<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>GHz-hour Archives - RadarRender</title>
	<atom:link href="https://radarrender.com/tag/ghz-hour/feed/" rel="self" type="application/rss+xml" />
	<link></link>
	<description>Cloud render farm reviews, pricing and software guides for 3D artists and arch-viz studios</description>
	<lastBuildDate>Tue, 10 Nov 2026 04:23:51 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://radarrender.com/wp-content/uploads/2021/05/cropped-logo_RADAR-32x32.png</url>
	<title>GHz-hour Archives - RadarRender</title>
	<link></link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Render Farm Pricing Explained: GHz-Hours, OB-Hours, Node-Hours and Per-Machine Billing</title>
		<link>https://radarrender.com/how-the-render-farm-pricing-works/</link>
		
		<dc:creator><![CDATA[render]]></dc:creator>
		<pubDate>Tue, 10 Nov 2026 03:40:00 +0000</pubDate>
				<category><![CDATA[CPU-Rendering]]></category>
		<category><![CDATA[GPU-Rendering]]></category>
		<category><![CDATA[IaaS]]></category>
		<category><![CDATA[SaaS]]></category>
		<category><![CDATA[Top List Render Farm & Cloud Rendering]]></category>
		<category><![CDATA[cloud rendering]]></category>
		<category><![CDATA[cost calculation]]></category>
		<category><![CDATA[GHz-hour]]></category>
		<category><![CDATA[gpu render farm]]></category>
		<category><![CDATA[OctaneBench-hour]]></category>
		<category><![CDATA[render farm pricing]]></category>
		<guid isPermaLink="false">https://radarrender.com/?p=6827</guid>

					<description><![CDATA[<p>Render farm pricing explained: how GHz-hours, OB-hours, node-hours and per-machine billing work, and how to turn each one into cost per frame.</p>
<p>The post <a href="https://radarrender.com/how-the-render-farm-pricing-works/">Render Farm Pricing Explained: GHz-Hours, OB-Hours, Node-Hours and Per-Machine Billing</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div style="font-family:'Poppins',-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,sans-serif;background:#ffffff;border-left:5px solid #FF8C00;border-top:1px solid #e2e8f0;border-right:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-radius:12px;padding:22px 26px;margin:28px 0;box-shadow:0 4px 20px -4px rgba(0,0,0,0.05);box-sizing:border-box">
<div style="display:flex;align-items:center;justify-content:space-between;flex-wrap:wrap;gap:8px;margin-bottom:14px;border-bottom:1px solid #e2e8f0;padding-bottom:10px">
<div style="display:flex;align-items:center;gap:10px;flex-wrap:wrap"><span style="background:#FF8C00;color:#ffffff;font-size:11px;font-weight:bold;text-transform:uppercase;letter-spacing:0.8px;padding:3px 10px;border-radius:4px">Executive Summary</span><span style="color:#0f172a;font-size:14px;font-weight:bold">Four billing units, one cost per frame</span></div>
<p><span style="color:#64748b;font-size:11.5px;font-weight:500">GHz-hour • OB-hour • Machine-hour</span></div>
<p style="color:#334155;font-size:14px;line-height:1.65;margin:0 0 14px 0">Render farm pricing uses four common billing units: GHz-hours for CPU work, OctaneBench-hours (OB-hours) for GPU work, node-hours for whole render servers, and machine-hours for GPU servers you rent and run yourself. The listed rate only becomes comparable once you convert it to cost per frame for your own scene. Multiply the frame time by the unit the farm counts, apply the rate for your priority, then add VAT, minimums, idle time and any storage or software charges the farm lists.</p>
<ul style="margin:0;padding-left:20px;color:#334155;font-size:13.5px;line-height:1.7">
<li style="margin-bottom:6px"><strong style="color:#c2410c">Same job, different units:</strong> iRender&#8217;s measured 300-frame Octane job on 4x RTX 5090 (5.23 card-hours) costs about $59 on iRender and between about $11 and $108 at other farms&#8217; listed rates, before VAT.</li>
<li style="margin-bottom:6px"><strong style="color:#c2410c">OB-hours convert to card-hours:</strong> OTOY lists one RTX 5090 at 1,730 in OctaneBench 2025.2, so $0.003 per OB-hour works out to about $5.19 per card-hour.</li>
<li style="margin-bottom:6px"><strong style="color:#c2410c">GHz-hour rates are not like for like:</strong> farms may count the GHz in a node differently and rarely say how, so a lower GHz-hour rate does not prove a lower bill.</li>
<li style="margin-bottom:6px"><strong style="color:#c2410c">Rented machines bill while switched on:</strong> setup, scene checks and idle time count on machine-hour services, which matters most for short jobs.</li>
<li style="margin-bottom:6px"><strong style="color:#c2410c">Measured jobs on iRender:</strong> iRender&#8217;s own published Octane and Redshift benchmarks cost about $0.06 to $0.43 per frame at its hourly rates, roughly 1.7 to 2.1 times the same card-hours at a $0.003 OB-hour rate.</li>
<li style="margin-bottom:6px"><strong style="color:#c2410c">What to do next:</strong> render three sample frames locally, note the frame time and the hardware, then run the numbers in a cost calculator for two or three farms.</li>
</ul>
</div>
<p>A client wants a 300-frame walkthrough by Friday, and you have four render farm pricing pages open. One quotes GHz-hours, one OB-hours, one node-hours and one an hourly rate for a whole GPU server. None of those numbers answers the question the client asked: what will this cost?</p>
<p>This guide explains how render farm pricing works for each unit, then converts all of them to cost per frame using rates listed on each farm&#8217;s page on 9 November 2026. The worked examples use one measured job published by iRender plus stated assumptions, so you can repeat the method with your own scene.</p>
<div style="margin:28px 0;overflow-x:auto;border-radius:14px;border:1px solid #1e293b;background:#0f172a;box-sizing:border-box">
<div style="min-width:720px">
<div style="display:flex;justify-content:space-between;align-items:center;padding:12px 20px;border-bottom:1px solid #1e293b"><span style="color:#FF8C00;font-size:11px;font-weight:bold;letter-spacing:0.8px;text-transform:uppercase">Figure 1.1</span><span style="color:#94a3b8;font-size:11px">Render farm pricing • Four billing units</span></div>
<div style="padding:18px 10px;background:#0b1329;display:flex;justify-content:center"><svg viewBox="0 0 800 380" width="100%" role="img" aria-label="Render farm pricing: how GHz-hours, OB-hours, node-hours and machine-hours turn render time into cost" xmlns="http://www.w3.org/2000/svg"><rect x="0" y="0" width="800" height="380" fill="#0b1329"/><text x="20" y="28" fill="#94a3b8" font-size="12" font-family="Arial">BILLING UNIT</text><text x="210" y="28" fill="#94a3b8" font-size="12" font-family="Arial">WHAT IS COUNTED</text><text x="470" y="28" fill="#94a3b8" font-size="12" font-family="Arial">PRICE STEP</text><text x="620" y="28" fill="#94a3b8" font-size="12" font-family="Arial">EXAMPLE</text><rect x="15" y="45" width="170" height="60" rx="8" fill="#0f172a" stroke="#FF8C00" stroke-width="2"/><text x="100" y="72" fill="#FF8C00" font-size="16" font-weight="bold" text-anchor="middle" font-family="Arial">GHz-hour</text><text x="100" y="91" fill="#94a3b8" font-size="11" text-anchor="middle" font-family="Arial">CPU farms</text><line x1="185" y1="75" x2="205" y2="75" stroke="#475569" stroke-width="2"/><rect x="205" y="45" width="245" height="60" rx="8" fill="#111c36" stroke="#334155"/><text x="327" y="80" fill="#e2e8f0" font-size="13" text-anchor="middle" font-family="Arial">cores x clock (GHz) x hours</text><line x1="450" y1="75" x2="465" y2="75" stroke="#475569" stroke-width="2"/><rect x="465" y="45" width="140" height="60" rx="8" fill="#111c36" stroke="#334155"/><text x="535" y="80" fill="#e2e8f0" font-size="12" text-anchor="middle" font-family="Arial">x rate per GHz-hour</text><line x1="605" y1="75" x2="615" y2="75" stroke="#475569" stroke-width="2"/><rect x="615" y="45" width="170" height="60" rx="8" fill="#1a1405" stroke="#FF8C00" stroke-opacity="0.5"/><text x="700" y="80" fill="#fdba74" font-size="10.5" text-anchor="middle" font-family="Arial">64 x 3.5 x 0.25 h = 56 GHz-h</text><rect x="15" y="123" width="170" height="60" rx="8" fill="#0f172a" stroke="#FF8C00" stroke-width="2"/><text x="100" y="150" fill="#FF8C00" font-size="16" font-weight="bold" text-anchor="middle" font-family="Arial">OB-hour</text><text x="100" y="169" fill="#94a3b8" font-size="11" text-anchor="middle" font-family="Arial">GPU farms</text><line x1="185" y1="153" x2="205" y2="153" stroke="#475569" stroke-width="2"/><rect x="205" y="123" width="245" height="60" rx="8" fill="#111c36" stroke="#334155"/><text x="327" y="158" fill="#e2e8f0" font-size="13" text-anchor="middle" font-family="Arial">OctaneBench