v-ray gpu rendering in 3ds max

How to enable V-Ray GPU Rendering in 3ds Max?

Chaos V-Ray GPU is a separate rendering engine in 3ds Max that offers GPU hardware acceleration. How to enable V-Ray GPU Rendering in 3ds Max? Let’s find out!

Autodesk 3ds Max

Autodesk 3ds Max is professional software for 3D modeling, animation, rendering, and visualization. It allows you to create stunning game environments, design visualizations, and virtual reality. Moreover, it offers a rich and flexible toolset, giving you full artistic control over your scenes. Therefore, you can model your vision down to the last detail and bring characters and features to life with animation and visual effects.

3ds Max is available for Windows 10 operating system. You can get this powerful 3D modeling software at a $235 monthly subscription or at a $1875 annual subscription.

v-ray gpu rendering in 3ds max vray gpu for 3ds max

V-Ray for 3ds Max

V-Ray for 3ds Max is a production renderer to deliver high-end visualization and production. It is known for its versatility and ability. V-Ray for 3ds Max has the ability to handle projects of any size. From massive, dynamic scenes having thousands of lights to a sublime still life, V-Ray is an excellent solution for artists and designers across 3D industries.

In addition, this powerful renderer has won Emmy and Academy Awards. Besides 3ds Max, it works with many popular 3D software packages such as SketchUp, Maya, Rhino, Revit, Cinema 4D, Houdini, Blender, Unreal Engine, etc.

V-Ray GPU Rendering in 3ds Max

Chaos’ V-Ray GPU is a powerful rendering engine for 3ds Max that supports GPU rendering. It uses GPU devices for acceleration and also combines both CPU and GPU hardware for seamless hybrid rendering.

GPU rendering enables the V-Ray GPU render engine to perform raytracing calculations on the system’s GPU(s) rather than the CPU. Because GPUs have been built for massively parallel calculations, they can significantly boost the rendering process.

How to select the V-Ray GPU for 3ds Max?

In order to use V-Ray GPU Renderer, you must first choose it as your current renderer.

  • First, open the Render Setup window.

In the Main Toolbar, you click the Render Setup button, and then choose V-Ray GPU as the Renderer.

Or in the Rendering menu > Render Setup, you choose V-Ray GPU as the Renderer.

  • Second, you set the Target at the top of the window to Production Rendering Mode.
  • Finally, for Renderer, select V-Ray GPU.

v-ray gpu rendering in 3ds max select renderer

How to enable V-Ray GPU Rendering in 3ds Max?

After selecting the V-Ray GPU Renderer, you need to enable GPU rendering.

In the Render Setup window:

Go to Performance > V-Ray GPU Render Devices Select.

Then, select the CUDA or RTX mode for the Engine.

  • Choosing RTX mode if you use NVIDIA RTX cards.
  • Choosing CUDA mode if you use Maxwell, Pascal-, Turing- or Volta-based NVIDIA cards. The minimum compute capability of the cards is 5.2.
  • Especially, you can run CUDA on both GPU and CPU at the same time for a Hybrid Rendering.

v-ray gpu rendering in 3ds max select render device gpu cpu

You can even select the GPU you want to render (if you have multiple GPUs) or select both your CPU and GPU to render in hybrid mode.

Supported features

What are the features supported by V-Ray GPU rendering in 3ds Max?

Let’s check all supported features in the table below.

Features Supported Not supported
Cameras Motion blur (On integer frames)

Camera motion blur (On integer frames)

Camera DoF

Perspective

VRayPhysicalCamera

Stereoscopic

Distortion for Physical Camera (partial)

VRayDomeCamera

Geometry Triangle meshes

VRayProxy

Alembic via proxy

NURBS

Subdivisions

Displacement

VRayFur

VRayPlane

VRaySphere (CUDA only)

Particles (with Particle Flow)

X-Ref Scene

VRayInstancer

VRayCoronaScatterMod

VRayClipper

ChaosScatter

Hair&Fur

VRayEnmeshMod

Lights Lights textures

V-Ray Lights

Standard Lights

Photometric Lights

Image-based lighting

Procedural clouds

Ambient Light
Global switches Displacement

Hidden lights

Don’t render final image

Override material

Override material exclude list

Maps

Max ray intensity

Light tree and adaptive lights

Lights

Override depth

Force back face culling

Shadows

Show GI only

Reflection/Refraction

Glossy effects

Filter maps

Secondary rays

Max transp. levels

Transp. cutoff

Textures Bitmap

Cellular

Checker

Color Correction

Composite

Falloff

Gradient

Gradient ramp

Marble

Mask

Mix

Noise

Output

OSL Map (partial)

RGB Multiply

Smoke

Speckle

Splat

Stucco

Substance

Swirl

Tiles

Vertex Color

VRayColor

VRayColor2Bump

VRayCompTex

VRayCurvature

VRayDirt

VRayDistanceTex

VRayEdgesTex

VRayGLSLTex

VRayBitmap

VRayHairInfoTex

VRayMultiSubTex

VRayNormalMap

VRayOCIO

VRayOSLTex

VRayPluginNodeTex

VRaySky

VRaySoftBox

VRayTriplanarTex (bitmaps only)

VRayUserColor (no alpha attribute)

VRayUserScalar (no alpha attribute)

