses.</p>
<p>The testing result on the <strong>6x RTX 2080Ti</strong>:</p>
<p>+ The total number of frames: 11</p>
<p>+ The boot time: 10 minutes</p>
<p>+ The installing software time: 15 minutes (one time only)</p>
<p>+ The setting file time: 3,67 minutes</p>
<p>+ The render time: 1,33 minute</p>
<p>+ Cost: 3,13$</p>
<p>As you can see in the following image, we were able to know it took <strong><span style="color: #ff6600;">6 seconds to render a frame</span></strong> and the total render time was only <strong>1,33 minutes</strong> for<strong> 11 frames</strong>. The boot time on iRender Farm is somehow similar to the queue time on Rebus Farm.</p>
<p>→  Average: <span style="color: #ff6600;"><strong>$0,07/frame/6 seconds </strong></span>(the boot time and installing time not included)</p>

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			<p>We also used the <strong>6x RTX 3090</strong> machine. For the second time, we did not need to install Cinema 4D and Redshift again. Admittedly, the render time on the 6x RTX 3090 machine was still <strong>1,33 minute</strong>, equal to that of the 6x RTX 2080Ti machine. The usage time was only 7 minutes, so it cost <strong>$2,732 </strong>for rendering 11 frames. Therefore, we should make a test with a larger project on the 6x RTX 3090 machine to see the dramatic differences between RTX 2080Ti and RTX 3090.</p>

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<div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div><div class="wpb_gallery wpb_content_element vc_clearfix" ><div class="wpb_wrapper"><div class="wpb_gallery_slides wpb_flexslider flexslider_fade flexslider" data-interval="3" data-flex_fx="fade"><ul class="slides"><li><a class="" href="https://radarrender.com/wp-content/uploads/2021/02/Redshift-vs-Octane_iRender-farm-result_RTX-3090-1300x867.jpg" data-lightbox="lightbox[rel-6339-727038112]"><img loading="lazy" decoding="async" width="325" height="217" src="https://radarrender.com/wp-content/uploads/2021/02/Redshift-vs-Octane_iRender-farm-result_RTX-3090-325x217.jpg" class="attachment-thumbnail" alt="Redshift vs Octane_iRender farm result_RTX 3090" srcset="https://radarrender.com/wp-content/uploads/2021/02/Redshift-vs-Octane_iRender-farm-result_RTX-3090-325x217.jpg 325w, https://radarrender.com/wp-content/uploads/2021/02/Redshift-vs-Octane_iRender-farm-result_RTX-3090-650x433.jpg 650w, https://radarrender.com/wp-content/uploads/2021/02/Redshift-vs-Octane_iRender-farm-result_RTX-3090-1300x867.jpg 1300w" sizes="auto, (max-width: 325px) 100vw, 325px" /></a></li><li><a class="" href="https://radarrender.com/wp-content/uploads/2021/02/Redshift-vs-Octane_iRender-farm-result_usage-time-on-RTX-3090.jpg" data-lightbox="lightbox[rel-6339-727038112]"><img loading="lazy" decoding="async" width="325" height="174" src="https://radarrender.com/wp-content/uploads/2021/02/Redshift-vs-Octane_iRender-farm-result_usage-time-on-RTX-3090-325x174.jpg" class="attachment-thumbnail" alt="Redshift vs Octane_iRender farm result_usage time on RTX 3090" /></a></li></ul></div></div></div><div class="vc_empty_space"   style="height: 32px"><span class="vc_empty_space_inner"></span></div>
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			<p><strong>See more:</strong></p>
<ol>
<li><strong><a href="https://radarrender.com/best-render-farms-for-octane-render/" target="_blank" rel="noopener">Best render farm for Octane</a></strong></li>
<li><strong><a href="https://radarrender.com/redshift-render-farms/" target="_blank" rel="noopener">Best render farm for Redshift</a></strong></li>
</ol>

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<p>The post <a href="https://radarrender.com/redshift-vs-octane-comparison/">Redshift vs Octane Comparison: Which is the best render engine?</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
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