score x hours</text><line x1="450" y1="153" x2="465" y2="153" stroke="#475569" stroke-width="2"/><rect x="465" y="123" width="140" height="60" rx="8" fill="#111c36" stroke="#334155"/><text x="535" y="158" fill="#e2e8f0" font-size="12" text-anchor="middle" font-family="Arial">x rate per OB-hour</text><line x1="605" y1="153" x2="615" y2="153" stroke="#475569" stroke-width="2"/><rect x="615" y="123" width="170" height="60" rx="8" fill="#1a1405" stroke="#FF8C00" stroke-opacity="0.5"/><text x="700" y="158" fill="#fdba74" font-size="10.5" text-anchor="middle" font-family="Arial">1,730 OB x 0.1 h = 173 OB-h</text><rect x="15" y="201" width="170" height="60" rx="8" fill="#0f172a" stroke="#38bdf8" stroke-width="2"/><text x="100" y="228" fill="#38bdf8" font-size="16" font-weight="bold" text-anchor="middle" font-family="Arial">Node-hour</text><text x="100" y="247" fill="#94a3b8" font-size="11" text-anchor="middle" font-family="Arial">CPU or GPU nodes</text><line x1="185" y1="231" x2="205" y2="231" stroke="#475569" stroke-width="2"/><rect x="205" y="201" width="245" height="60" rx="8" fill="#111c36" stroke="#334155"/><text x="327" y="236" fill="#e2e8f0" font-size="13" text-anchor="middle" font-family="Arial">nodes x hours</text><line x1="450" y1="231" x2="465" y2="231" stroke="#475569" stroke-width="2"/><rect x="465" y="201" width="140" height="60" rx="8" fill="#111c36" stroke="#334155"/><text x="535" y="236" fill="#e2e8f0" font-size="12" text-anchor="middle" font-family="Arial">x rate per node-hour</text><line x1="605" y1="231" x2="615" y2="231" stroke="#475569" stroke-width="2"/><rect x="615" y="201" width="170" height="60" rx="8" fill="#1a1405" stroke="#FF8C00" stroke-opacity="0.5"/><text x="700" y="236" fill="#fdba74" font-size="10.5" text-anchor="middle" font-family="Arial">node spec sets the speed</text><rect x="15" y="279" width="170" height="60" rx="8" fill="#0f172a" stroke="#38bdf8" stroke-width="2"/><text x="100" y="306" fill="#38bdf8" font-size="16" font-weight="bold" text-anchor="middle" font-family="Arial">Machine-hour</text><text x="100" y="325" fill="#94a3b8" font-size="11" text-anchor="middle" font-family="Arial">rented GPU servers</text><line x1="185" y1="309" x2="205" y2="309" stroke="#475569" stroke-width="2"/><rect x="205" y="279" width="245" height="60" rx="8" fill="#111c36" stroke="#334155"/><text x="327" y="314" fill="#e2e8f0" font-size="13" text-anchor="middle" font-family="Arial">hours the machine is on</text><line x1="450" y1="309" x2="465" y2="309" stroke="#475569" stroke-width="2"/><rect x="465" y="279" width="140" height="60" rx="8" fill="#111c36" stroke="#334155"/><text x="535" y="314" fill="#e2e8f0" font-size="12" text-anchor="middle" font-family="Arial">x hourly machine rate</text><line x1="605" y1="309" x2="615" y2="309" stroke="#475569" stroke-width="2"/><rect x="615" y="279" width="170" height="60" rx="8" fill="#1a1405" stroke="#FF8C00" stroke-opacity="0.5"/><text x="700" y="314" fill="#fdba74" font-size="10.5" text-anchor="middle" font-family="Arial">setup and idle time count too</text><text x="400" y="372" fill="#94a3b8" font-size="11.5" text-anchor="middle" font-family="Arial">Add VAT, priority level, minimums and any storage or software charges on top of every unit</text></svg></div>
<div style="padding:12px 20px;border-top:1px solid #1e293b;color:#94a3b8;font-size:11.5px">Figure 1.1: the four billing units used on render farm pricing pages and what each one counts. The GHz-hour example follows the worked example in Super Renders Farm&#8217;s pricing documentation; the OB-hour example uses OTOY&#8217;s listed OctaneBench 2025.2 score for one RTX 5090 and a 6-minute frame (illustrative inputs).</div>
</div>
</div>
<h2>1. Why is render farm pricing so hard to compare?</h2>
<p>Render farm pricing is hard to compare because farms bill in different units. CPU farms usually count <strong>GHz-hours</strong>, GPU farms count <strong>OctaneBench-hours</strong>, some count whole nodes, and rental services bill the hours a machine is switched on. A rate only means something once you turn it into cost per frame.</p>
<h3>1.1. The four billing units at a glance</h3>
<p>The table below lists the unit each farm uses, sorted alphabetically. Several farms use two units at once, GHz-hours for CPU and OB-hours for GPU. Others sell a whole server by the hour. Because of that, a lower number on one page can still mean a higher bill.</p>
<div style="font-family:'Poppins',-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,sans-serif;line-height:1.6;color:#334155;margin:26px 0;overflow-x:auto;-webkit-overflow-scrolling:touch;background:#ffffff;border-radius:14px;border:1px solid #e2e8f0;box-shadow:0 4px 20px -4px rgba(0,0,0,0.05);padding:22px;box-sizing:border-box">
<div style="margin-bottom:18px;border-left:5px solid #FF8C00;padding-left:14px;min-width:760px">
<div style="display:flex;align-items:center;gap:8px;margin-bottom:4px"><span style="background:#fff3e6;color:#c2410c;padding:2px 8px;border-radius:4px;font-size:10.5px;font-weight:bold;text-transform:uppercase;border:1px solid #ffe3cc">Billing units</span><span style="color:#64748b;font-size:11.5px;font-weight:500">Listed rates, checked 9 November 2026</span></div>
<h4 style="color:#0f172a;font-size:16px;font-weight:bold;margin:0 0 4px 0;text-transform:uppercase;letter-spacing:0.5px">Render farm pricing: billing unit by farm</h4>
<p style="color:#64748b;font-size:12.5px;margin:0">How each farm counts usage on its own pricing page, sorted alphabetically. Rates are examples from each page, in the currency the page uses.</p>
</div>
<table style="width:100%;border-collapse:separate;border-spacing:0;text-align:left;min-width:760px;font-size:13px">
<thead>
<tr>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#475569;background:#f8fafc;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Farm</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#c2410c;background:#fff3e6;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Billing unit</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#0369a1;background:#f0f9ff;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Example listed rate</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#15803d;background:#f0fdf4;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Billing increment</th>
</tr>
</thead>
<tbody>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">AnimaRender</strong><span style="color:#64748b;font-size:11px;font-weight:600">CPU servers</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Server-hour</strong> in AnimaPoints (1 AP = $1)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$6.20 per hour</strong> for a Dual AMD EPYC 7642 server; $4.95 for a Threadripper 3970X server</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Per second</strong></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Fox Renderfarm</strong><span style="color:#64748b;font-size:11px;font-weight:600">CPU, GPU tab</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Node-hour</strong> for CPU</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$1.224 per node-hour</strong> (Ordinary) down to $0.734 (Diamond, over $10,000 recharged); GPU rates not shown in the page text</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><em style="color:#64748b">Not stated</em></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">GarageFarm</strong><span style="color:#64748b;font-size:11px;font-weight:600">CPU and GPU</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">GHz-hour and OB-hour</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">CPU $0.024 / $0.036 / $0.072</strong> per GHz-hour; GPU $0.004 / $0.006 / $0.012 per OB-hour (low / medium / high)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Per second</strong></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">GridMarkets</strong><span style="color:#64748b;font-size:11px;font-weight:600">CPU and GPU</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Machine-hour</strong> in credits (US$1 = 1 credit)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><em style="color:#64748b">Rates not readable</em> in the page text</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Per second</strong></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">iRender</strong><span style="color:#64748b;font-size:11px;font-weight:600">Rented GPU servers</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Machine-hour</strong> for a whole server you run</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$10.8 per hour</strong> for 1x RTX 5090 ($9.72 when paying for 3 hours or more); $8.2 for 1x