Dent

Particle Age

Particle MBlur

Perlin Marble

RGB Tint

Waves

Wood

Advanced Wood

VRayFakeFresnelTex

VRayICC

VRayLUT

VRayMap

VRayParticleTex

VRayPTex

VRaySamplerInfoTex

PhoenixFDOceanTex

ChaosScatterSurfaceColor

Texture Baking VRayAOMap

VRayBumpNormalsMap

VRayCompleteMap

VRayDiffuseFilterMap

VRayExtraTexMap

VRayGlobalIlluminationMap

VRayLightingMap

VRayNormalsMap

VRayReflectionFilterMap

VRayRefractionFilterMap

VRayRefractionMap

VRaySelfIlluminationMap

VRayShadowMapBake

VRayCausticsMap

VRayMatteShadowMap

VRayMtlReflectGlossinessBake

VRayMtlReflectHillightGlossinessBake

VRayMtlReflectIORBake

VRayMtlRefractGlossinessBake

VRayMetalnessMap

VRayRawDiffuseFilterMap

VRayRawGlobalIlluminationMap

VRayRawLightingMap

VRayRawReflectionFilterMap

VRayRawRefractionFilterMap

VRayRawRefractionMap

VRayRawShadowMap

VRayRawTotalLightingMap

VRayReflectionMap

VRayRoughnessMap

VRaySpecularMap

VRaySSSMap

VRayTotalLightingMap

Environment Spherical Mapping

Mirror ball mapping

Angular mapping

VRayEnvironmentFog

VRayAerialPerspective

VRayToon

VRaySphereFade

Global Illumination Methods Brute Force

Light Cache

Irradiance Map
Anti-Aliasing Filters Area

Blend

VRayLanczosFilter

VRayBoxFilter

Sharp Quadratic

Catmull-Rom

Plate Match/Max R2

Quadratic

Cubic

Video

Soften

Cook Variable

Blackman

Mitchell-Netravali

VRaySincFilter

VRayTriangleFilter

VRayMitNetFilter

Materials VRayALSurfaceMtl

VRayBlendMtl

VRayCarPaintMtl

VRayLightMtl (without Emit light on back side option)

VRayMtl (without Roughness translucency mode)

VRayOverrideMtl

VRay2SidedMtl (partial) (without Multiply By Front diffuse)

VRayMtlWrapper (shadows only, no GI on mattes)

VRayFastSSS2 (partial) (without raytraced (solid) and raytraced (refractive))

VRayFlakesMtl (partial)

VRayGLSLMtl (partial)

VRayHairNextMtl

VRayBumpMtl

VRayVRmatMtl

VRayPluginNodeMtl

VRayStochasticFlakesMtl

VRayScannedMtl (partial)

VRayMDLMtl (initial)

VRaySwitchMtl

VRayFlakesMtl2

VRayCarPaintMtl2

VRayOSLMtl

VRayScatterVolume

VRayToonMtl

3ds Max Physical Material

Render Elements RGB_Color

MultiMatteElement

VRayAO

VRayAtmosphere

VRayBackground

VRayBumpNormals

VRayCoatReflection

VRayCoatSpecular

VRayCryptomatte

VRayDenoiser

VRayDRBucket (partial)

VRayDiffuseFilter

VRayExtraTex

VRayGlobalIllumination

VRayLighting

VRayLightingAnalysis

VRayLightMix

VRayLightSelect (partial)

VRayNoiseLevel

VRayNormals

VRayObjectID (partial)

VRayOptionRE

VRayRawGlobalIllumination

VRayRawLighting

VRayRawReflection

VRayRawRefraction

VRayRawShadow

VRayRawTotalLighting

VRayReflection

VRayReflectionFilter

VRayRefraction

VRayRefractionFilter

VRayRenderID

VRayRenderTime

VRaySampleRate

VRaySamplerInfo

VRaySelfIllumination

VRayShadows

VRaySheenReflection

VRaySheenSpecular

VRaySpecular

VRaySSS2

VRayTotalLighting

VRayUnclampedColor

VRayVelocity

VRayWireColor

VRayZDepth

VRayAlpha

VRayCaustics

VRayCoatFilter

VRayCoatGlossiness

VRayMatteShadow

VRayMetalness

VRayMtlID

VRayMtlReflectGlossiness

VRayMtlReflectHilightGlossiness

VRayMtlReflectIOR

VRayMtlRefractGlossiness

VRayMtlSelect

VRayObjectSelect

VRayRawDiffuseFilter

VRayRawCoatFilter

VRayRawCoatReflection

VRayRawReflectionFilter

VRayRawRefractionFilter

VRayRawSheenFilter

VRayRawSheenReflection

VRayRoughness

VRaySheenFilter

VRaySheenGlossiness

VRayToon

3rd Party Plugins ForestPro

RailClone

MultiScatter

Ornatrix

HairFarm

MultiTexture

BerconMaps

RPM Material (partial)

Anima

thinkingParticles (partial)

tyFlow

SiNi Scatter (initial)

SiClone (initial)

ProxSi

SiNi Disperse (initial)

Floor Generator

ColorCorrect
Other features VRayShadow

VRayLensEffects (VFB)

VRayExposureControl

VRayVolumeGrid (partial)

Antialiasing

Color Mapping

Render Mask

VFB

G-Buffer

UDIM/UVtile texture tags

Anisotropy

Matte objects

(with VRayMtlWrapper and object properties)

Include/Exclude Lists for Lights

VRayShadowMap

VRayStereoRig

VRayLightMeter

Include/Exclude Lists for Materials

Trace Sets (Reflection/Refraction exclude)

Conclusion

By selecting V-Ray GPU Renderer and RTX/CUDA mode, you have enabled V-Ray GPU Rendering in 3ds Max. Now you can use your GPU hardware to speed up your renders several times, compared to the CPU rendering. However, there are some features that it does not support, which we have listed in detail above.

 

See more: What Is The Best 3Ds Max Vray Render Farm?

See more: Best GPU For Vray Rendering

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