RTX 4090 ($7.38)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Per second</strong> while the machine runs, per iRender&#8217;s FAQ</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Ranch Computing</strong><span style="color:#64748b;font-size:11px;font-weight:600">CPU and GPU, EUR</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">GHz-hour and OB-hour</strong> excluding tax</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">CPU €0.011 / €0.013 / €0.015</strong> per GHz-hour; GPU €0.005 / €0.007 / €0.009 per OB-hour (first price column)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><em style="color:#64748b">Not stated</em></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">RebusFarm</strong><span style="color:#64748b;font-size:11px;font-weight:600">CPU and GPU</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">GHz-hour and OB-hour</strong> paid in RenderPoints (1 RP = $1.18)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">1.41 cents per GHz-hour</strong> and 0.53 cents per OB-hour</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><em style="color:#64748b">Not stated</em></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Super Renders Farm</strong><span style="color:#64748b;font-size:11px;font-weight:600">CPU and GPU</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">GHz-hour and OB-hour</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">CPU from $0.004 per GHz-hour</strong> at Standard (2x Fast, 4x Fastest); GPU $0.003 per OB-hour at every priority</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Per second</strong></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Xesktop</strong><span style="color:#64748b;font-size:11px;font-weight:600">Rented GPU servers</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Machine-hour</strong> for a whole server you run</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$1.99 per hour</strong> for 1x RTX PRO 6000 Blackwell 96GB; $3.98 for 2x</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Per second</strong></td>
</tr>
</tbody>
</table>
<div style="margin-top:16px;padding:12px 16px;background:#fff3e6;border-left:4px solid #FF8C00;border-radius:6px;font-size:12.5px;color:#9a3412;line-height:1.55;min-width:760px"><strong style="color:#c2410c;display:block;margin-bottom:2px">Key takeaway:</strong>The same farm can sell CPU time in one unit and GPU time in another. Before comparing render farm pricing, write down the unit, the priority level and the currency of every rate, then convert all of them to cost per frame for your scene.</div>
</div>
<h3>1.2. What the listed rate leaves out</h3>
<p>A pricing page also states, or leaves out, several things that move the final total. These include tax, the priority level, whether waiting time is billed and whether idle time counts. Section 6 covers them. For now, keep one rule in mind: compare totals for a known job, not rates.</p>
<h2>2. How do GHz-hours work on CPU render farms?</h2>
<p>A GHz-hour is one CPU core running at 1 GHz for one hour. The farm multiplies the cores in the node by their clock speed and by the render time, then charges a rate per GHz-hour. It suits CPU engines such as <strong>Corona</strong> and V-Ray CPU, where many cores work on one frame.</p>
<h3>2.1. The formula, with a worked example</h3>
<p>Super Renders Farm&#8217;s <a href="https://superrendersfarm.com/docs/pricing-and-credits" target="_blank" rel="noopener">pricing documentation</a> gives the formula as cores x clock speed x render time. Its own example is a frame that takes 15 minutes on a 64-core machine at 3.5 GHz. That frame uses 64 x 3.5 x 0.25 = 56 GHz-hours. At its Standard rate, listed from $0.004, the frame costs $0.224.</p>
<p>The same 56 GHz-hours would cost $0.79 at RebusFarm&#8217;s listed 1.41 cents (read as US cents), or €0.62 at Ranch Computing&#8217;s low-priority €0.011. However, those three bills are not for the same work. That is the catch with GHz-hour render farm pricing.</p>
<h3>2.2. Why a cheaper GHz-hour rate does not prove a cheaper bill</h3>
<p>The GHz figure is a clock speed, not a measure of work done. A modern core at 3.5 GHz finishes more work per hour than an older core at the same clock. Farms also count differently. The pages rarely explain how they arrive at the GHz figure for a node, for example whether they use base or boost clock.</p>
<p>GarageFarm, for example, lists CPU rates from $0.024 to $0.072 per GHz-hour. That is six times Super Renders Farm&#8217;s $0.004 at the low end. The pages do not publish enough detail to say whether the two farms count the same GHz in the same way. So <strong>a GHz-hour rate is only comparable inside one farm</strong>, between its own priority levels.</p>
<p>If you render Corona or V-Ray CPU scenes, the <a href="/corona-render-farms/">Corona render farm guide</a> and the <a href="/vray-render-farms/">V-Ray render farm guide</a> list which farms support each host app.</p>
<h2>3. How do OB-hours work on GPU render farms?</h2>
<p>An OB-hour is GPU time weighted by the card&#8217;s OctaneBench score. A card that scores 1,730 uses 1,730 OB-hours in one hour of rendering. The farm multiplies those OB-hours by its rate, so faster cards cost more per hour but finish sooner.</p>
<h3>3.1. What OctaneBench measures</h3>
<p>OctaneBench is OTOY&#8217;s benchmark for OctaneRender. Its <a href="https://render.otoy.com/octanebench/results.php" target="_blank" rel="noopener">results page</a> scores each GPU relative to a GTX 980, which sits at 100. On 9 November 2026 the page listed OctaneBench 2025.2 scores of <strong>1,730 for one RTX 5090</strong> and 1,307 for one RTX 4090. It also listed 1,641 for an RTX PRO 6000 Blackwell Server Edition.</p>
<h3>3.2. Converting an OB-hour rate into a card-hour price</h3>
<p>Multiply the OB-hour rate by the card&#8217;s score to get the cost of one card for one hour. At Super Renders Farm&#8217;s $0.003 per OB-hour, one RTX 5090 costs about $5.19 per hour. Super Renders Farm lists $5.17 per hour for one RTX 5090, close to that figure. Its own documentation counts the card as 1,731 OB, which shows that farms can use slightly different scores for the same GPU.</p>
<p>The same conversion gives about $6.92 per RTX 5090 hour at GarageFarm&#8217;s low priority and about $9.17 at RebusFarm. Ranch Computing&#8217;s low-priority €0.005 gives about €8.65. These figures assume every farm scores the card at 1,730. Super Renders Farm&#8217;s documentation and GarageFarm&#8217;s pricing page both name OctaneBench 2025.2.1; the other pages do not state a version. RebusFarm lists its rate as &#8220;0.53 cent/OBh&#8221; without saying whether the cent is in US dollars or RenderPoints, so these figures assume US dollars.</p>
<h3>3.3. Where OB-hours mislead</h3>
<p>OctaneBench measures Octane. Redshift, Cycles and V-Ray GPU scale differently from card to card. As a result, an OB-hour price is a fair way to bill hardware, but a rough way to predict your own frame time. For Redshift or Blender jobs, see the <a href="/redshift-render-farms/">Redshift render farm guide</a> and the <a href="/blender-render-farms/">Blender render farm guide</a>.</p>
<h2>4. What does node-hour pricing mean?</h2>
<p>Node-hour pricing charges a flat rate for each render server per hour, whatever its benchmark score. The bill is nodes x hours x rate. To compare it with GHz-hour or OB-hour pricing, you need the node&#8217;s exact hardware, because that decides how many frames it finishes in an hour.</p>
<h3>4.1. Two examples from pricing pages</h3>
<p>Fox Renderfarm lists CPU node-hours from $1.224 (Ordinary) down to $0.734 (Diamond, for accounts that have recharged over $10,000). Its page states that each node includes 64GB of RAM by default and that larger RAM costs extra. It also notes that some rendering software carries additional charges, shown when you submit a task.</p>
<p>AnimaRender sells server-hours in AnimaPoints, where 1 AP costs $1. It lists $6.20 per hour for a Dual AMD EPYC 7642 server and $4.95 for a Threadripper 3970X server, billed per second. The page also states that the final cost of a render does not depend on server type, so ask which figure applies to your job.</p>
<h3>4.2. What to check before trusting a node-hour rate</h3>
<p>Ask for the CPU or GPU model, core count, RAM and the number of nodes your job can use at once. A low node-hour rate on older hardware can cost more per frame than a higher rate on newer hardware. Render one sample frame on the trial before you budget the rest.</p>
<h2>5. How does per-machine billing work on a rented GPU server?</h2>
<p>Per-machine billing charges an hourly rate for a whole GPU server that you start, use through remote desktop and shut down yourself. You pay while it runs, so <strong>scene checks and idle time count</strong>. In return, you control the software, the plugins and the render settings.</p>
<h3>5.1. Two services that bill this way</h3>
<p>Xesktop lists one RTX PRO 6000 Blackwell (96GB) at $1.99 per hour and two cards at $3.98, with per-second billing and no monthly minimum. It says the server is billed only while it runs, and its homepage lists volume discounts down to $0.99 per hour.</p>
<p><a href="https://irendering.net/price/" target="_blank" rel="noopener">iRender&#8217;s pricing page</a> lists RTX 5090 servers with 1, 2, 4 or 8 cards, from $10.8 per hour for one card to $62 for eight. Paying for 3 hours or more lowers those rates by about 10%, for example to $9.72 and $55.80. RTX 4090 servers start at $8.2 per hour. iRender&#8217;s pricing page lists its data center as Uptime Tier III with ISO 27001, ISO 20000 and ISO 9001 certifications, and the company provides an NDA document for projects that need one (checked November 2026).</p>
<h3>5.2. How billing and saved machines work on iRender</h3>
<p>iRender&#8217;s <a href="https://docs.gpuhub.net/" target="_blank" rel="noopener">user documentation</a> sets out the cycle. Billing on pay-as-you-go runs from the moment the machine starts running until you press Shutdown, and the documentation states that the boot step is not charged. Boot takes about 7 to 10 minutes for a machine under 50GB, 10 to 15 minutes between 50GB and 100GB, and more than 18 minutes above that.</p>
<p>The machine itself persists between sessions. According to the documentation, iRender saves the working environment after each session, including installed software, settings and files kept on the local C drive. On the next boot you continue in the same setup, so <strong>software is installed once, not every session</strong>. The documentation recommends keeping only software on the C drive, since a larger machine boots more slowly.</p>
<p>What does not survive is work that never reached a disk. Anything still unsaved in an open application is gone after shutdown, and iRender&#8217;s FAQ adds that shutdown purges temporary data caches. The documentation also warns that a forced Reset may cause data loss. It advises saving render output to the C drive, because output written to a network drive may not save if the connection drops. Results then go to the OUTPUT (Y:) drive before you shut down, so you can download them.</p>
<h3>5.3. The limitation that matters for cost</h3>
<p>The meter runs whenever the machine is on, whether or not it is rendering. Forgetting to shut down after an overnight batch costs real money, so the platform offers a Schedule Shutdown option. The video below walks through the start, render and shutdown cycle.</p>
<div style="margin:26px 0">
<div style="position:relative;width:100%;padding-bottom:56.25%;height:0;overflow:hidden;border-radius:12px;border:1px solid #e2e8f0;box-shadow:0 4px 20px -4px rgba(0,0,0,0.08)"><iframe src="https://www.youtube-nocookie.com/embed/NaSa2RTicQI" title="iRender Quick Start 2026: Cloud GPU Render Farm Setup Guide" loading="lazy" style="position:absolute;top:0;left:0;width:100%;height:100%;border:0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p style="margin:8px 0 0;color:#64748b;font-size:12.5px;text-align:center">Video from the iRender YouTube channel: iRender Quick Start 2026: Cloud GPU Render Farm Setup Guide.</p>
</div>
<h3>5.4. What the higher hourly rate buys</h3>
<p>A rented server earns its cost when the job needs software an automated farm will not run, or when the work is interactive. Lumion, Enscape, D5 Render and Twinmotion are real-time renderers that run on a workstation GPU. Lumion&#8217;s <a href="https://support.lumion.com/hc/en-us/articles/360003455594" target="_blank" rel="noopener">knowledge base</a> states that conventional render node functionality is not available in Lumion, so a full remote machine is the practical route for it. Check the other apps&#8217; own cloud guidance before you choose. For a long Corona or V-Ray CPU batch, a GHz-hour farm that bills only render time may cost less. The table below sets out what each model gives you for the money.</p>
<div style="font-family:'Poppins',-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,sans-serif;line-height:1.6;color:#334155;margin:26px 0;overflow-x:auto;-webkit-overflow-scrolling:touch;background:#ffffff;border-radius:14px;border:1px solid #e2e8f0;box-shadow:0 4px 20px -4px rgba(0,0,0,0.05);padding:22px;box-sizing:border-box">
<div style="margin-bottom:18px;border-left:5px solid #FF8C00;padding-left:14px;min-width:760px">
<div style="display:flex;align-items:center;gap:8px;margin-bottom:4px"><span style="background:#fff3e6;color:#c2410c;padding:2px 8px;border-radius:4px;font-size:10.5px;font-weight:bold;text-transform:uppercase;border:1px solid #ffe3cc">Two billing models</span><span style="color:#64748b;font-size:11.5px;font-weight:500">From iRender&#8217;s documentation and farm pricing pages, November 2026</span></div>
<h4 style="color:#0f172a;font-size:16px;font-weight:bold;margin:0 0 4px 0;text-transform:uppercase;letter-spacing:0.5px">What the machine-hour rate buys</h4>
<p style="color:#64748b;font-size:12.5px;margin:0">A rented GPU machine (iRender as the example, per its own documentation) against a job-queue farm billed in OB-hours or GHz-hours.</p>
</div>
<table style="width:100%;border-collapse:separate;border-spacing:0;text-align:left;min-width:760px;font-size:13px">
<thead>
<tr>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#475569;background:#f8fafc;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Factor</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#c2410c;background:#fff3e6;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Rented GPU machine (iRender example)</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#0369a1;background:#f0f9ff;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Job-queue farm</th>
</tr>
</thead>
<tbody>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Price for the same work</strong><span style="color:#64748b;font-size:11px;font-weight:600">Table 6.1 example</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#dc2626">Higher per card-hour</strong> $9.50 per card-hour on the 4-card machine in the measured Octane job ($38 per hour), or $9.72 on one card at the 3-hour rate</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#15803d">Lower at low or standard priority</strong> about $5.19 to $9.17 per RTX 5090 hour in USD; GarageFarm medium and high priority cost more</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Software you can run</strong><span style="color:#64748b;font-size:11px;font-weight:600">Apps, plugins, versions</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#15803d">Anything you install</strong> with your own licences, including real-time apps such as Lumion, Enscape, D5 Render and Twinmotion</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#b45309">The farm&#8217;s supported list</strong> checked against your app, engine and plugin versions</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Setup across sessions</strong><span style="color:#64748b;font-size:11px;font-weight:600">Repeat jobs</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#15803d">Install once</strong> the working environment is saved after each session, and boot time is not billed</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Upload and validate per job</strong> GarageFarm and Super Renders Farm state that queue time is not billed</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Interactive work</strong><span style="color:#64748b;font-size:11px;font-weight:600">Look-dev, fixes, test frames</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#15803d">Full remote desktop</strong> adjust the scene and re-render on the same machine</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#b45309">Edit locally, then re-submit</strong> each fix means a new upload and job</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Hardware per job</strong><span style="color:#64748b;font-size:11px;font-weight:600">GPU and VRAM</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#15803d">You choose the machine</strong> 1, 2, 4 or 8 RTX 5090 cards with 32GB each; VRAM does not add up across cards</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Assigned by the farm</strong> by priority and node availability</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Billing risk</strong><span style="color:#64748b;font-size:11px;font-weight:600">When nothing renders</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#dc2626">Meter runs while on</strong> idle time counts; Schedule Shutdown helps</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#15803d">Billed per job runtime</strong> queue and idle time not billed at GarageFarm and Super Renders Farm</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Long projects</strong><span style="color:#64748b;font-size:11px;font-weight:600">Weeks of work</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Prepaid blocks of 3 hours or more</strong> about 10% off the hourly rate, per iRender&#8217;s pricing page</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Volume credit packages</strong> for example RebusFarm and Fox Renderfarm tiers</td>
</tr>
</tbody>
</table>
<div style="margin-top:16px;padding:12px 16px;background:#fff3e6;border-left:4px solid #FF8C00;border-radius:6px;font-size:12.5px;color:#9a3412;line-height:1.55;min-width:760px"><strong style="color:#c2410c;display:block;margin-bottom:2px">Key takeaway:</strong>In this example iRender&#8217;s rented machine costs more per card-hour than most job-queue rates, while Xesktop&#8217;s rented card costs less, so the billing model alone does not set the price. iRender&#8217;s higher rate earns its keep when you need software a farm does not run, interactive changes on the same machine, or the same environment across many sessions. For a one-off Octane or Cycles batch with a supported setup, a job-queue farm is often the cheaper route.</div>
</div>
<h2>6. How do you turn any unit into cost per frame?</h2>
<p>Take one frame time from a test, convert it into the farm&#8217;s unit, apply the rate, add overheads, then divide by the frame count. The table below takes one measured GPU job, a 300-frame Octane sequence that iRender rendered on its own 4x RTX 5090 machine, and prices the same work at each farm. It shows how far render farm pricing can spread for the same work.</p>
<h3>6.1. One job priced at listed rates</h3>
<div style="font-family:'Poppins',-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,sans-serif;line-height:1.6;color:#334155;margin:26px 0;overflow-x:auto;-webkit-overflow-scrolling:touch;background:#ffffff;border-radius:14px;border:1px solid #e2e8f0;box-shadow:0 4px 20px -4px rgba(0,0,0,0.05);padding:22px;box-sizing:border-box">
<div style="margin-bottom:18px;border-left:5px solid #FF8C00;padding-left:14px;min-width:820px">
<div style="display:flex;align-items:center;gap:8px;margin-bottom:4px"><span style="background:#fff3e6;color:#c2410c;padding:2px 8px;border-radius:4px;font-size:10.5px;font-weight:bold;text-transform:uppercase;border:1px solid #ffe3cc">Same job, seven setups</span><span style="color:#64748b;font-size:11.5px;font-weight:500">Measured render time from iRender; other rows are conversions</span></div>
<h4 style="color:#0f172a;font-size:16px;font-weight:bold;margin:0 0 4px 0;text-transform:uppercase;letter-spacing:0.5px">One measured GPU job priced at listed rates</h4>
<p style="color:#64748b;font-size:12.5px;margin:0">iRender&#8217;s published Octane benchmark: 300 frames at 1920&#215;1080, 15.6 seconds per frame on a 4x RTX 5090 machine (1h 18m 24s). That is 5.23 card-hours, or 9,042 OB-hours at OTOY&#8217;s 1,730 score. Rented machines include 0.25 hours for opening the scene and copying results; boot is not billed on iRender. Rates as listed on 9 to 10 November 2026, before VAT and package discounts.</p>
</div>
<table style="width:100%;border-collapse:separate;border-spacing:0;text-align:left;min-width:820px;font-size:13px">
<thead>
<tr>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#475569;background:#f8fafc;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Farm and setup</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#c2410c;background:#fff3e6;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Rate used</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#0369a1;background:#f0f9ff;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Units billed</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#15803d;background:#f0fdf4;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Job cost</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#7c3aed;background:#f5f3ff;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Cost per frame</th>
</tr>
</thead>
<tbody>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">GarageFarm</strong><span style="color:#64748b;font-size:11px;font-weight:600">OB-hour, low priority</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.004 per OB-hour</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">9,042 OB-hours</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$36.17</strong> ($54.25 medium, $108.50 high)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.12</strong></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">iRender 5i, measured</strong><span style="color:#64748b;font-size:11px;font-weight:600">4x RTX 5090, machine-hour</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$38 per hour</strong> (job under 3 hours, so no 3-hour rate)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">1.56 hours (1.31 measured rendering + 0.25)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$59.15</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.20</strong></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">iRender 3i, estimated</strong><span style="color:#64748b;font-size:11px;font-weight:600">1x RTX 5090, machine-hour</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$9.72 per hour</strong> (3+ hour rate)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">Up to 5.48 hours (5.23 card-hours + 0.25)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">Up to $53.23</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#b45309">Up to $0.18</strong> one card avoids multi-GPU losses, so the real time is likely shorter; about 5.5 hours of waiting</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Ranch Computing</strong><span style="color:#64748b;font-size:11px;font-weight:600">OB-hour, low priority</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">€0.005 per OB-hour</strong> excluding tax</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">9,042 OB-hours</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">€45.21</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">€0.15</strong></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">RebusFarm</strong><span style="color:#64748b;font-size:11px;font-weight:600">OB-hour</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#b45309">0.53 cents per OB-hour</strong> currency of the cent not stated; USD assumed</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">9,042 OB-hours</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$47.92</strong> before RenderPoint package discounts</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.16</strong></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Super Renders Farm</strong><span style="color:#64748b;font-size:11px;font-weight:600">OB-hour</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.003 per OB-hour</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">9,042 OB-hours</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$27.13</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.09</strong></td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Xesktop</strong><span style="color:#64748b;font-size:11px;font-weight:600">1x RTX PRO 6000, machine-hour</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$1.99 per hour</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">5.76 hours (9,042 / 1,641 OB, + 0.25)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#b45309">$11.46</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#b45309">$0.04</strong> OctaneBench speed only; about 5.8 hours of waiting on one card</td>
</tr>
</tbody>
</table>
<div style="margin-top:16px;padding:12px 16px;background:#fff3e6;border-left:4px solid #FF8C00;border-radius:6px;font-size:12.5px;color:#9a3412;line-height:1.55;min-width:820px"><strong style="color:#c2410c;display:block;margin-bottom:2px">Key takeaway:</strong>Only the iRender 5i row is a measured run; every other row converts the same card-hours into each farm&#8217;s unit, assuming its nodes render with the same efficiency. On this job iRender costs about $59, against $11 to $48 elsewhere at low or standard priority, while finishing in about 1.5 hours on a machine the user controls. GarageFarm&#8217;s high priority, at $108.50, costs more than iRender. Repeat the method with your own frame time.</div>
</div>
<p>The table holds the frame time fixed and changes only the rate and the unit. In a real comparison, the frame time changes too, because each farm runs different hardware. Use it as a template rather than a ranking.</p>
<h3>6.2. Why eight GPUs are not eight times faster</h3>
<p>Multi-GPU rendering scales below linear, and how far below depends on the engine. In <a href="https://www.pugetsystems.com/labs/articles/1-7x-nvidia-geforce-rtx-4090-gpu-scaling/" target="_blank" rel="noopener">Puget Systems&#8217; 2022 test</a> with up to seven RTX 4090 cards, OctaneBench reached about 6.9x a single card. V-Ray GPU reached about 6x, and Redshift peaked at 4.5x. For an 8-card RTX 5090 machine, an iRender article states about 7.5x to 7.8x for Octane and 7.2x to 7.6x for Redshift, without published test details, so treat those as provider figures.</p>
<p>That matters when you choose a machine size. In the measured job above, the 4-card 5i machine cost $38 per hour. The 8-card 9i lists $62 per hour for runs under 3 hours, so it only saves money if eight cards finish this job at least 1.63 times faster than four. With near-linear Octane scaling, as in Puget&#8217;s OctaneBench result, eight cards would take about 41 minutes and cost about $58, roughly the same as the 5i. With Redshift-type scaling the 9i would cost more. <strong>Your engine&#8217;s scaling decides whether a bigger machine saves money</strong>, so render one test frame on 4 and on 8 cards before you budget the job.</p>
<h3>6.3. What do measured jobs cost on a rented machine?</h3>
<p>iRender publishes more real render times on its YouTube channel, each recorded on one of its machines, so those runs can be priced directly. The table below converts six of them at the listed hourly rate, without the 0.25-hour allowance used in table 6.1. It also shows what the same card-hours would cost at OB-hour rates, as a rough cross-check.</p>
<div style="font-family:'Poppins',-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,sans-serif;line-height:1.6;color:#334155;margin:26px 0;overflow-x:auto;-webkit-overflow-scrolling:touch;background:#ffffff;border-radius:14px;border:1px solid #e2e8f0;box-shadow:0 4px 20px -4px rgba(0,0,0,0.05);padding:22px;box-sizing:border-box">
<div style="margin-bottom:18px;border-left:5px solid #FF8C00;padding-left:14px;min-width:880px">
<div style="display:flex;align-items:center;gap:8px;margin-bottom:4px"><span style="background:#fff3e6;color:#c2410c;padding:2px 8px;border-radius:4px;font-size:10.5px;font-weight:bold;text-transform:uppercase;border:1px solid #ffe3cc">Measured jobs</span><span style="color:#64748b;font-size:11.5px;font-weight:500">Provider tests published by iRender, priced at listed rates on 10 November 2026</span></div>
<h4 style="color:#0f172a;font-size:16px;font-weight:bold;margin:0 0 4px 0;text-transform:uppercase;letter-spacing:0.5px">iRender&#8217;s published benchmarks, priced</h4>
<p style="color:#64748b;font-size:12.5px;margin:0">Render times from iRender&#8217;s own YouTube benchmarks (1920&#215;1080, Cinema 4D), priced at the hourly rate for runs under 3 hours. Boot is not billed; opening the scene and copying results would add a few minutes.</p>
</div>
<table style="width:100%;border-collapse:separate;border-spacing:0;text-align:left;min-width:880px;font-size:13px">
<thead>
<tr>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#475569;background:#f8fafc;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Benchmark</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#c2410c;background:#fff3e6;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Machine and render time</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#0369a1;background:#f0f9ff;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">iRender cost</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#15803d;background:#f0fdf4;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Per frame</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#7c3aed;background:#f5f3ff;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Same card-hours at OB-hour rates</th>
</tr>
</thead>
<tbody>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Octane, 300 frames</strong><span style="color:#64748b;font-size:11px;font-weight:600">Video published Sep 2026</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">5i, 4x RTX 5090, 1h 18m 24s (15.6s per frame)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$49.65</strong> at $38 per hour</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.17</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$27.13 to $36.17</strong> 9,042 OB-hours at $0.003 to $0.004</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Octane, same scene</strong><span style="color:#64748b;font-size:11px;font-weight:600">4x RTX 4090, Sep 2026 comparison</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">5S, 4x RTX 4090, 1h 34m (18.8s per frame)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$47.00</strong> at $30 per hour</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.16</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$24.57 to $32.76</strong> 8,191 OB-hours</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Octane, 320 frames</strong><span style="color:#64748b;font-size:11px;font-weight:600">Video published Aug 2026</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">9S, 8x RTX 4090, 1h 2m</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$53.73</strong> at $52 per hour</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.17</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$32.41 to $43.22</strong> 10,805 OB-hours</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Redshift, 301 frames</strong><span style="color:#64748b;font-size:11px;font-weight:600">Cloth simulation, Sep 2026</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">3i, 1x RTX 5090, 1h 46m 30s (21.3s per frame)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$19.17</strong> at $10.8 per hour</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.06</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$9.21 to $12.28</strong> 3,071 OB-hours</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Redshift, 150 frames</strong><span style="color:#64748b;font-size:11px;font-weight:600">Video published Oct 2026</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">5i, 4x RTX 5090, about 1h 42m (40.84s per frame)</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$64.66</strong> at $38 per hour</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.43</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$35.33 to $47.10</strong> 11,776 OB-hours</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Redshift, 360 frames</strong><span style="color:#64748b;font-size:11px;font-weight:600">Video published Aug 2026</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">9S, 8x RTX 4090, 1h 18m</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$67.60</strong> at $52 per hour</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$0.19</strong></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">$40.78 to $54.37</strong> 13,593 OB-hours</td>
</tr>
</tbody>
</table>
<div style="margin-top:16px;padding:12px 16px;background:#fff3e6;border-left:4px solid #FF8C00;border-radius:6px;font-size:12.5px;color:#9a3412;line-height:1.55;min-width:880px"><strong style="color:#c2410c;display:block;margin-bottom:2px">Key takeaway:</strong>On these measured jobs, iRender&#8217;s hourly rate works out to about 1.7 to 2.1 times the same card-hours at Super Renders Farm&#8217;s $0.003 per OB-hour, and about 1.2 to 1.6 times GarageFarm&#8217;s low-priority $0.004. The comparison assumes a farm node with the same GPUs and the same multi-GPU scaling, which this table cannot verify. Times come from iRender, not from RadarRender.</div>
</div>
<p>The measured jobs make the price gap concrete. A 300-frame Octane sequence on a 4x RTX 5090 machine cost about $0.17 per frame at iRender&#8217;s hourly rate, against roughly $0.09 to $0.12 for the same card-hours at OB-hour rates. In return, the job ran on a machine the user controlled directly, without a farm&#8217;s submission step, validation pass or job queue. <strong>The premium buys control, not raw price per card-hour.</strong> The video below records the Octane run from the first row.</p>
<div style="margin:26px 0">
<div style="position:relative;width:100%;padding-bottom:56.25%;height:0;overflow:hidden;border-radius:12px;border:1px solid #e2e8f0;box-shadow:0 4px 20px -4px rgba(0,0,0,0.08)"><iframe src="https://www.youtube-nocookie.com/embed/xCp-jHC0pPU" title="C4D Octane Render Farm Benchmark: 300 Frames on 4x RTX 5090 in 1h 18m" loading="lazy" style="position:absolute;top:0;left:0;width:100%;height:100%;border:0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p style="margin:8px 0 0;color:#64748b;font-size:12.5px;text-align:center">Video from the iRender YouTube channel: C4D Octane Render Farm Benchmark: 300 Frames on 4x RTX 5090 in 1h 18m.</p>
</div>
<h3>6.4. The extra costs to add</h3>
<div style="font-family:'Poppins',-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,sans-serif;line-height:1.6;color:#334155;margin:26px 0;overflow-x:auto;-webkit-overflow-scrolling:touch;background:#ffffff;border-radius:14px;border:1px solid #e2e8f0;box-shadow:0 4px 20px -4px rgba(0,0,0,0.05);padding:22px;box-sizing:border-box">
<div style="margin-bottom:18px;border-left:5px solid #FF8C00;padding-left:14px;min-width:760px">
<div style="display:flex;align-items:center;gap:8px;margin-bottom:4px"><span style="background:#fff3e6;color:#c2410c;padding:2px 8px;border-radius:4px;font-size:10.5px;font-weight:bold;text-transform:uppercase;border:1px solid #ffe3cc">Beyond the rate</span><span style="color:#64748b;font-size:11.5px;font-weight:500">From each farm&#8217;s own pricing page, 9 November 2026</span></div>
<h4 style="color:#0f172a;font-size:16px;font-weight:bold;margin:0 0 4px 0;text-transform:uppercase;letter-spacing:0.5px">Costs that change the final bill</h4>
<p style="color:#64748b;font-size:12.5px;margin:0">Items to check on a pricing page before you upload, with an example of how a farm states each one.</p>
</div>
<table style="width:100%;border-collapse:separate;border-spacing:0;text-align:left;min-width:760px;font-size:13px">
<thead>
<tr>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#475569;background:#f8fafc;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Cost item</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#c2410c;background:#fff3e6;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Question to ask</th>
<th style="padding:12px 16px;font-size:11px;font-weight:600;text-transform:uppercase;letter-spacing:0.5px;color:#0369a1;background:#f0f9ff;border:1px solid #cbd5e1;border-bottom:2px solid #cbd5e1">Example from a pricing page</th>
</tr>
</thead>
<tbody>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Tax and VAT</strong><span style="color:#64748b;font-size:11px;font-weight:600">Criterion 9</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">Does the listed rate include tax?</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#b45309">GarageFarm:</strong> prices exclude VAT, and UK customers pay 20%. Ranch Computing lists prices excluding tax.</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Priority level</strong><span style="color:#64748b;font-size:11px;font-weight:600">Speed versus price</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">Which tier did you price?</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#b45309">GarageFarm:</strong> high priority costs 3x low. Super Renders Farm: CPU Fast is 2x and Fastest 4x, while GPU costs the same at every priority.</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Queue and start-up time</strong><span style="color:#64748b;font-size:11px;font-weight:600">Time you wait</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">Is waiting or node start-up billed?</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#15803d">GarageFarm:</strong> queue time, node acquisition and software installation are not charged. Super Renders Farm: no charge for uploading, queuing or downloading.</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Storage and transfer</strong><span style="color:#64748b;font-size:11px;font-weight:600">Data handling</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">Are uploads, downloads or storage billed?</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#15803d">RebusFarm:</strong> lists data storage, upload and download as free of charge. GarageFarm keeps project data 28 days after the last completed render.</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Hardware and software extras</strong><span style="color:#64748b;font-size:11px;font-weight:600">RAM, licences</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">Does more RAM or a given renderer cost more?</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#b45309">Fox Renderfarm:</strong> nodes include 64GB RAM by default, larger RAM costs extra, and some rendering software carries additional charges shown at submission.</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Idle time on rented machines</strong><span style="color:#64748b;font-size:11px;font-weight:600">Machine-hour services</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">Does the meter run when nothing renders?</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#dc2626">iRender:</strong> its FAQ states billing is per second while the machine runs, and you turn it off to stop billing. Xesktop also bills per second while the server runs.</td>
</tr>
<tr>
<td style="padding:14px 18px;vertical-align:middle;border-left:1px solid #e2e8f0;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a;font-size:13px;display:block">Volume pricing</strong><span style="color:#64748b;font-size:11px;font-weight:600">Prepaid credit</span></td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0">Do larger top-ups change the rate?</td>
<td style="padding:14px 18px;vertical-align:middle;border-bottom:1px solid #e2e8f0;border-right:1px solid #e2e8f0"><strong style="color:#0f172a">RebusFarm:</strong> 5% to 60% off RenderPoint packages. Fox Renderfarm: node-hour rate falls by accumulated recharge. GarageFarm: bonus credits on larger purchases.</td>
</tr>
</tbody>
</table>
<div style="margin-top:16px;padding:12px 16px;background:#fff3e6;border-left:4px solid #FF8C00;border-radius:6px;font-size:12.5px;color:#9a3412;line-height:1.55;min-width:760px"><strong style="color:#c2410c;display:block;margin-bottom:2px">Key takeaway:</strong>Two farms with the same headline rate can end at different totals once tax, priority and waiting time are counted. Read these lines on each pricing page and add them to your estimate before you compare.</div>
</div>
<h3>6.5. A five-step estimate before you upload</h3>
<ol>
<li>Render three sample frames locally: one simple, one average and one heavy.</li>
<li>Note the frame time, the CPU or GPU, and your render engine version.</li>
<li>Convert the average frame time into each farm&#8217;s unit, using its own GHz or OctaneBench figures where published.</li>
<li>Apply the rate for the priority you need, then add tax, minimums and setup time.</li>
<li>Run the trial on two farms and compare the real per-frame cost with your estimate.</li>
</ol>
<p>The <a href="/render-farm-cost-calculator/">RadarRender render farm cost calculator</a> runs steps 3 and 4 for several farms at once. The <a href="/render-farm-comparison/">render farm comparison</a> page lists hardware, software support and the evidence behind each listing.</p>
<h2>7. FAQ: render farm pricing</h2>
<h3>What is the difference between a GHz-hour and an OB-hour?</h3>
<p>A GHz-hour measures CPU work: Super Renders Farm defines it as one CPU core running at 1 GHz for one hour, so the count is cores times clock speed times hours. An OB-hour measures GPU work against OctaneBench, OTOY&#8217;s benchmark, so a card that scores 1,730 uses 1,730 OB-hours in one hour. Both units let a farm charge for different hardware with one price list. Neither tells you how fast your own scene will render, which is why you still need a frame time from a test.</p>
<h3>How do I calculate render farm cost per frame?</h3>
<p>Render a few sample frames and note the time per frame and the hardware. Convert that time into the unit the farm bills: GHz-hours for CPU, OB-hours for GPU, or hours for a node or a rented machine. Multiply by the rate for the priority you plan to use. Then add tax, minimums, setup or idle time and any software or storage charges. Divide the total by the frame count. The RadarRender cost calculator runs these steps for several farms at once.</p>
<h3>Why can two farms with similar rates produce different bills?</h3>
<p>Rates hide three differences. Farms may count the work differently, and their pages rarely explain how a node&#8217;s GHz or benchmark figure is set. Hardware differs, so the same frame can take longer on an older node. Extras differ too, such as VAT, priority multipliers, RAM surcharges and whether queue or setup time is billed. Converting every quote to cost per frame with the same test scene is the only fair way to compare render farm pricing.</p>
<h3>Are queue time, uploads and storage charged on a render farm?</h3>
<p>It varies by farm, so read the pricing page. GarageFarm states that queue time, node acquisition and software installation are not charged. Super Renders Farm states there is no charge for uploading, queuing or downloading output. RebusFarm lists data storage, upload and download as free of charge. On machine-hour services the meter usually runs while the server is on, so time spent copying files or checking a scene costs money there.</p>
<h3>Is renting a whole GPU server cheaper than a render farm?</h3>
<p>Not by default. A rented server bills while it is switched on, including idle time, so short jobs lose more to overhead. iRender, for example, does not bill boot time and saves the machine environment between sessions. Its strengths are control and software coverage: you install your own tools once, and it can run real-time renderers such as Lumion, Enscape, D5 Render and Twinmotion, which job-queue farms generally do not support. For long batch renders in Corona, V-Ray or Cycles, a benchmark-billed farm may cost less. Compare both on cost per frame.</p>
<h3>Do render farms offer free trials?</h3>
<p>Several do, with limits. On 9 November 2026, GarageFarm listed $25 in trial credits, Super Renders Farm a $25 starter credit, RebusFarm 25 RenderPoints, Fox Renderfarm a $25 free trial, Ranch Computing a €30 trial offer for a first project and GridMarkets 5 free credits. AnimaRender offers a free demo render with watermarked output. iRender lists a 100% bonus on the first top-up, and its FAQ mentions a free trial on request through support. Use trial credit to render your sample frames, since that gives you the frame time every price estimate needs.</p>
<p><script type="application/ld+json">{"@context": "https://schema.org", "@type": "FAQPage", "mainEntity": [{"@type": "Question", "name": "What is the difference between a GHz-hour and an OB-hour?", "acceptedAnswer": {"@type": "Answer", "text": "A GHz-hour measures CPU work: Super Renders Farm defines it as one CPU core running at 1 GHz for one hour, so the count is cores times clock speed times hours. An OB-hour measures GPU work against OctaneBench, OTOY's benchmark, so a card that scores 1,730 uses 1,730 OB-hours in one hour. Both units let a farm charge for different hardware with one price list. Neither tells you how fast your own scene will render, which is why you still need a frame time from a test."}}, {"@type": "Question", "name": "How do I calculate render farm cost per frame?", "acceptedAnswer": {"@type": "Answer", "text": "Render a few sample frames and note the time per frame and the hardware. Convert that time into the unit the farm bills: GHz-hours for CPU, OB-hours for GPU, or hours for a node or a rented machine. Multiply by the rate for the priority you plan to use. Then add tax, minimums, setup or idle time and any software or storage charges. Divide the total by the frame count. The RadarRender cost calculator runs these steps for several farms at once."}}, {"@type": "Question", "name": "Why can two farms with similar rates produce different bills?", "acceptedAnswer": {"@type": "Answer", "text": "Rates hide three differences. Farms may count the work differently, and their pages rarely explain how a node's GHz or benchmark figure is set. Hardware differs, so the same frame can take longer on an older node. Extras differ too, such as VAT, priority multipliers, RAM surcharges and whether queue or setup time is billed. Converting every quote to cost per frame with the same test scene is the only fair way to compare render farm pricing."}}, {"@type": "Question", "name": "Are queue time, uploads and storage charged on a render farm?", "acceptedAnswer": {"@type": "Answer", "text": "It varies by farm, so read the pricing page. GarageFarm states that queue time, node acquisition and software installation are not charged. Super Renders Farm states there is no charge for uploading, queuing or downloading output. RebusFarm lists data storage, upload and download as free of charge. On machine-hour services the meter usually runs while the server is on, so time spent copying files or checking a scene costs money there."}}, {"@type": "Question", "name": "Is renting a whole GPU server cheaper than a render farm?", "acceptedAnswer": {"@type": "Answer", "text": "Not by default. A rented server bills while it is switched on, including idle time, so short jobs lose more to overhead. iRender, for example, does not bill boot time and saves the machine environment between sessions. Its strengths are control and software coverage: you install your own tools once, and it can run real-time renderers such as Lumion, Enscape, D5 Render and Twinmotion, which job-queue farms generally do not support. For long batch renders in Corona, V-Ray or Cycles, a benchmark-billed farm may cost less. Compare both on cost per frame."}}, {"@type": "Question", "name": "Do render farms offer free trials?", "acceptedAnswer": {"@type": "Answer", "text": "Several do, with limits. On 9 November 2026, GarageFarm listed $25 in trial credits, Super Renders Farm a $25 starter credit, RebusFarm 25 RenderPoints, Fox Renderfarm a $25 free trial, Ranch Computing a €30 trial offer for a first project and GridMarkets 5 free credits. AnimaRender offers a free demo render with watermarked output. iRender lists a 100% bonus on the first top-up, and its FAQ mentions a free trial on request through support. Use trial credit to render your sample frames, since that gives you the frame time every price estimate needs."}}]}</script></p>
<p>See more: <a href="/render-farm-comparison/">Render Farm Comparison: Pricing, Hardware and Evidence</a></p>
<h2>Sources</h2>
<ul>
<li>GarageFarm, <a href="https://garagefarm.net/pricing" target="_blank" rel="noopener">Pricing</a>, read 9 November 2026.</li>
<li>RebusFarm, <a href="https://rebusfarm.net/buy" target="_blank" rel="noopener">Buy RenderPoints</a>, read 9 November 2026.</li>
<li>Super Renders Farm, <a href="https://superrendersfarm.com/pricing" target="_blank" rel="noopener">Pricing</a> and <a href="https://superrendersfarm.com/docs/pricing-and-credits" target="_blank" rel="noopener">Pricing and credits</a>, read 9 November 2026.</li>
<li>Ranch Computing, <a href="https://www.ranchcomputing.com/en/prices/" target="_blank" rel="noopener">Prices</a>, read 9 November 2026.</li>
<li>Fox Renderfarm, <a href="https://www.foxrenderfarm.com/pricing.html" target="_blank" rel="noopener">Pricing</a>, read 9 November 2026.</li>
<li>AnimaRender, <a href="https://animarender.com/en/prices" target="_blank" rel="noopener">Prices</a>, read 9 November 2026.</li>
<li>GridMarkets, <a href="https://www.gridmarkets.com/pricing" target="_blank" rel="noopener">Pricing</a>, read 9 November 2026.</li>
<li>Xesktop, <a href="https://www.xesktop.com/" target="_blank" rel="noopener">GPU server types</a>, read 9 November 2026.</li>
<li>iRender, <a href="https://irendering.net/price/" target="_blank" rel="noopener">Price</a>, FAQ and NDA article (irendering.net/is-your-3d-project-safe-on-a-render-farm-data-security-and-ndas/), read 9 November 2026.</li>
<li>iRender, <a href="https://docs.gpuhub.net/" target="_blank" rel="noopener">user documentation</a> (Quick Start, Boot system, FAQ, Must-know tips, Reset machine, Pricing), read 10 November 2026.</li>
<li>iRender YouTube channel, benchmark videos xCp-jHC0pPU, elkfXSepeTQ, zEeViBpOGvA, 6-LoVkQsy4w, PJ3eNgTMNKo, 9mvpps1TuWg and EuUroqBPANo (provider tests), read 10 November 2026.</li>
<li>Puget Systems, <a href="https://www.pugetsystems.com/labs/articles/1-7x-nvidia-geforce-rtx-4090-gpu-scaling/" target="_blank" rel="noopener">1-7x NVIDIA GeForce RTX 4090 GPU Scaling</a> (November 2022), read 10 November 2026.</li>
<li>iRender, Octane vs Redshift RTX 5090 multi-GPU scaling article (irendering.net/octane-vs-redshift-rtx-5090-multi-gpu-scaling/), provider test, read 10 November 2026.</li>
<li>Lumion, <a href="https://support.lumion.com/hc/en-us/articles/360003455594" target="_blank" rel="noopener">knowledge base article on render nodes</a>, read 9 November 2026.</li>
<li>OTOY, <a href="https://render.otoy.com/octanebench/results.php" target="_blank" rel="noopener">OctaneBench 2025.2 results</a>, read 9 November 2026.</li>
</ul>
<p>The post <a href="https://radarrender.com/how-the-render-farm-pricing-works/">Render Farm Pricing Explained: GHz-Hours, OB-Hours, Node-Hours and Per-Machine Billing</a> appeared first on <a href="https://radarrender.com">RadarRender</a>.</p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
